Merge pull request #44623 from reduz/rewrite-renderer-indexer

Replace Octree by DynamicBVH in cull code
This commit is contained in:
Juan Linietsky 2020-12-24 00:20:45 -03:00 committed by GitHub
commit 3fdf4bfe71
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GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 1041 additions and 571 deletions

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@ -49,7 +49,6 @@ DynamicBVH::Node *DynamicBVH::_create_node(Node *p_parent, void *p_data) {
Node *node = memnew(Node);
node->parent = p_parent;
node->data = p_data;
node->childs[1] = 0;
return (node);
}
@ -335,6 +334,7 @@ DynamicBVH::ID DynamicBVH::insert(const AABB &p_box, void *p_userdata) {
ID id;
id.node = leaf;
return id;
}
@ -389,12 +389,35 @@ void DynamicBVH::_extract_leaves(Node *p_node, List<ID> *r_elements) {
}
}
void DynamicBVH::set_index(uint32_t p_index) {
ERR_FAIL_COND(bvh_root != nullptr);
index = p_index;
}
uint32_t DynamicBVH::get_index() const {
return index;
}
void DynamicBVH::get_elements(List<ID> *r_elements) {
if (bvh_root) {
_extract_leaves(bvh_root, r_elements);
}
}
int DynamicBVH::get_leaf_count() const {
return total_leaves;
}
int DynamicBVH::get_max_depth() const {
if (bvh_root) {
int depth = 1;
int max_depth = 0;
bvh_root->get_max_depth(depth, max_depth);
return max_depth;
} else {
return 0;
}
}
DynamicBVH::~DynamicBVH() {
clear();
}

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@ -61,13 +61,10 @@ class DynamicBVH {
public:
struct ID {
Node *node;
Node *node = nullptr;
public:
_FORCE_INLINE_ bool is_valid() const { return node != nullptr; }
_FORCE_INLINE_ ID() {
node = nullptr;
}
};
private:
@ -134,6 +131,48 @@ private:
(min.z <= b.max.z) &&
(max.z >= b.min.z));
}
_FORCE_INLINE_ bool intersects_convex(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const {
Vector3 half_extents = (max - min) * 0.5;
Vector3 ofs = min + half_extents;
for (int i = 0; i < p_plane_count; i++) {
const Plane &p = p_planes[i];
Vector3 point(
(p.normal.x > 0) ? -half_extents.x : half_extents.x,
(p.normal.y > 0) ? -half_extents.y : half_extents.y,
(p.normal.z > 0) ? -half_extents.z : half_extents.z);
point += ofs;
if (p.is_point_over(point)) {
return false;
}
}
// Make sure all points in the shape aren't fully separated from the AABB on
// each axis.
int bad_point_counts_positive[3] = { 0 };
int bad_point_counts_negative[3] = { 0 };
for (int k = 0; k < 3; k++) {
for (int i = 0; i < p_point_count; i++) {
if (p_points[i].coord[k] > ofs.coord[k] + half_extents.coord[k]) {
bad_point_counts_positive[k]++;
}
if (p_points[i].coord[k] < ofs.coord[k] - half_extents.coord[k]) {
bad_point_counts_negative[k]++;
}
}
if (bad_point_counts_negative[k] == p_point_count) {
return false;
}
if (bad_point_counts_positive[k] == p_point_count) {
return false;
}
}
return true;
}
};
struct Node {
@ -144,14 +183,14 @@ private:
void *data;
};
_FORCE_INLINE_ bool is_leaf() const { return data != nullptr; }
_FORCE_INLINE_ bool is_leaf() const { return childs[1] == nullptr; }
_FORCE_INLINE_ bool is_internal() const { return (!is_leaf()); }
_FORCE_INLINE_ int get_index_in_parent() const {
ERR_FAIL_COND_V(!parent, 0);
return (parent->childs[1] == this) ? 1 : 0;
}
_FORCE_INLINE_ void get_max_depth(int depth, int &maxdepth) {
void get_max_depth(int depth, int &maxdepth) {
if (is_internal()) {
childs[0]->get_max_depth(depth + 1, maxdepth);
childs[1]->get_max_depth(depth + 1, maxdepth);
@ -183,6 +222,7 @@ private:
int lkhd = -1;
int total_leaves = 0;
uint32_t opath = 0;
uint32_t index = 0;
enum {
ALLOCA_STACK_SIZE = 128
@ -245,6 +285,9 @@ public:
void remove(const ID &p_id);
void get_elements(List<ID> *r_elements);
int get_leaf_count() const;
int get_max_depth() const;
/* Discouraged, but works as a reference on how it must be used */
struct DefaultQueryResult {
virtual bool operator()(void *p_data) = 0; //return true whether you want to continue the query
@ -254,9 +297,13 @@ public:
template <class QueryResult>
_FORCE_INLINE_ void aabb_query(const AABB &p_aabb, QueryResult &r_result);
template <class QueryResult>
_FORCE_INLINE_ void convex_query(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count, QueryResult &r_result);
template <class QueryResult>
_FORCE_INLINE_ void ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResult &r_result);
DynamicBVH();
void set_index(uint32_t p_index);
uint32_t get_index() const;
~DynamicBVH();
};
@ -278,8 +325,8 @@ void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) {
LocalVector<const Node *> aux_stack; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time.
do {
const Node *n = stack[depth - 1];
depth--;
const Node *n = stack[depth];
if (n->volume.intersects(volume)) {
if (n->is_internal()) {
if (depth > threshold) {
@ -303,8 +350,67 @@ void DynamicBVH::aabb_query(const AABB &p_box, QueryResult &r_result) {
} while (depth > 0);
}
template <class QueryResult>
void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count, QueryResult &r_result) {
if (!bvh_root) {
return;
}
//generate a volume anyway to improve pre-testing
Volume volume;
for (int i = 0; i < p_point_count; i++) {
if (i == 0) {
volume.min = p_points[0];
volume.max = p_points[0];
} else {
volume.min.x = MIN(volume.min.x, p_points[i].x);
volume.min.y = MIN(volume.min.y, p_points[i].y);
volume.min.z = MIN(volume.min.z, p_points[i].z);
volume.max.x = MAX(volume.max.x, p_points[i].x);
volume.max.y = MAX(volume.max.y, p_points[i].y);
volume.max.z = MAX(volume.max.z, p_points[i].z);
}
}
const Node **stack = (const Node **)alloca(ALLOCA_STACK_SIZE * sizeof(const Node *));
stack[0] = bvh_root;
int32_t depth = 1;
int32_t threshold = ALLOCA_STACK_SIZE - 2;
LocalVector<const Node *> aux_stack; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time.
do {
depth--;
const Node *n = stack[depth];
if (n->volume.intersects(volume) && n->volume.intersects_convex(p_planes, p_plane_count, p_points, p_point_count)) {
if (n->is_internal()) {
if (depth > threshold) {
if (aux_stack.empty()) {
aux_stack.resize(ALLOCA_STACK_SIZE * 2);
copymem(aux_stack.ptr(), stack, ALLOCA_STACK_SIZE * sizeof(const Node *));
} else {
aux_stack.resize(aux_stack.size() * 2);
}
stack = aux_stack.ptr();
threshold = aux_stack.size() - 2;
}
stack[depth++] = n->childs[0];
stack[depth++] = n->childs[1];
} else {
if (r_result(n->data)) {
return;
}
}
}
} while (depth > 0);
}
template <class QueryResult>
void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResult &r_result) {
if (!bvh_root) {
return;
}
Vector3 ray_dir = (p_to - p_from);
ray_dir.normalize();
@ -327,7 +433,8 @@ void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResu
LocalVector<const Node *> aux_stack; //only used in rare occasions when you run out of alloca memory because tree is too unbalanced. Should correct itself over time.
do {
const Node *node = stack[--depth];
depth--;
const Node *node = stack[depth];
bounds[0] = node->volume.min;
bounds[1] = node->volume.max;
real_t tmin = 1.f, lambda_min = 0.f;

