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-Changed the cubic interpolator, improves situation with PathFollow in #1659
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@ -230,6 +230,23 @@ Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, co
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Vector2 p0=p_pre_a;
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Vector2 p1=*this;
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Vector2 p2=p_b;
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Vector2 p3=p_post_b;
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float t = p_t;
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float t2 = t * t;
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float t3 = t2 * t;
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Vector2 out;
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out = 0.5f * ( ( p1 * 2.0f) +
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( -p0 + p2 ) * t +
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( 2.0f * p0 - 5.0f * p1 + 4 * p2 - p3 ) * t2 +
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( -p0 + 3.0f * p1 - 3.0f * p2 + p3 ) * t3 );
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return out;
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/*
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float mu = p_t;
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float mu2 = mu*mu;
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@ -239,7 +256,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, co
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Vector2 a3 = *this;
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return ( a0*mu*mu2 + a1*mu2 + a2*mu + a3 );
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*/
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/*
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float t = p_t;
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real_t t2 = t*t;
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