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Add Unit Test cases for Sky
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tests/scene/test_sky.h
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141
tests/scene/test_sky.h
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/**************************************************************************/
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/* test_sky.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_SKY_H
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#define TEST_SKY_H
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#include "scene/resources/sky.h"
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#include "tests/test_macros.h"
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namespace TestSky {
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TEST_CASE("[SceneTree][Sky] Constructor") {
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Sky *test_sky = memnew(Sky);
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CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
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CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
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CHECK(test_sky->get_material().is_null());
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memdelete(test_sky);
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}
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TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") {
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Sky *test_sky = memnew(Sky);
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// Check default.
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CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256);
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test_sky->set_radiance_size(Sky::RADIANCE_SIZE_1024);
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CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
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ERR_PRINT_OFF;
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// Check setting invalid radiance size.
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test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX);
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ERR_PRINT_ON;
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CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024);
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memdelete(test_sky);
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}
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TEST_CASE("[SceneTree][Sky] Process mode setter and getter") {
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Sky *test_sky = memnew(Sky);
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// Check default.
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CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC);
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test_sky->set_process_mode(Sky::PROCESS_MODE_INCREMENTAL);
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CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_INCREMENTAL);
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memdelete(test_sky);
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}
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TEST_CASE("[SceneTree][Sky] Material setter and getter") {
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Sky *test_sky = memnew(Sky);
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Ref<Material> material = memnew(Material);
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SUBCASE("Material passed to the class should remain the same") {
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test_sky->set_material(material);
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CHECK(test_sky->get_material() == material);
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}
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SUBCASE("Material passed many times to the class should remain the same") {
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test_sky->set_material(material);
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test_sky->set_material(material);
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test_sky->set_material(material);
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CHECK(test_sky->get_material() == material);
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}
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SUBCASE("Material rewrite testing") {
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Ref<Material> material1 = memnew(Material);
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Ref<Material> material2 = memnew(Material);
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test_sky->set_material(material1);
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test_sky->set_material(material2);
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CHECK_MESSAGE(test_sky->get_material() != material1,
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"After rewrite, second material should be in class.");
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CHECK_MESSAGE(test_sky->get_material() == material2,
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"After rewrite, second material should be in class.");
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}
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SUBCASE("Assign same material to two skys") {
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Sky *sky2 = memnew(Sky);
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test_sky->set_material(material);
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sky2->set_material(material);
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CHECK_MESSAGE(test_sky->get_material() == sky2->get_material(),
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"Both skys should have the same material.");
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memdelete(sky2);
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}
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SUBCASE("Swapping materials between two skys") {
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Sky *sky2 = memnew(Sky);
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Ref<Material> material1 = memnew(Material);
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Ref<Material> material2 = memnew(Material);
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test_sky->set_material(material1);
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sky2->set_material(material2);
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CHECK(test_sky->get_material() == material1);
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CHECK(sky2->get_material() == material2);
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// Do the swap.
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Ref<Material> temp = test_sky->get_material();
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test_sky->set_material(sky2->get_material());
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sky2->set_material(temp);
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CHECK(test_sky->get_material() == material2);
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CHECK(sky2->get_material() == material1);
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memdelete(sky2);
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}
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memdelete(test_sky);
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}
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} // namespace TestSky
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#endif // TEST_SKY_H
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@ -161,6 +161,7 @@
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#include "tests/scene/test_path_follow_3d.h"
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#include "tests/scene/test_primitives.h"
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#include "tests/scene/test_skeleton_3d.h"
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#include "tests/scene/test_sky.h"
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#endif // _3D_DISABLED
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#include "modules/modules_tests.gen.h"
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