diff --git a/doc/classes/AudioStreamRandomizer.xml b/doc/classes/AudioStreamRandomizer.xml
index 5490770b7d0..9b58d78af50 100644
--- a/doc/classes/AudioStreamRandomizer.xml
+++ b/doc/classes/AudioStreamRandomizer.xml
@@ -78,13 +78,13 @@
- Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible.
+ Pick a stream at random according to the probability weights chosen for each stream, but avoid playing the same stream twice in a row whenever possible. If only 1 sound is present in the pool, the same sound will always play, effectively allowing repeats to occur.
- Pick a stream at random according to the probability weights chosen for each stream.
+ Pick a stream at random according to the probability weights chosen for each stream. If only 1 sound is present in the pool, the same sound will always play.
- Play streams in the order they appear in the stream pool.
+ Play streams in the order they appear in the stream pool. If only 1 sound is present in the pool, the same sound will always play.
diff --git a/servers/audio/audio_stream.cpp b/servers/audio/audio_stream.cpp
index 4b68515e182..113e7281061 100644
--- a/servers/audio/audio_stream.cpp
+++ b/servers/audio/audio_stream.cpp
@@ -555,8 +555,9 @@ Ref AudioStreamRandomizer::instance_playback_no_repeats() {
}
}
if (local_pool.is_empty()) {
+ // There is only one sound to choose from.
+ // Always play a random sound while allowing repeats (which always plays the same sound).
playback = instance_playback_random();
- WARN_PRINT("Playback stream pool is too small to prevent repeats.");
return playback;
}