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@ -0,0 +1,129 @@
/*************************************************************************/
/* paged_allocator.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PAGED_ALLOCATOR_H
#define PAGED_ALLOCATOR_H
#include "core/os/memory.h"
#include "core/os/spin_lock.h"
#include "core/typedefs.h"
template <class T, bool thread_safe = false>
class PagedAllocator {
T **page_pool = nullptr;
T ***available_pool = nullptr;
uint32_t pages_allocated = 0;
uint32_t allocs_available = 0;
uint32_t page_shift = 0;
uint32_t page_mask = 0;
uint32_t page_size = 0;
SpinLock spin_lock;
public:
T *alloc() {
if (thread_safe) {
spin_lock.lock();
}
if (unlikely(allocs_available == 0)) {
uint32_t pages_used = pages_allocated;
pages_allocated++;
page_pool = (T **)memrealloc(page_pool, sizeof(T *) * pages_allocated);
available_pool = (T ***)memrealloc(available_pool, sizeof(T **) * pages_allocated);
page_pool[pages_used] = (T *)memalloc(sizeof(T) * page_size);
available_pool[pages_used] = (T **)memalloc(sizeof(T *) * page_size);
for (uint32_t i = 0; i < page_size; i++) {
available_pool[0][i] = &page_pool[pages_used][i];
}
allocs_available += page_size;
}
allocs_available--;
T *alloc = available_pool[allocs_available >> page_shift][allocs_available & page_mask];
if (thread_safe) {
spin_lock.unlock();
}
memnew_placement(alloc, T);
return alloc;
}
void free(T *p_mem) {
if (thread_safe) {
spin_lock.lock();
}
p_mem->~T();
available_pool[allocs_available >> page_shift][allocs_available & page_mask] = p_mem;
if (thread_safe) {
spin_lock.unlock();
}
allocs_available++;
}
void reset() {
ERR_FAIL_COND(allocs_available < pages_allocated * page_size);
if (pages_allocated) {
for (uint32_t i = 0; i < pages_allocated; i++) {
memfree(page_pool[i]);
memfree(available_pool[i]);
}
memfree(page_pool);
memfree(available_pool);
page_pool = nullptr;
available_pool = nullptr;
pages_allocated = 0;
allocs_available = 0;
}
}
bool is_configured() const {
return page_size > 0;
}
void configure(uint32_t p_page_size, bool p_thread_safe) {
ERR_FAIL_COND(page_pool != nullptr); //sanity check
ERR_FAIL_COND(p_page_size == 0);
page_size = nearest_power_of_2_templated(p_page_size);
page_mask = page_size - 1;
page_shift = get_shift_from_power_of_2(page_size);
}
PagedAllocator(uint32_t p_page_size = 4096, bool p_thread_safe = false) { // power of 2 recommended because of alignment with OS page sizes. Even if element is bigger, its still a multiple and get rounded amount of pages
configure(p_page_size, false);
}
~PagedAllocator() {
ERR_FAIL_COND_MSG(allocs_available < pages_allocated * page_size, "Pages in use exist at exit in PagedAllocator");
reset();
}
};
#endif // PAGED_ALLOCATOR_H

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@ -329,7 +329,7 @@ public:
}
}
uint64_t size() const {
_FORCE_INLINE_ uint64_t size() const {
return count;
}

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@ -346,6 +346,18 @@ public:
alloc.free(p_rid);
}
_FORCE_INLINE_ uint32_t get_rid_count() const {
return alloc.get_rid_count();
}
_FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) {
return alloc.get_rid_by_index(p_index);
}
_FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) {
return *alloc.get_ptr_by_index(p_index);
}
_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
return alloc.get_owned_list(p_owned);
}
@ -353,6 +365,7 @@ public:
void set_description(const char *p_descrption) {
alloc.set_description(p_descrption);
}
RID_PtrOwner(uint32_t p_target_chunk_byte_size = 4096) :
alloc(p_target_chunk_byte_size) {}
};

