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Merge pull request #99058 from UnfavorableEnhancer/animation_snapping_fix
[4.3] Fix animation snapping in seconds mode
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commit
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@ -7052,25 +7052,23 @@ void AnimationTrackEditor::_update_snap_unit() {
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if (timeline->is_using_fps()) {
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snap_unit = 1.0 / step->get_value();
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} else {
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double integer;
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double fraction = Math::modf(step->get_value(), &integer);
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fraction = 1.0 / Math::round(1.0 / fraction);
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snap_unit = integer + fraction;
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snap_unit = step->get_value();
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}
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}
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float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
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if (is_snap_enabled()) {
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double current_snap = snap_unit;
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if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
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// Use more precise snapping when holding Shift.
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snap_unit *= 0.25;
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current_snap *= 0.25;
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}
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if (p_relative) {
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double rel = Math::fmod(timeline->get_value(), snap_unit);
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p_value = Math::snapped(p_value + rel, snap_unit) - rel;
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double rel = Math::fmod(timeline->get_value(), current_snap);
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p_value = Math::snapped(p_value + rel, current_snap) - rel;
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} else {
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p_value = Math::snapped(p_value, snap_unit);
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p_value = Math::snapped(p_value, current_snap);
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}
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}
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