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Fix clipping when used in viewport or inside another viewport, fixes #1661
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@ -7993,8 +7993,16 @@ void RasterizerGLES2::canvas_set_clip(bool p_clip, const Rect2& p_rect) {
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if (p_clip) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)),
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p_rect.size.width,p_rect.size.height);
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//glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)),
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int x = p_rect.pos.x;
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int y = window_size.height-(p_rect.pos.y+p_rect.size.y);
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int w = p_rect.size.x;
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int h = p_rect.size.y;
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glScissor(x,y,w,h);
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} else {
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glDisable(GL_SCISSOR_TEST);
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@ -9087,8 +9095,17 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
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} else {
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glEnable(GL_SCISSOR_TEST);
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glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
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current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
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//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
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//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
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int x = current_clip->final_clip_rect.pos.x;
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int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
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int w = current_clip->final_clip_rect.size.x;
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int h = current_clip->final_clip_rect.size.y;
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glScissor(x,y,w,h);
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reclip=false;
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}
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}
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@ -9262,8 +9279,21 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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if (current_clip) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
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current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
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//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
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//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
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/* int x = viewport.x+current_clip->final_clip_rect.pos.x;
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int y = window_size.height-(viewport.y+current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
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int w = current_clip->final_clip_rect.size.x;
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int h = current_clip->final_clip_rect.size.y;
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*/
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int x = current_clip->final_clip_rect.pos.x;
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int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
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int w = current_clip->final_clip_rect.size.x;
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int h = current_clip->final_clip_rect.size.y;
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glScissor(x,y,w,h);
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} else {
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glDisable(GL_SCISSOR_TEST);
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@ -9552,8 +9582,17 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
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if (reclip) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
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current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
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//glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)),
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//current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height);
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int x = current_clip->final_clip_rect.pos.x;
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int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y);
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int w = current_clip->final_clip_rect.size.x;
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int h = current_clip->final_clip_rect.size.y;
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glScissor(x,y,w,h);
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}
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@ -1293,12 +1293,15 @@ bool Main::iteration() {
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uint64_t ticks=OS::get_singleton()->get_ticks_usec();
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uint64_t ticks_elapsed=ticks-last_ticks;
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double step=(double)ticks_elapsed / 1000000.0;
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float frame_slice=1.0/OS::get_singleton()->get_iterations_per_second();
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//if (time_accum+step < frame_slice)
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// return false;
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frame+=ticks_elapsed;
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last_ticks=ticks;
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double step=(double)ticks_elapsed / 1000000.0;
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float frame_slice=1.0/OS::get_singleton()->get_iterations_per_second();
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if (step>frame_slice*8)
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step=frame_slice*8;
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@ -1309,7 +1312,6 @@ bool Main::iteration() {
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bool exit=false;
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int iters = 0;
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while(time_accum>frame_slice) {
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