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@ -1532,7 +1532,7 @@ void RendererSceneRenderForward::_add_geometry_with_material(InstanceBase *p_ins
}
}
void RendererSceneRenderForward::_fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_using_sdfgi) {
void RendererSceneRenderForward::_fill_render_list(const PagedArray<InstanceBase *> &p_instances, PassMode p_pass_mode, bool p_using_sdfgi) {
scene_state.current_shader_index = 0;
scene_state.current_material_index = 0;
scene_state.used_sss = false;
@ -1544,8 +1544,8 @@ void RendererSceneRenderForward::_fill_render_list(InstanceBase **p_cull_result,
//fill list
for (int i = 0; i < p_cull_count; i++) {
InstanceBase *inst = p_cull_result[i];
for (int i = 0; i < (int)p_instances.size(); i++) {
InstanceBase *inst = p_instances[i];
//add geometry for drawing
switch (inst->base_type) {
@ -1635,14 +1635,14 @@ void RendererSceneRenderForward::_fill_render_list(InstanceBase **p_cull_result,
}
}
void RendererSceneRenderForward::_setup_lightmaps(InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, const Transform &p_cam_transform) {
void RendererSceneRenderForward::_setup_lightmaps(const PagedArray<InstanceBase *> &p_lightmaps, const Transform &p_cam_transform) {
uint32_t lightmaps_used = 0;
for (int i = 0; i < p_lightmap_cull_count; i++) {
for (int i = 0; i < (int)p_lightmaps.size(); i++) {
if (i >= (int)scene_state.max_lightmaps) {
break;
}
InstanceBase *lm = p_lightmap_cull_result[i];
InstanceBase *lm = p_lightmaps[i];
Basis to_lm = lm->transform.basis.inverse() * p_cam_transform.basis;
to_lm = to_lm.inverse().transposed(); //will transform normals
RendererStorageRD::store_transform_3x3(to_lm, scene_state.lightmaps[i].normal_xform);
@ -1654,7 +1654,7 @@ void RendererSceneRenderForward::_setup_lightmaps(InstanceBase **p_lightmap_cull
}
}
void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) {
void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_screen_lod_threshold) {
RenderBufferDataForward *render_buffer = nullptr;
if (p_render_buffer.is_valid()) {
render_buffer = (RenderBufferDataForward *)render_buffers_get_data(p_render_buffer);
@ -1709,7 +1709,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
opaque_framebuffer = render_buffer->color_fb;
if (!low_end && p_gi_probe_cull_count > 0) {
if (!low_end && p_gi_probes.size() > 0) {
using_giprobe = true;
render_buffer->ensure_gi();
}
@ -1776,13 +1776,13 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
ERR_FAIL(); //bug?
}
_setup_lightmaps(p_lightmap_cull_result, p_lightmap_cull_count, p_cam_transform);
_setup_lightmaps(p_lightmaps, p_cam_transform);
_setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), false);
_update_render_base_uniform_set(); //may have changed due to the above (light buffer enlarged, as an example)
render_list.clear();
_fill_render_list(p_cull_result, p_cull_count, PASS_MODE_COLOR, using_sdfgi);
_fill_render_list(p_instances, PASS_MODE_COLOR, using_sdfgi);
bool using_sss = !low_end && render_buffer && scene_state.used_sss && sub_surface_scattering_get_quality() != RS::SUB_SURFACE_SCATTERING_QUALITY_DISABLED;
@ -1864,7 +1864,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
clear_color = p_default_bg_color;
}
RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probe_cull_result, p_gi_probe_cull_count);
RID rp_uniform_set = _setup_render_pass_uniform_set(p_render_buffer, radiance_texture, p_shadow_atlas, p_reflection_atlas, p_gi_probes);
render_list.sort_by_key(false);
@ -1903,7 +1903,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
}
if (using_sdfgi || using_giprobe) {
_process_gi(p_render_buffer, render_buffer->normal_roughness_buffer, render_buffer->ambient_buffer, render_buffer->reflection_buffer, render_buffer->giprobe_buffer, p_environment, p_cam_projection, p_cam_transform, p_gi_probe_cull_result, p_gi_probe_cull_count);
_process_gi(p_render_buffer, render_buffer->normal_roughness_buffer, render_buffer->ambient_buffer, render_buffer->reflection_buffer, render_buffer->giprobe_buffer, p_environment, p_cam_projection, p_cam_transform, p_gi_probes);
}
_setup_environment(p_environment, p_render_buffer, p_cam_projection, p_cam_transform, p_reflection_probe, p_reflection_probe.is_valid(), screen_pixel_size, p_shadow_atlas, !p_reflection_probe.is_valid(), p_default_bg_color, p_cam_projection.get_z_near(), p_cam_projection.get_z_far(), p_render_buffer.is_valid());
@ -1949,8 +1949,8 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
dc.set_depth_correction(true);
CameraMatrix cm = (dc * p_cam_projection) * CameraMatrix(p_cam_transform.affine_inverse());
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(opaque_framebuffer, RD::INITIAL_ACTION_CONTINUE, will_continue_color ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_CONTINUE, will_continue_depth ? RD::FINAL_ACTION_CONTINUE : RD::FINAL_ACTION_READ);
for (int i = 0; i < p_gi_probe_cull_count; i++) {
_debug_giprobe(p_gi_probe_cull_result[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
for (int i = 0; i < (int)p_gi_probes.size(); i++) {
_debug_giprobe(p_gi_probes[i], draw_list, opaque_framebuffer, cm, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_LIGHTING, get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_GI_PROBE_EMISSION, 1.0);
}
RD::get_singleton()->draw_list_end();
}
@ -2027,7 +2027,7 @@ void RendererSceneRenderForward::_render_scene(RID p_render_buffer, const Transf
}
}
void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) {
void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) {
RENDER_TIMESTAMP("Setup Rendering Shadow");
_update_render_base_uniform_set();
@ -2046,9 +2046,9 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, InstanceBase
PassMode pass_mode = p_use_dp ? PASS_MODE_SHADOW_DP : PASS_MODE_SHADOW;
_fill_render_list(p_cull_result, p_cull_count, pass_mode);
_fill_render_list(p_instances, pass_mode);
RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0);
RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>());
RENDER_TIMESTAMP("Render Shadow");
@ -2064,7 +2064,7 @@ void RendererSceneRenderForward::_render_shadow(RID p_framebuffer, InstanceBase
}
}
void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, InstanceBase **p_cull_result, int p_cull_count) {
void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances) {
RENDER_TIMESTAMP("Setup Render Collider Heightfield");
_update_render_base_uniform_set();
@ -2079,9 +2079,9 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb,
PassMode pass_mode = PASS_MODE_SHADOW;
_fill_render_list(p_cull_result, p_cull_count, pass_mode);
_fill_render_list(p_instances, pass_mode);
RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0);
RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>());
RENDER_TIMESTAMP("Render Collider Heightield");
@ -2097,7 +2097,7 @@ void RendererSceneRenderForward::_render_particle_collider_heightfield(RID p_fb,
}
}
void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {
void RendererSceneRenderForward::_render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering Material");
_update_render_base_uniform_set();
@ -2112,9 +2112,9 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo
render_list.clear();
PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
_fill_render_list(p_cull_result, p_cull_count, pass_mode);
_fill_render_list(p_instances, pass_mode);
RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0);
RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>());
RENDER_TIMESTAMP("Render Material");
@ -2136,7 +2136,7 @@ void RendererSceneRenderForward::_render_material(const Transform &p_cam_transfo
}
}
void RendererSceneRenderForward::_render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {
void RendererSceneRenderForward::_render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering UV2");
_update_render_base_uniform_set();
@ -2151,9 +2151,9 @@ void RendererSceneRenderForward::_render_uv2(InstanceBase **p_cull_result, int p
render_list.clear();
PassMode pass_mode = PASS_MODE_DEPTH_MATERIAL;
_fill_render_list(p_cull_result, p_cull_count, pass_mode);
_fill_render_list(p_instances, pass_mode);
RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), nullptr, 0);
RID rp_uniform_set = _setup_render_pass_uniform_set(RID(), RID(), RID(), RID(), PagedArray<RID>());
RENDER_TIMESTAMP("Render Material");
@ -2197,7 +2197,7 @@ void RendererSceneRenderForward::_render_uv2(InstanceBase **p_cull_result, int p
}
}
void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, InstanceBase **p_cull_result, int p_cull_count, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) {
void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) {
RENDER_TIMESTAMP("Render SDFGI");
_update_render_base_uniform_set();
@ -2209,7 +2209,7 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto
render_list.clear();
PassMode pass_mode = PASS_MODE_SDF;
_fill_render_list(p_cull_result, p_cull_count, pass_mode);
_fill_render_list(p_instances, pass_mode);
render_list.sort_by_key(false);
_fill_instances(render_list.elements, render_list.element_count, true);
@ -2453,7 +2453,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() {
}
}
RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) {
RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes) {
if (render_pass_uniform_set.is_valid() && RD::get_singleton()->uniform_set_is_valid(render_pass_uniform_set)) {
RD::get_singleton()->free(render_pass_uniform_set);
}
@ -2516,8 +2516,8 @@ RID RendererSceneRenderForward::_setup_render_pass_uniform_set(RID p_render_buff
u.ids.resize(MAX_GI_PROBES);
RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE);
for (int i = 0; i < MAX_GI_PROBES; i++) {
if (i < p_gi_probe_cull_count) {
RID tex = gi_probe_instance_get_texture(p_gi_probe_cull_result[i]);
if (i < (int)p_gi_probes.size()) {
RID tex = gi_probe_instance_get_texture(p_gi_probes[i]);
if (!tex.is_valid()) {
tex = default_tex;
}

View File

@ -266,7 +266,7 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
void _update_render_base_uniform_set();
RID _setup_sdfgi_render_pass_uniform_set(RID p_albedo_texture, RID p_emission_texture, RID p_emission_aniso_texture, RID p_geom_facing_texture);
RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count);
RID _setup_render_pass_uniform_set(RID p_render_buffers, RID p_radiance_texture, RID p_shadow_atlas, RID p_reflection_atlas, const PagedArray<RID> &p_gi_probes);
struct LightmapData {
float normal_xform[12];
@ -567,26 +567,26 @@ class RendererSceneRenderForward : public RendererSceneRenderRD {
};
void _setup_environment(RID p_environment, RID p_render_buffers, const CameraMatrix &p_cam_projection, const Transform &p_cam_transform, RID p_reflection_probe, bool p_no_fog, const Size2 &p_screen_pixel_size, RID p_shadow_atlas, bool p_flip_y, const Color &p_default_bg_color, float p_znear, float p_zfar, bool p_opaque_render_buffers = false, bool p_pancake_shadows = false);
void _setup_lightmaps(InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, const Transform &p_cam_transform);
void _setup_lightmaps(const PagedArray<InstanceBase *> &p_lightmaps, const Transform &p_cam_transform);
void _fill_instances(RenderList::Element **p_elements, int p_element_count, bool p_for_depth, bool p_has_sdfgi = false, bool p_has_opaque_gi = false);
void _render_list(RenderingDevice::DrawListID p_draw_list, RenderingDevice::FramebufferFormatID p_framebuffer_Format, RenderList::Element **p_elements, int p_element_count, bool p_reverse_cull, PassMode p_pass_mode, bool p_no_gi, RID p_render_pass_uniform_set, bool p_force_wireframe = false, const Vector2 &p_uv_offset = Vector2(), const Plane &p_lod_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0);
_FORCE_INLINE_ void _add_geometry(InstanceBase *p_instance, uint32_t p_surface, RID p_material, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false);
_FORCE_INLINE_ void _add_geometry_with_material(InstanceBase *p_instance, uint32_t p_surface, MaterialData *p_material, RID p_material_rid, PassMode p_pass_mode, uint32_t p_geometry_index, bool p_using_sdfgi = false);
void _fill_render_list(InstanceBase **p_cull_result, int p_cull_count, PassMode p_pass_mode, bool p_using_sdfgi = false);
void _fill_render_list(const PagedArray<InstanceBase *> &p_instances, PassMode p_pass_mode, bool p_using_sdfgi = false);
Map<Size2i, RID> sdfgi_framebuffer_size_cache;
bool low_end = false;
protected:
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold);
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0);
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, InstanceBase **p_cull_result, int p_cull_count, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture);
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, InstanceBase **p_cull_result, int p_cull_count);
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_bg_color, float p_lod_threshold);
virtual void _render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0);
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture);
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances);
public:
virtual void set_time(double p_time, double p_step);

