From 140b54fd35eda5e15bbcde36ca1e0aa6d7204493 Mon Sep 17 00:00:00 2001 From: kobewi Date: Sun, 26 Sep 2021 21:44:26 +0200 Subject: [PATCH] Fix TileMap layer loading --- scene/2d/tile_map.cpp | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 03db9c0d325..929233e4e02 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -2034,10 +2034,22 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { return false; } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) { int index = components[0].trim_prefix("layer_").to_int(); - if (index < 0 || index >= (int)layers.size()) { + if (index < 0) { return false; } + if (index >= (int)layers.size()) { + _clear_internals(); + while (index >= (int)layers.size()) { + layers.push_back(TileMapLayer()); + } + _recreate_internals(); + + notify_property_list_changed(); + emit_signal(SNAME("changed")); + update_configuration_warnings(); + } + if (components[1] == "name") { set_layer_name(index, p_value); return true;