From 1033dfcb3d4d91a08f1d659ded2000c73c938094 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 1 Feb 2023 11:16:35 +0100 Subject: [PATCH] SCons: Fix wrong `debug_symbols` default value in --help The actual default value is neither true nor false but depends on the value of `dev_build`. Fixes #71812. --- SConstruct | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SConstruct b/SConstruct index 1acbd83e63c..845b9be4a6b 100644 --- a/SConstruct +++ b/SConstruct @@ -172,7 +172,7 @@ opts.Add( "optimize", "Optimization level", "speed_trace", ("none", "custom", "debug", "speed", "speed_trace", "size") ) ) -opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True)) +opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False)) opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False)) opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full"))) opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))