View File

@ -1153,7 +1153,7 @@ void RendererSceneRenderRD::_sdfgi_update_cascades(RID p_render_buffers) {
RD::get_singleton()->buffer_update(rb->sdfgi->cascades_ubo, 0, sizeof(SDFGI::Cascade::UBO) * SDFGI::MAX_CASCADES, cascade_data, true);
}
void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) {
void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_environment, const PagedArray<RID> &p_directional_light_instances, const RID *p_positional_light_instances, uint32_t p_positional_light_count) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
if (rb->sdfgi == nullptr) {
@ -1179,7 +1179,7 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi
SDGIShader::Light lights[SDFGI::MAX_DYNAMIC_LIGHTS];
uint32_t idx = 0;
for (uint32_t j = 0; j < p_directional_light_count; j++) {
for (uint32_t j = 0; j < (uint32_t)p_directional_light_instances.size(); j++) {
if (idx == SDFGI::MAX_DYNAMIC_LIGHTS) {
break;
}
@ -1402,7 +1402,7 @@ void RendererSceneRenderRD::sdfgi_update_probes(RID p_render_buffers, RID p_envi
RENDER_TIMESTAMP("<SDFGI Update Probes");
}
void RendererSceneRenderRD::_setup_giprobes(RID p_render_buffers, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, uint32_t &r_gi_probes_used) {
void RendererSceneRenderRD::_setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used) {
r_gi_probes_used = 0;
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(rb == nullptr);
@ -1417,8 +1417,8 @@ void RendererSceneRenderRD::_setup_giprobes(RID p_render_buffers, const Transfor
for (int i = 0; i < RenderBuffers::MAX_GIPROBES; i++) {
RID texture;
if (i < p_gi_probe_cull_count) {
GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probe_cull_result[i]);
if (i < (int)p_gi_probes.size()) {
GIProbeInstance *gipi = gi_probe_instance_owner.getornull(p_gi_probes[i]);
if (gipi) {
texture = gipi->texture;
@ -1489,12 +1489,12 @@ void RendererSceneRenderRD::_setup_giprobes(RID p_render_buffers, const Transfor
}
}
if (p_gi_probe_cull_count > 0) {
RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN(RenderBuffers::MAX_GIPROBES, p_gi_probe_cull_count), gi_probe_data, true);
if (p_gi_probes.size() > 0) {
RD::get_singleton()->buffer_update(gi_probe_buffer, 0, sizeof(GI::GIProbeData) * MIN((uint64_t)RenderBuffers::MAX_GIPROBES, p_gi_probes.size()), gi_probe_data, true);
}
}
void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count) {
void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes) {
RENDER_TIMESTAMP("Render GI");
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
@ -1512,7 +1512,7 @@ void RendererSceneRenderRD::_process_gi(RID p_render_buffers, RID p_normal_rough
push_constant.proj_info[1] = -2.0f / (rb->height * p_projection.matrix[1][1]);
push_constant.proj_info[2] = (1.0f - p_projection.matrix[0][2]) / p_projection.matrix[0][0];
push_constant.proj_info[3] = (1.0f + p_projection.matrix[1][2]) / p_projection.matrix[1][1];
push_constant.max_giprobes = MIN(RenderBuffers::MAX_GIPROBES, p_gi_probe_cull_count);
push_constant.max_giprobes = MIN((uint64_t)RenderBuffers::MAX_GIPROBES, p_gi_probes.size());
push_constant.high_quality_vct = gi_probe_quality == RS::GI_PROBE_QUALITY_HIGH;
push_constant.use_sdfgi = rb->sdfgi != nullptr;
@ -4061,7 +4061,7 @@ bool RendererSceneRenderRD::gi_probe_needs_update(RID p_probe) const {
return gi_probe->last_probe_version != storage->gi_probe_get_version(gi_probe->probe);
}
void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) {
void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<InstanceBase *> &p_dynamic_objects) {
GIProbeInstance *gi_probe = gi_probe_instance_owner.getornull(p_probe);
ERR_FAIL_COND(!gi_probe);
@ -4420,7 +4420,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
uint32_t light_count = 0;
if (p_update_light_instances || p_dynamic_object_count > 0) {
if (p_update_light_instances || p_dynamic_objects.size() > 0) {
light_count = MIN(gi_probe_max_lights, (uint32_t)p_light_instances.size());
{
@ -4470,7 +4470,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
}
}
if (gi_probe->has_dynamic_object_data || p_update_light_instances || p_dynamic_object_count) {
if (gi_probe->has_dynamic_object_data || p_update_light_instances || p_dynamic_objects.size()) {
// PROCESS MIPMAPS
if (gi_probe->mipmaps.size()) {
//can update mipmaps
@ -4563,7 +4563,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
gi_probe->has_dynamic_object_data = false; //clear until dynamic object data is used again
if (p_dynamic_object_count && gi_probe->dynamic_maps.size()) {
if (p_dynamic_objects.size() && gi_probe->dynamic_maps.size()) {
Vector3i octree_size = storage->gi_probe_get_octree_size(gi_probe->probe);
int multiplier = gi_probe->dynamic_maps[0].size / MAX(MAX(octree_size.x, octree_size.y), octree_size.z);
@ -4577,7 +4577,7 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
AABB probe_aabb(Vector3(), octree_size);
//this could probably be better parallelized in compute..
for (int i = 0; i < p_dynamic_object_count; i++) {
for (int i = 0; i < (int)p_dynamic_objects.size(); i++) {
InstanceBase *instance = p_dynamic_objects[i];
//not used, so clear
instance->depth_layer = 0;
@ -4648,7 +4648,12 @@ void RendererSceneRenderRD::gi_probe_update(RID p_probe, bool p_update_light_ins
CameraMatrix cm;
cm.set_orthogonal(-rect.size.width / 2, rect.size.width / 2, -rect.size.height / 2, rect.size.height / 2, 0.0001, aabb.size[z_axis]);
_render_material(to_world_xform * xform, cm, true, &instance, 1, gi_probe->dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size));
if (cull_argument.size() == 0) {
cull_argument.push_back(nullptr);
}
cull_argument[0] = instance;
_render_material(to_world_xform * xform, cm, true, cull_argument, gi_probe->dynamic_maps[0].fb, Rect2i(Vector2i(), rect.size));
GIProbeDynamicPushConstant push_constant;
zeromem(&push_constant, sizeof(GIProbeDynamicPushConstant));
@ -6001,11 +6006,11 @@ RendererSceneRenderRD::RenderBufferData *RendererSceneRenderRD::render_buffers_g
return rb->data;
}
void RendererSceneRenderRD::_setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment) {
for (int i = 0; i < p_reflection_probe_cull_count; i++) {
RID rpi = p_reflection_probe_cull_result[i];
void RendererSceneRenderRD::_setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment) {
for (uint32_t i = 0; i < (uint32_t)p_reflections.size(); i++) {
RID rpi = p_reflections[i];
if (i >= (int)cluster.max_reflections) {
if (i >= cluster.max_reflections) {
reflection_probe_instance_set_render_index(rpi, 0); //invalid, but something needs to be set
continue;
}
@ -6056,19 +6061,19 @@ void RendererSceneRenderRD::_setup_reflections(RID *p_reflection_probe_cull_resu
reflection_probe_instance_set_render_pass(rpi, RSG::rasterizer->get_frame_number());
}
if (p_reflection_probe_cull_count) {
RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, MIN(cluster.max_reflections, (unsigned int)p_reflection_probe_cull_count) * sizeof(ReflectionData), cluster.reflections, true);
if (p_reflections.size()) {
RD::get_singleton()->buffer_update(cluster.reflection_buffer, 0, MIN(cluster.max_reflections, (unsigned int)p_reflections.size()) * sizeof(ReflectionData), cluster.reflections, true);
}
}
void RendererSceneRenderRD::_setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) {
void RendererSceneRenderRD::_setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count) {
uint32_t light_count = 0;
r_directional_light_count = 0;
r_positional_light_count = 0;
sky_scene_state.ubo.directional_light_count = 0;
for (int i = 0; i < p_light_cull_count; i++) {
RID li = p_light_cull_result[i];
for (int i = 0; i < (int)p_lights.size(); i++) {
RID li = p_lights[i];
RID base = light_instance_get_base_light(li);
ERR_CONTINUE(base.is_null());
@ -6421,15 +6426,15 @@ void RendererSceneRenderRD::_setup_lights(RID *p_light_cull_result, int p_light_
}
}
void RendererSceneRenderRD::_setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform) {
void RendererSceneRenderRD::_setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform) {
Transform uv_xform;
uv_xform.basis.scale(Vector3(2.0, 1.0, 2.0));
uv_xform.origin = Vector3(-1.0, 0.0, -1.0);
p_decal_count = MIN((uint32_t)p_decal_count, cluster.max_decals);
uint32_t decal_count = MIN((uint32_t)p_decals.size(), cluster.max_decals);
int idx = 0;
for (int i = 0; i < p_decal_count; i++) {
RID di = p_decal_instances[i];
for (uint32_t i = 0; i < decal_count; i++) {
RID di = p_decals[i];
RID decal = decal_instance_get_base(di);
Transform xform = decal_instance_get_transform(di);
@ -7097,7 +7102,7 @@ void RendererSceneRenderRD::_update_volumetric_fog(RID p_render_buffers, RID p_e
RD::get_singleton()->compute_list_end();
}
