fix animation snapping in seconds mode

fixes animation snapping rounding to weird values in seconds mode + fixes holding shift not reducing snap value
This commit is contained in:
UnfavorableEnhancer 2024-11-11 12:27:03 +03:00
parent 33c02a5c6b
commit 178a126b92

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@ -7052,25 +7052,23 @@ void AnimationTrackEditor::_update_snap_unit() {
if (timeline->is_using_fps()) {
snap_unit = 1.0 / step->get_value();
} else {
double integer;
double fraction = Math::modf(step->get_value(), &integer);
fraction = 1.0 / Math::round(1.0 / fraction);
snap_unit = integer + fraction;
snap_unit = step->get_value();
}
}
float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
if (is_snap_enabled()) {
double current_snap = snap_unit;
if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
// Use more precise snapping when holding Shift.
snap_unit *= 0.25;
current_snap *= 0.25;
}
if (p_relative) {
double rel = Math::fmod(timeline->get_value(), snap_unit);
p_value = Math::snapped(p_value + rel, snap_unit) - rel;
double rel = Math::fmod(timeline->get_value(), current_snap);
p_value = Math::snapped(p_value + rel, current_snap) - rel;
} else {
p_value = Math::snapped(p_value, snap_unit);
p_value = Math::snapped(p_value, current_snap);
}
}