Use cubemap downsampler for reflection mipmaps

This commit is contained in:
clayjohn 2020-12-24 16:39:17 -08:00
parent 3fdf4bfe71
commit 28d0f8a455

View File

@ -183,13 +183,11 @@ void RendererSceneRenderRD::_create_reflection_importance_sample(ReflectionData
void RendererSceneRenderRD::_update_reflection_mipmaps(ReflectionData &rd, int p_start, int p_end) {
for (int i = p_start; i < p_end; i++) {
for (int j = 0; j < rd.layers[i].mipmaps.size() - 1; j++) {
for (int k = 0; k < 6; k++) {
RID view = rd.layers[i].mipmaps[j].views[k];
RID texture = rd.layers[i].mipmaps[j + 1].views[k];
Size2i size = rd.layers[i].mipmaps[j + 1].size;
storage->get_effects()->make_mipmap(view, texture, size);
}
for (int j = 0; j < rd.layers[i].views.size() - 1; j++) {
RID view = rd.layers[i].views[j];
RID texture = rd.layers[i].views[j + 1];
Size2i size = rd.layers[i].mipmaps[j + 1].size;
storage->get_effects()->cubemap_downsample(view, texture, size);
}
}
}