void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) {
void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) {
Color clear_color;
if (p_render_buffers.is_valid()) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
@ -7108,17 +7113,23 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
}
//assign render indices to giprobes
for (int i = 0; i < p_gi_probe_cull_count; i++) {
GIProbeInstance *giprobe_inst = gi_probe_instance_owner.getornull(p_gi_probe_cull_result[i]);
for (uint32_t i = 0; i < (uint32_t)p_gi_probes.size(); i++) {
GIProbeInstance *giprobe_inst = gi_probe_instance_owner.getornull(p_gi_probes[i]);
if (giprobe_inst) {
giprobe_inst->render_index = i;
}
}
const PagedArray<RID> *lights = &p_lights;
const PagedArray<RID> *reflections = &p_reflection_probes;
const PagedArray<RID> *gi_probes = &p_gi_probes;
PagedArray<RID> empty;
if (get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_UNSHADED) {
p_light_cull_count = 0;
p_reflection_probe_cull_count = 0;
p_gi_probe_cull_count = 0;
lights = &empty;
reflections = &empty;
gi_probes = &empty;
}
cluster.builder.begin(p_cam_transform.affine_inverse(), p_cam_projection); //prepare cluster
@ -7131,17 +7142,17 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
}
} else {
//do not render reflections when rendering a reflection probe
_setup_reflections(p_reflection_probe_cull_result, p_reflection_probe_cull_count, p_cam_transform.affine_inverse(), p_environment);
_setup_reflections(*reflections, p_cam_transform.affine_inverse(), p_environment);
}
uint32_t directional_light_count = 0;
uint32_t positional_light_count = 0;
_setup_lights(p_light_cull_result, p_light_cull_count, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows, directional_light_count, positional_light_count);
_setup_decals(p_decal_cull_result, p_decal_cull_count, p_cam_transform.affine_inverse());
_setup_lights(*lights, p_cam_transform.affine_inverse(), p_shadow_atlas, using_shadows, directional_light_count, positional_light_count);
_setup_decals(p_decals, p_cam_transform.affine_inverse());
cluster.builder.bake_cluster(); //bake to cluster
uint32_t gi_probe_count = 0;
_setup_giprobes(p_render_buffers, p_cam_transform, p_gi_probe_cull_result, p_gi_probe_cull_count, gi_probe_count);
_setup_giprobes(p_render_buffers, p_cam_transform, *gi_probes, gi_probe_count);
if (p_render_buffers.is_valid()) {
bool directional_shadows = false;
@ -7154,7 +7165,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
_update_volumetric_fog(p_render_buffers, p_environment, p_cam_projection, p_cam_transform, p_shadow_atlas, directional_light_count, directional_shadows, positional_light_count, gi_probe_count);
}
_render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, directional_light_count, p_gi_probe_cull_result, p_gi_probe_cull_count, p_lightmap_cull_result, p_lightmap_cull_count, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color, p_screen_lod_threshold);
_render_scene(p_render_buffers, p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, directional_light_count, *gi_probes, p_lightmaps, p_environment, p_camera_effects, p_shadow_atlas, p_reflection_atlas, p_reflection_probe, p_reflection_probe_pass, clear_color, p_screen_lod_threshold);
if (p_render_buffers.is_valid()) {
RENDER_TIMESTAMP("Tonemap");
@ -7167,7 +7178,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const Transform &
}
}
void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) {
void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_lod_threshold) {
LightInstance *light_instance = light_instance_owner.getornull(p_light);
ERR_FAIL_COND(!light_instance);
@ -7318,7 +7329,7 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
if (render_cubemap) {
//rendering to cubemap
_render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold);
_render_shadow(render_fb, p_instances, light_projection, light_transform, zfar, 0, 0, false, false, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold);
if (finalize_cubemap) {
//reblit
atlas_rect.size.height /= 2;
@ -7329,7 +7340,7 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
} else {
//render shadow
_render_shadow(render_fb, p_cull_result, p_cull_count, light_projection, light_transform, zfar, bias, normal_bias, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold);
_render_shadow(render_fb, p_instances, light_projection, light_transform, zfar, bias, normal_bias, using_dual_paraboloid, using_dual_paraboloid_flip, use_pancake, p_camera_plane, p_lod_distance_multiplier, p_screen_lod_threshold);
//copy to atlas
if (use_linear_depth) {
@ -7343,11 +7354,11 @@ void RendererSceneRenderRD::render_shadow(RID p_light, RID p_shadow_atlas, int p
}
}
void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) {
_render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_cull_result, p_cull_count, p_framebuffer, p_region);
void RendererSceneRenderRD::render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
_render_material(p_cam_transform, p_cam_projection, p_cam_ortogonal, p_instances, p_framebuffer, p_region);
}
void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) {
void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances) {
//print_line("rendering region " + itos(p_region));
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb);
@ -7370,7 +7381,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, Ins
}
//print_line("rendering cascade " + itos(p_region) + " objects: " + itos(p_cull_count) + " bounds: " + bounds + " from: " + from + " size: " + size + " cell size: " + rtos(rb->sdfgi->cascades[cascade].cell_size));
_render_sdfgi(p_render_buffers, from, size, bounds, p_cull_result, p_cull_count, rb->sdfgi->render_albedo, rb->sdfgi->render_emission, rb->sdfgi->render_emission_aniso, rb->sdfgi->render_geom_facing);
_render_sdfgi(p_render_buffers, from, size, bounds, p_instances, rb->sdfgi->render_albedo, rb->sdfgi->render_emission, rb->sdfgi->render_emission_aniso, rb->sdfgi->render_geom_facing);
if (cascade_next != cascade) {
RENDER_TIMESTAMP(">SDFGI Update SDF");
@ -7684,7 +7695,7 @@ void RendererSceneRenderRD::render_sdfgi(RID p_render_buffers, int p_region, Ins
}
}
void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) {
void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances) {
ERR_FAIL_COND(!storage->particles_collision_is_heightfield(p_collider));
Vector3 extents = storage->particles_collision_get_extents(p_collider) * p_transform.basis.get_scale();
CameraMatrix cm;
@ -7698,16 +7709,14 @@ void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider,
RID fb = storage->particles_collision_get_heightfield_framebuffer(p_collider);
_render_particle_collider_heightfield(fb, cam_xform, cm, p_cull_result, p_cull_count);
_render_particle_collider_heightfield(fb, cam_xform, cm, p_instances);
}
void RendererSceneRenderRD::render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) {
void RendererSceneRenderRD::render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result) {
RenderBuffers *rb = render_buffers_owner.getornull(p_render_buffers);
ERR_FAIL_COND(!rb);
ERR_FAIL_COND(!rb->sdfgi);
ERR_FAIL_COND(p_positional_light_cull_count == 0);
_sdfgi_update_cascades(p_render_buffers); //need cascades updated for this
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
@ -7743,7 +7752,7 @@ void RendererSceneRenderRD::render_sdfgi_static_lights(RID p_render_buffers, uin
int idx = 0;
for (uint32_t j = 0; j < p_positional_light_cull_count[i]; j++) {
for (uint32_t j = 0; j < (uint32_t)p_positional_light_cull_result[i].size(); j++) {
if (idx == SDFGI::MAX_STATIC_LIGHTS) {
break;
}
@ -7982,8 +7991,11 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
}
}
InstanceBase *cull = &ins;
_render_uv2(&cull, 1, fb, Rect2i(0, 0, p_image_size.width, p_image_size.height));
if (cull_argument.size() == 0) {
cull_argument.push_back(nullptr);
}
cull_argument[0] = &ins;
_render_uv2(cull_argument, fb, Rect2i(0, 0, p_image_size.width, p_image_size.height));
TypedArray<Image> ret;
@ -8534,6 +8546,8 @@ RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
environment_set_volumetric_fog_filter_active(GLOBAL_GET("rendering/volumetric_fog/use_filter"));
environment_set_volumetric_fog_directional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/directional_shadow_shrink"));
environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink"));
cull_argument.set_page_pool(&cull_argument_pool);
}
RendererSceneRenderRD::~RendererSceneRenderRD() {
@ -8598,4 +8612,5 @@ RendererSceneRenderRD::~RendererSceneRenderRD() {
RD::get_singleton()->free(shadow_sampler);
directional_shadow_atlas_set_size(0);
cull_argument.reset(); //avoid exit error
}

