Fix clipping when used in viewport or inside another viewport, fixes #1661

This commit is contained in:
Juan Linietsky 2015-04-14 22:05:14 -03:00
parent 28304bc330
commit 3b434eacde
2 changed files with 53 additions and 12 deletions

View File

@ -7993,8 +7993,16 @@ void RasterizerGLES2::canvas_set_clip(bool p_clip, const Rect2& p_rect) {
if (p_clip) { if (p_clip) {
glEnable(GL_SCISSOR_TEST); glEnable(GL_SCISSOR_TEST);
glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)), //glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)),
p_rect.size.width,p_rect.size.height);
int x = p_rect.pos.x;
int y = window_size.height-(p_rect.pos.y+p_rect.size.y);
int w = p_rect.size.x;
int h = p_rect.size.y;
glScissor(x,y,w,h);
} else { } else {
glDisable(GL_SCISSOR_TEST); glDisable(GL_SCISSOR_TEST);
@ -9087,8 +9095,17 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
} else { } else {
glEnable(GL_SCISSOR_TEST); glEnable(GL_SCISSOR_TEST);
glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
int x = current_clip->final_clip_rect.pos.x;
int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
int w = current_clip->final_clip_rect.size.x;
int h = current_clip->final_clip_rect.size.y;
glScissor(x,y,w,h);
reclip=false; reclip=false;
} }
} }
@ -9262,8 +9279,21 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
if (current_clip) { if (current_clip) {
glEnable(GL_SCISSOR_TEST); glEnable(GL_SCISSOR_TEST);
glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
/* int x = viewport.x+current_clip->final_clip_rect.pos.x;
int y = window_size.height-(viewport.y+current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
int w = current_clip->final_clip_rect.size.x;
int h = current_clip->final_clip_rect.size.y;
*/
int x = current_clip->final_clip_rect.pos.x;
int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
int w = current_clip->final_clip_rect.size.x;
int h = current_clip->final_clip_rect.size.y;
glScissor(x,y,w,h);
} else { } else {
glDisable(GL_SCISSOR_TEST); glDisable(GL_SCISSOR_TEST);
@ -9552,8 +9582,17 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
if (reclip) { if (reclip) {
glEnable(GL_SCISSOR_TEST); glEnable(GL_SCISSOR_TEST);
glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
int x = current_clip->final_clip_rect.pos.x;
int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
int w = current_clip->final_clip_rect.size.x;
int h = current_clip->final_clip_rect.size.y;
glScissor(x,y,w,h);
} }

View File

@ -1293,12 +1293,15 @@ bool Main::iteration() {
uint64_t ticks=OS::get_singleton()->get_ticks_usec(); uint64_t ticks=OS::get_singleton()->get_ticks_usec();
uint64_t ticks_elapsed=ticks-last_ticks; uint64_t ticks_elapsed=ticks-last_ticks;
double step=(double)ticks_elapsed / 1000000.0;
float frame_slice=1.0/OS::get_singleton()->get_iterations_per_second();
//if (time_accum+step < frame_slice)
// return false;
frame+=ticks_elapsed; frame+=ticks_elapsed;
last_ticks=ticks; last_ticks=ticks;
double step=(double)ticks_elapsed / 1000000.0;
float frame_slice=1.0/OS::get_singleton()->get_iterations_per_second();
if (step>frame_slice*8) if (step>frame_slice*8)
step=frame_slice*8; step=frame_slice*8;
@ -1309,7 +1312,6 @@ bool Main::iteration() {
bool exit=false; bool exit=false;
int iters = 0; int iters = 0;
while(time_accum>frame_slice) { while(time_accum>frame_slice) {