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Fix TileMap layer loading
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@ -2034,10 +2034,22 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
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return false;
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} else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
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int index = components[0].trim_prefix("layer_").to_int();
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if (index < 0 || index >= (int)layers.size()) {
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if (index < 0) {
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return false;
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}
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if (index >= (int)layers.size()) {
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_clear_internals();
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while (index >= (int)layers.size()) {
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layers.push_back(TileMapLayer());
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}
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_recreate_internals();
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notify_property_list_changed();
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emit_signal(SNAME("changed"));
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update_configuration_warnings();
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}
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if (components[1] == "name") {
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set_layer_name(index, p_value);
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return true;
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