View File

@ -104,17 +104,17 @@ protected:
};
virtual RenderBufferData *_create_render_buffer_data() = 0;
void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count);
void _setup_decals(const RID *p_decal_instances, int p_decal_count, const Transform &p_camera_inverse_xform);
void _setup_reflections(RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, const Transform &p_camera_inverse_transform, RID p_environment);
void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, uint32_t &r_gi_probes_used);
void _setup_lights(const PagedArray<RID> &p_lights, const Transform &p_camera_inverse_transform, RID p_shadow_atlas, bool p_using_shadows, uint32_t &r_directional_light_count, uint32_t &r_positional_light_count);
void _setup_decals(const PagedArray<RID> &p_decals, const Transform &p_camera_inverse_xform);
void _setup_reflections(const PagedArray<RID> &p_reflections, const Transform &p_camera_inverse_transform, RID p_environment);
void _setup_giprobes(RID p_render_buffers, const Transform &p_transform, const PagedArray<RID> &p_gi_probes, uint32_t &r_gi_probes_used);
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, int p_directional_light_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0;
virtual void _render_shadow(RID p_framebuffer, InstanceBase **p_cull_result, int p_cull_count, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0;
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_uv2(InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, InstanceBase **p_cull_result, int p_cull_count, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, InstanceBase **p_cull_result, int p_cull_count) = 0;
virtual void _render_scene(RID p_render_buffer, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, int p_directional_light_count, const PagedArray<RID> &p_gi_probes, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, const Color &p_default_color, float p_screen_lod_threshold) = 0;
virtual void _render_shadow(RID p_framebuffer, const PagedArray<InstanceBase *> &p_instances, const CameraMatrix &p_projection, const Transform &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_lod_threshold = 0.0) = 0;
virtual void _render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_uv2(const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<InstanceBase *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, const PagedArray<InstanceBase *> &p_instances) = 0;
virtual void _debug_giprobe(RID p_gi_probe, RenderingDevice::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
void _debug_sdfgi_probes(RID p_render_buffers, RD::DrawListID p_draw_list, RID p_framebuffer, const CameraMatrix &p_camera_with_transform);
@ -134,8 +134,11 @@ protected:
void _setup_sky(RID p_environment, RID p_render_buffers, const CameraMatrix &p_projection, const Transform &p_transform, const Size2i p_screen_size);
void _update_sky(RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
void _draw_sky(bool p_can_continue_color, bool p_can_continue_depth, RID p_fb, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform);
void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count);
void _process_gi(RID p_render_buffers, RID p_normal_roughness_buffer, RID p_ambient_buffer, RID p_reflection_buffer, RID p_gi_probe_buffer, RID p_environment, const CameraMatrix &p_projection, const Transform &p_transform, const PagedArray<RID> &p_gi_probes);
// needed for a single argument calls (material and uv2)
PagedArrayPool<InstanceBase *> cull_argument_pool;
PagedArray<InstanceBase *> cull_argument; //need this to exist
private:
RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED;
double time_step = 0;
@ -1513,7 +1516,7 @@ public:
virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const;
virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const;
virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const;
virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count);
virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const PagedArray<RID> &p_directional_light_instances, const RID *p_positional_light_instances, uint32_t p_positional_light_count);
RID sdfgi_get_ubo() const { return gi.sdfgi_ubo; }
/* SKY API */
@ -1822,7 +1825,7 @@ public:
RID gi_probe_instance_create(RID p_base);
void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform);
bool gi_probe_needs_update(RID p_probe) const;
void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects);
void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::InstanceBase *> &p_dynamic_objects);
void gi_probe_set_quality(RS::GIProbeQuality p_quality) { gi_probe_quality = p_quality; }
@ -1897,16 +1900,16 @@ public:
float render_buffers_get_volumetric_fog_end(RID p_render_buffers);
float render_buffers_get_volumetric_fog_detail_spread(RID p_render_buffers);
void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_shadow_atlas, RID p_camera_effects, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold);
void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold);
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0);
void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0);
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region);
void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region);
void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count);
void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count);
void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances);
void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result);
void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count);
void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances);
virtual void set_scene_pass(uint64_t p_pass) {
scene_pass = p_pass;

