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Mono: Fix GodotTools build after invalid cherry-pick
I wrongly resolved the cherry-pick conflict in c5acdfb5f5
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@ -30,7 +30,8 @@ namespace GodotTools.Build
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private readonly object pendingBuildLogTextLock = new object();
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[NotNull] private string pendingBuildLogText = string.Empty;
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[Signal] public event Action BuildStateChanged;
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[Signal]
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public delegate void BuildStateChanged();
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public bool HasBuildExited { get; private set; } = false;
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