godot/editor/engine_update_label.h

104 lines
3.6 KiB
C++
Raw Normal View History

/**************************************************************************/
/* engine_update_label.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef ENGINE_UPDATE_LABEL_H
#define ENGINE_UPDATE_LABEL_H
#include "scene/gui/link_button.h"
class HTTPRequest;
class EngineUpdateLabel : public LinkButton {
GDCLASS(EngineUpdateLabel, LinkButton);
public:
enum class UpdateMode {
DISABLED,
NEWEST_UNSTABLE,
NEWEST_STABLE,
NEWEST_PATCH,
};
private:
static constexpr int DEV_VERSION = 9999; // Version index for unnumbered builds (assumed to always be newest).
enum class VersionType {
STABLE,
RC,
BETA,
ALPHA,
DEV,
UNKNOWN,
};
enum class UpdateStatus {
NONE,
OFFLINE,
BUSY,
ERROR,
UPDATE_AVAILABLE,
UP_TO_DATE,
};
struct ThemeCache {
Color default_color;
Color disabled_color;
Color error_color;
Color update_color;
} theme_cache;
HTTPRequest *http = nullptr;
UpdateStatus status = UpdateStatus::NONE;
bool checked_update = false;
String available_newer_version;
bool _can_check_updates() const;
void _check_update();
void _http_request_completed(int p_result, int p_response_code, const PackedStringArray &p_headers, const PackedByteArray &p_body);
void _set_message(const String &p_message, const Color &p_color);
void _set_status(UpdateStatus p_status);
VersionType _get_version_type(const String &p_string, int *r_index) const;
String _extract_sub_string(const String &p_line) const;
protected:
void _notification(int p_what);
static void _bind_methods();
virtual void pressed() override;
public:
EngineUpdateLabel();
};
#endif // ENGINE_UPDATE_LABEL_H