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@ -34,30 +34,25 @@
#include "core/templates/pass_func.h"
#include "servers/rendering/renderer_compositor.h"
#include "core/math/dynamic_bvh.h"
#include "core/math/geometry_3d.h"
#include "core/math/octree.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/local_vector.h"
#include "core/templates/paged_allocator.h"
#include "core/templates/paged_array.h"
#include "core/templates/rid_owner.h"
#include "core/templates/self_list.h"
#include "servers/rendering/renderer_scene.h"
#include "servers/rendering/renderer_scene_render.h"
#include "servers/xr/xr_interface.h"
class RendererSceneCull : public RendererScene {
public:
RendererSceneRender *scene_render;
enum {
MAX_INSTANCE_CULL = 65536,
MAX_LIGHTS_CULLED = 4096,
MAX_REFLECTION_PROBES_CULLED = 4096,
MAX_DECALS_CULLED = 4096,
MAX_GI_PROBES_CULLED = 4096,
MAX_ROOM_CULL = 32,
MAX_LIGHTMAPS_CULLED = 4096,
MAX_EXTERIOR_PORTALS = 128,
SDFGI_MAX_CASCADES = 8
};
uint64_t render_pass;
@ -114,11 +109,17 @@ public:
struct Instance;
struct Scenario {
enum IndexerType {
INDEXER_GEOMETRY, //for geometry
INDEXER_VOLUMES, //for everything else
INDEXER_MAX
};
DynamicBVH indexers[INDEXER_MAX];
RS::ScenarioDebugMode debug;
RID self;
Octree<Instance, true> octree;
List<Instance *> directional_lights;
RID environment;
RID fallback_environment;
@ -130,13 +131,19 @@ public:
LocalVector<RID> dynamic_lights;
Scenario() { debug = RS::SCENARIO_DEBUG_DISABLED; }
Scenario() {
indexers[INDEXER_GEOMETRY].set_index(INDEXER_GEOMETRY);
indexers[INDEXER_VOLUMES].set_index(INDEXER_VOLUMES);
debug = RS::SCENARIO_DEBUG_DISABLED;
}
};
int indexer_update_iterations = 0;
mutable RID_PtrOwner<Scenario> scenario_owner;
static void *_instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int);
static void _instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *);
static void _instance_pair(Instance *p_A, Instance *p_B);
static void _instance_unpair(Instance *p_A, Instance *p_B);
static void _instance_update_mesh_instance(Instance *p_instance);
@ -152,6 +159,17 @@ public:
/* INSTANCING API */
struct InstancePair {
Instance *a;
Instance *b;
SelfList<InstancePair> list_a;
SelfList<InstancePair> list_b;
InstancePair() :
list_a(this), list_b(this) {}
};
PagedAllocator<InstancePair> pair_allocator;
struct InstanceBaseData {
virtual ~InstanceBaseData() {}
};
@ -159,7 +177,7 @@ public:
struct Instance : RendererSceneRender::InstanceBase {
RID self;
//scenario stuff
OctreeElementID octree_id;
DynamicBVH::ID indexer_id;
Scenario *scenario;
SelfList<Instance> scenario_item;
@ -188,6 +206,9 @@ public:
InstanceBaseData *base_data;
SelfList<InstancePair>::List pairs;
uint64_t pair_check;
virtual void dependency_deleted(RID p_dependency) {
if (p_dependency == base) {
singleton->instance_set_base(self, RID());
@ -205,7 +226,6 @@ public:
Instance() :
scenario_item(this),
update_item(this) {
octree_id = 0;
scenario = nullptr;
update_aabb = false;
@ -226,6 +246,8 @@ public:
base_data = nullptr;
custom_aabb = nullptr;
pair_check = 0;
}
~Instance() {
@ -242,21 +264,21 @@ public:
void _instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies = false);
struct InstanceGeometryData : public InstanceBaseData {
List<Instance *> lighting;
Set<Instance *> lights;
bool lighting_dirty;
bool can_cast_shadows;
bool material_is_animated;
List<Instance *> decals;
Set<Instance *> decals;
bool decal_dirty;
List<Instance *> reflection_probes;
Set<Instance *> reflection_probes;
bool reflection_dirty;
List<Instance *> gi_probes;
Set<Instance *> gi_probes;
bool gi_probes_dirty;
List<Instance *> lightmap_captures;
Set<Instance *> lightmap_captures;
InstanceGeometryData() {
lighting_dirty = false;
@ -271,11 +293,7 @@ public:
struct InstanceReflectionProbeData : public InstanceBaseData {
Instance *owner;
struct PairInfo {
List<Instance *>::Element *L; //reflection iterator in geometry
Instance *geometry;
};
List<PairInfo> geometries;
Set<Instance *> geometries;
RID instance;
bool reflection_dirty;
@ -294,11 +312,7 @@ public:
Instance *owner;
RID instance;
struct PairInfo {
List<Instance *>::Element *L; //reflection iterator in geometry
Instance *geometry;
};
List<PairInfo> geometries;
Set<Instance *> geometries;
InstanceDecalData() {
}
@ -307,18 +321,13 @@ public:
SelfList<InstanceReflectionProbeData>::List reflection_probe_render_list;
struct InstanceLightData : public InstanceBaseData {
struct PairInfo {
List<Instance *>::Element *L; //light iterator in geometry
Instance *geometry;
};
RID instance;
uint64_t last_version;
List<Instance *>::Element *D; // directional light in scenario
bool shadow_dirty;
List<PairInfo> geometries;
Set<Instance *> geometries;
Instance *baked_light;
@ -339,13 +348,8 @@ public:
struct InstanceGIProbeData : public InstanceBaseData {
Instance *owner;
struct PairInfo {
List<Instance *>::Element *L; //gi probe iterator in geometry
Instance *geometry;
};
List<PairInfo> geometries;
List<PairInfo> dynamic_geometries;
Set<Instance *> geometries;
Set<Instance *> dynamic_geometries;
Set<Instance *> lights;
@ -383,40 +387,110 @@ public:
SelfList<InstanceGIProbeData>::List gi_probe_update_list;
struct InstanceLightmapData : public InstanceBaseData {
struct PairInfo {
List<Instance *>::Element *L; //iterator in geometry
Instance *geometry;
};
List<PairInfo> geometries;
Set<Instance *> geometries;
Set<Instance *> users;
InstanceLightmapData() {
}
};
uint64_t pair_pass = 1;
struct PairInstances {
Instance *instance = nullptr;
PagedAllocator<InstancePair> *pair_allocator = nullptr;
SelfList<InstancePair>::List pairs_found;
DynamicBVH *bvh = nullptr;
DynamicBVH *bvh2 = nullptr; //some may need to cull in two
uint32_t pair_mask;
uint64_t pair_pass;
_FORCE_INLINE_ bool operator()(void *p_data) {
Instance *p_instance = (Instance *)p_data;
if (instance != p_instance && instance->transformed_aabb.intersects(p_instance->transformed_aabb) && (pair_mask & (1 << p_instance->base_type))) {
//test is more coarse in indexer
p_instance->pair_check = pair_pass;
InstancePair *pair = pair_allocator->alloc();
pair->a = instance;
pair->b = p_instance;
pairs_found.add(&pair->list_a);
}
return false;
}
void pair() {
if (bvh) {
bvh->aabb_query(instance->transformed_aabb, *this);
}
if (bvh2) {
bvh2->aabb_query(instance->transformed_aabb, *this);
}
while (instance->pairs.first()) {
InstancePair *pair = instance->pairs.first()->self();
Instance *other_instance = instance == pair->a ? pair->b : pair->a;
if (other_instance->pair_check != pair_pass) {
//unpaired
_instance_unpair(instance, other_instance);
} else {
//kept
other_instance->pair_check = 0; // if kept, then put pair check to zero, so we can distinguish with the newly added ones
}
pair_allocator->free(pair);
}
while (pairs_found.first()) {
InstancePair *pair = pairs_found.first()->self();
pairs_found.remove(pairs_found.first());
if (pair->b->pair_check == pair_pass) {
//paired
_instance_pair(instance, pair->b);
}
pair->a->pairs.add(&pair->list_a);
pair->b->pairs.add(&pair->list_b);
}
}
};
struct CullResult {
PagedArray<Instance *> *result;
_FORCE_INLINE_ bool operator()(void *p_data) {
Instance *p_instance = (Instance *)p_data;
result->push_back(p_instance);
return false;
}
};
Set<Instance *> heightfield_particle_colliders_update_list;
int instance_cull_count;
Instance *instance_cull_result[MAX_INSTANCE_CULL];
Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps
Instance *light_cull_result[MAX_LIGHTS_CULLED];
RID sdfgi_light_cull_result[MAX_LIGHTS_CULLED];
RID light_instance_cull_result[MAX_LIGHTS_CULLED];
PagedArrayPool<Instance *> instance_cull_page_pool;
PagedArrayPool<RendererSceneRender::InstanceBase *> base_instance_cull_page_pool;
PagedArrayPool<RID> rid_cull_page_pool;
PagedArray<Instance *> instance_cull_result;
PagedArray<RendererSceneRender::InstanceBase *> geometry_instances_to_render;
PagedArray<Instance *> instance_shadow_cull_result;
PagedArray<RendererSceneRender::InstanceBase *> geometry_instances_to_shadow_render;
PagedArray<Instance *> instance_sdfgi_cull_result;
PagedArray<RendererSceneRender::InstanceBase *> geometry_instances_to_sdfgi_render;
PagedArray<Instance *> light_cull_result;
PagedArray<RendererSceneRender::InstanceBase *> lightmap_cull_result;
PagedArray<Instance *> directional_shadow_cull_result;
PagedArray<RID> reflection_probe_instance_cull_result;
PagedArray<RID> light_instance_cull_result;
PagedArray<RID> directional_light_cull_result;
PagedArray<RID> gi_probe_instance_cull_result;
PagedArray<RID> decal_instance_cull_result;
PagedArray<RID> sdfgi_cascade_lights[SDFGI_MAX_CASCADES];
uint64_t sdfgi_light_cull_pass = 0;
int light_cull_count;
int directional_light_count;
RID reflection_probe_instance_cull_result[MAX_REFLECTION_PROBES_CULLED];
RID decal_instance_cull_result[MAX_DECALS_CULLED];
int reflection_probe_cull_count;
int decal_cull_count;
RID gi_probe_instance_cull_result[MAX_GI_PROBES_CULLED];
int gi_probe_cull_count;
Instance *lightmap_cull_result[MAX_LIGHTS_CULLED];
int lightmap_cull_count;
RID_PtrOwner<Instance> instance_owner;
bool pair_volumes_to_mesh; // used in traditional forward, unnecesary on clustered
virtual RID instance_create();
virtual void instance_set_base(RID p_instance, RID p_base);
@ -460,6 +534,7 @@ public:
_FORCE_INLINE_ void _update_instance_aabb(Instance *p_instance);
_FORCE_INLINE_ void _update_dirty_instance(Instance *p_instance);
_FORCE_INLINE_ void _update_instance_lightmap_captures(Instance *p_instance);
void _unpair_instance(Instance *p_instance);
_FORCE_INLINE_ bool _light_instance_update_shadow(Instance *p_instance, const Transform p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect, RID p_shadow_atlas, Scenario *p_scenario, float p_scren_lod_threshold);

