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Remove warning when playing random no-repeat sound with only 1 sound in pool
This makes setting up sounds for random pitch/volume faster, as you don't have to change the mode from Random (Avoid Repeats) to Random anymore if you only care about randomizing pitch/volume but want to prevent a warning message from appearing on every playback.
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@ -78,13 +78,13 @@
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</members>
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<constants>
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<constant name="PLAYBACK_RANDOM_NO_REPEATS" value="0" enum="PlaybackMode">
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Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible.
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Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. If only 1 sound is present in the pool, the same sound will always play, effectively allowing repeats to occur.
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</constant>
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<constant name="PLAYBACK_RANDOM" value="1" enum="PlaybackMode">
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Pick a stream at random according to the probability weights chosen for each stream.
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Pick a stream at random according to the probability weights chosen for each stream. If only 1 sound is present in the pool, the same sound will always play.
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</constant>
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<constant name="PLAYBACK_SEQUENTIAL" value="2" enum="PlaybackMode">
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Play streams in the order they appear in the stream pool.
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Play streams in the order they appear in the stream pool. If only 1 sound is present in the pool, the same sound will always play.
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</constant>
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</constants>
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</class>
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@ -555,8 +555,9 @@ Ref<AudioStreamPlayback> AudioStreamRandomizer::instance_playback_no_repeats() {
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}
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}
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if (local_pool.is_empty()) {
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// There is only one sound to choose from.
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// Always play a random sound while allowing repeats (which always plays the same sound).
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playback = instance_playback_random();
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WARN_PRINT("Playback stream pool is too small to prevent repeats.");
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return playback;
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}
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