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SCons: Fix wrong debug_symbols
default value in --help
The actual default value is neither true nor false but depends on the value of `dev_build`. Fixes #71812.
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@ -172,7 +172,7 @@ opts.Add(
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"optimize", "Optimization level", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size")
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"optimize", "Optimization level", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size")
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)
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)
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)
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)
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opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
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opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
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opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
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opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
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opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
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opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
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opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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