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When dmaengine supports pause function, in suspend state, dmaengine_pause() is called instead of dmaengine_terminate_async(), In end of playback stream, the runtime->state will go to SNDRV_PCM_STATE_DRAINING, if system suspend & resume happen at this time, application will not resume playback stream, the stream will be closed directly, the dmaengine_terminate_async() will not be called before the dmaengine_synchronize(), which violates the call sequence for dmaengine_synchronize(). This behavior also happens for capture streams, but there is no SNDRV_PCM_STATE_DRAINING state for capture. So use dmaengine_tx_status() to check the DMA status if the status is DMA_PAUSED, then call dmaengine_terminate_async() to terminate dmaengine before dmaengine_synchronize(). Signed-off-by: Shengjiu Wang <shengjiu.wang@nxp.com> Link: https://patch.msgid.link/1718851218-27803-1-git-send-email-shengjiu.wang@nxp.com Signed-off-by: Takashi Iwai <tiwai@suse.de> |
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ac97 | ||
aoa | ||
arm | ||
atmel | ||
core | ||
drivers | ||
firewire | ||
hda | ||
i2c | ||
isa | ||
mips | ||
oss | ||
parisc | ||
pci | ||
pcmcia | ||
ppc | ||
sh | ||
soc | ||
sparc | ||
spi | ||
synth | ||
usb | ||
virtio | ||
x86 | ||
xen | ||
ac97_bus.c | ||
Kconfig | ||
last.c | ||
Makefile | ||
sound_core.c |