View File

@ -32,6 +32,7 @@
#define RENDERINGSERVERSCENERENDER_H
#include "core/math/camera_matrix.h"
#include "core/templates/paged_array.h"
#include "servers/rendering/renderer_storage.h"
class RendererSceneRender {
@ -55,7 +56,7 @@ public:
virtual int sdfgi_get_pending_region_count(RID p_render_buffers) const = 0;
virtual AABB sdfgi_get_pending_region_bounds(RID p_render_buffers, int p_region) const = 0;
virtual uint32_t sdfgi_get_pending_region_cascade(RID p_render_buffers, int p_region) const = 0;
virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const RID *p_directional_light_instances, uint32_t p_directional_light_count, const RID *p_positional_light_instances, uint32_t p_positional_light_count) = 0;
virtual void sdfgi_update_probes(RID p_render_buffers, RID p_environment, const PagedArray<RID> &p_directionals, const RID *p_positional_light_instances, uint32_t p_positional_light_count) = 0;
/* SKY API */
@ -231,17 +232,17 @@ public:
virtual RID gi_probe_instance_create(RID p_gi_probe) = 0;
virtual void gi_probe_instance_set_transform_to_data(RID p_probe, const Transform &p_xform) = 0;
virtual bool gi_probe_needs_update(RID p_probe) const = 0;
virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, int p_dynamic_object_count, InstanceBase **p_dynamic_objects) = 0;
virtual void gi_probe_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::InstanceBase *> &p_dynamic_objects) = 0;
virtual void gi_probe_set_quality(RS::GIProbeQuality) = 0;
virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID *p_light_cull_result, int p_light_cull_count, RID *p_reflection_probe_cull_result, int p_reflection_probe_cull_count, RID *p_gi_probe_cull_result, int p_gi_probe_cull_count, RID *p_decal_cull_result, int p_decal_cull_count, InstanceBase **p_lightmap_cull_result, int p_lightmap_cull_count, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) = 0;
virtual void render_scene(RID p_render_buffers, const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_gi_probes, const PagedArray<RID> &p_decals, const PagedArray<InstanceBase *> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_lod_threshold) = 0;
virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, InstanceBase **p_cull_result, int p_cull_count, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) = 0;
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, InstanceBase **p_cull_result, int p_cull_count, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_sdfgi(RID p_render_buffers, int p_region, InstanceBase **p_cull_result, int p_cull_count) = 0;
virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const RID **p_positional_light_cull_result, const uint32_t *p_positional_light_cull_count) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, InstanceBase **p_cull_result, int p_cull_count) = 0;
virtual void render_shadow(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<InstanceBase *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_lod_threshold = 0.0) = 0;
virtual void render_material(const Transform &p_cam_transform, const CameraMatrix &p_cam_projection, bool p_cam_ortogonal, const PagedArray<InstanceBase *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_sdfgi(RID p_render_buffers, int p_region, const PagedArray<InstanceBase *> &p_instances) = 0;
virtual void render_sdfgi_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_lights) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform &p_transform, const PagedArray<InstanceBase *> &p_instances) = 0;
virtual void set_scene_pass(uint64_t p_pass) = 0;
virtual void set_time(double p_time, double p_step) = 0;

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@ -2363,6 +2363,9 @@ RenderingServer::RenderingServer() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/directional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/directional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1"));
GLOBAL_DEF("rendering/volumetric_fog/positional_shadow_shrink", 512);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/volumetric_fog/positional_shadow_shrink", PropertyInfo(Variant::INT, "rendering/volumetric_fog/positional_shadow_shrink", PROPERTY_HINT_RANGE, "32,2048,1"));
GLOBAL_DEF("rendering/spatial_indexer/update_iterations_per_frame", 10);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/spatial_indexer/update_iterations_per_frame", PropertyInfo(Variant::INT, "rendering/spatial_indexer/update_iterations_per_frame", PROPERTY_HINT_RANGE, "0,1024,1"));
}
RenderingServer::~RenderingServer() {