diff --git a/tests/scene/test_sky.h b/tests/scene/test_sky.h new file mode 100644 index 00000000000..812ea9b5ad5 --- /dev/null +++ b/tests/scene/test_sky.h @@ -0,0 +1,141 @@ +/**************************************************************************/ +/* test_sky.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef TEST_SKY_H +#define TEST_SKY_H + +#include "scene/resources/sky.h" + +#include "tests/test_macros.h" + +namespace TestSky { + +TEST_CASE("[SceneTree][Sky] Constructor") { + Sky *test_sky = memnew(Sky); + + CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC); + CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256); + CHECK(test_sky->get_material().is_null()); + memdelete(test_sky); +} + +TEST_CASE("[SceneTree][Sky] Radiance size setter and getter") { + Sky *test_sky = memnew(Sky); + + // Check default. + CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_256); + + test_sky->set_radiance_size(Sky::RADIANCE_SIZE_1024); + CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024); + + ERR_PRINT_OFF; + // Check setting invalid radiance size. + test_sky->set_radiance_size(Sky::RADIANCE_SIZE_MAX); + ERR_PRINT_ON; + + CHECK(test_sky->get_radiance_size() == Sky::RADIANCE_SIZE_1024); + + memdelete(test_sky); +} + +TEST_CASE("[SceneTree][Sky] Process mode setter and getter") { + Sky *test_sky = memnew(Sky); + + // Check default. + CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_AUTOMATIC); + + test_sky->set_process_mode(Sky::PROCESS_MODE_INCREMENTAL); + CHECK(test_sky->get_process_mode() == Sky::PROCESS_MODE_INCREMENTAL); + + memdelete(test_sky); +} + +TEST_CASE("[SceneTree][Sky] Material setter and getter") { + Sky *test_sky = memnew(Sky); + Ref material = memnew(Material); + + SUBCASE("Material passed to the class should remain the same") { + test_sky->set_material(material); + CHECK(test_sky->get_material() == material); + } + SUBCASE("Material passed many times to the class should remain the same") { + test_sky->set_material(material); + test_sky->set_material(material); + test_sky->set_material(material); + CHECK(test_sky->get_material() == material); + } + SUBCASE("Material rewrite testing") { + Ref material1 = memnew(Material); + Ref material2 = memnew(Material); + + test_sky->set_material(material1); + test_sky->set_material(material2); + CHECK_MESSAGE(test_sky->get_material() != material1, + "After rewrite, second material should be in class."); + CHECK_MESSAGE(test_sky->get_material() == material2, + "After rewrite, second material should be in class."); + } + + SUBCASE("Assign same material to two skys") { + Sky *sky2 = memnew(Sky); + + test_sky->set_material(material); + sky2->set_material(material); + CHECK_MESSAGE(test_sky->get_material() == sky2->get_material(), + "Both skys should have the same material."); + memdelete(sky2); + } + + SUBCASE("Swapping materials between two skys") { + Sky *sky2 = memnew(Sky); + Ref material1 = memnew(Material); + Ref material2 = memnew(Material); + + test_sky->set_material(material1); + sky2->set_material(material2); + CHECK(test_sky->get_material() == material1); + CHECK(sky2->get_material() == material2); + + // Do the swap. + Ref temp = test_sky->get_material(); + test_sky->set_material(sky2->get_material()); + sky2->set_material(temp); + + CHECK(test_sky->get_material() == material2); + CHECK(sky2->get_material() == material1); + memdelete(sky2); + } + + memdelete(test_sky); +} + +} // namespace TestSky + +#endif // TEST_SKY_H diff --git a/tests/test_main.cpp b/tests/test_main.cpp index 12ff3ad4bc9..c9305555e3c 100644 --- a/tests/test_main.cpp +++ b/tests/test_main.cpp @@ -161,6 +161,7 @@ #include "tests/scene/test_path_follow_3d.h" #include "tests/scene/test_primitives.h" #include "tests/scene/test_skeleton_3d.h" +#include "tests/scene/test_sky.h" #endif // _3D_DISABLED #include "modules/modules_tests.gen.h"