Commit Graph

38 Commits

Author SHA1 Message Date
Jiapeng Chong
05c7d1de81 HID: nintendo: Remove some unused functions
These functions are defined in the hid-nintendo.c file, but not called
elsewhere, so delete these unused functions.

drivers/hid/hid-nintendo.c:757:20: warning: unused function 'joycon_type_has_left_controls'.
drivers/hid/hid-nintendo.c:763:20: warning: unused function 'joycon_type_has_right_controls'.

Fixes: 94f18bb199 ("HID: nintendo: add support for nso controllers")
Reported-by: Abaci Robot <abaci@linux.alibaba.com>
Closes: https://bugzilla.openanolis.cn/show_bug.cgi?id=8060
Signed-off-by: Jiapeng Chong <jiapeng.chong@linux.alibaba.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
2024-02-13 16:26:10 +01:00
Jiapeng Chong
92aec2026d HID: nintendo: Remove some unused functions
These functions are defined in the hid-nintendo.c file, but not called
elsewhere, so delete these unused functions.

drivers/hid/hid-nintendo.c:670:20: warning: unused function 'joycon_device_is_left_joycon'.
drivers/hid/hid-nintendo.c:674:20: warning: unused function 'joycon_device_is_right_joycon'

Reported-by: Abaci Robot <abaci@linux.alibaba.com>
Closes: https://bugzilla.openanolis.cn/show_bug.cgi?id=7992
Signed-off-by: Jiapeng Chong <jiapeng.chong@linux.alibaba.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
2024-01-23 11:19:44 +01:00
Jiri Kosina
f54a651c57 Merge branch 'for-6.8/nintendo' into for-linus
- support for Nintendo NSO controllers -- SNES, Genesis
  and N64 (Ryan McClelland)
2024-01-08 21:09:48 +01:00
Guilherme G. Piccoli
6eb04ca8c5 HID: nintendo: Prevent divide-by-zero on code
It was reported [0] that adding a generic joycon to the system caused
a kernel crash on Steam Deck, with the below panic spew:

divide error: 0000 [#1] PREEMPT SMP NOPTI
[...]
Hardware name: Valve Jupiter/Jupiter, BIOS F7A0119 10/24/2023
RIP: 0010:nintendo_hid_event+0x340/0xcc1 [hid_nintendo]
[...]
Call Trace:
 [...]
 ? exc_divide_error+0x38/0x50
 ? nintendo_hid_event+0x340/0xcc1 [hid_nintendo]
 ? asm_exc_divide_error+0x1a/0x20
 ? nintendo_hid_event+0x307/0xcc1 [hid_nintendo]
 hid_input_report+0x143/0x160
 hidp_session_run+0x1ce/0x700 [hidp]

Since it's a divide-by-0 error, by tracking the code for potential
denominator issues, we've spotted 2 places in which this could happen;
so let's guard against the possibility and log in the kernel if the
condition happens. This is specially useful since some data that
fills some denominators are read from the joycon HW in some cases,
increasing the potential for flaws.

[0] https://github.com/ValveSoftware/SteamOS/issues/1070

Signed-off-by: Guilherme G. Piccoli <gpiccoli@igalia.com>
Tested-by: Sam Lantinga <slouken@libsdl.org>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
2023-12-18 20:46:28 +01:00
Ryan McClelland
0b7dd38c1c HID: nintendo: fix initializer element is not constant error
With gcc-7 builds, an error happens with the controller button values being
defined as const. Change to a define.

Reported-by: kernel test robot <lkp@intel.com>
Closes: https://lore.kernel.org/oe-kbuild-all/202312141227.C2h1IzfI-lkp@intel.com/

Signed-off-by: Ryan McClelland <rymcclel@gmail.com>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
2023-12-18 09:55:18 +01:00
Ryan McClelland
94f18bb199 HID: nintendo: add support for nso controllers
This adds support for the nintendo switch online controllers which
include the SNES, Genesis, and N64 Controllers.

As each nso controller only implements a subset of what a pro
controller can do. Each of these 'features' were broken up in to
seperate functions which include right stick, left stick, imu, and
dpad and depending on the controller type that it is, it will call
the supported functions appropriately.

Each controller now has a struct which maps the bit within the hid
in report to a button.

The name given to the device now comes directly from the hid
device name rather than looking up a predefined string.

Signed-off-by: Ryan McClelland <rymcclel@gmail.com>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Tested-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
2023-12-12 14:53:32 +01:00
Jiri Kosina
93cfa25b17 Merge branch 'for-6.7/nintendo' into for-linus
- cleanup of LED handling in hid-nintendo (Martino Fontana)
2023-11-01 00:14:25 +01:00
Martino Fontana
95ea4d9fd3 HID: nintendo: reinitialize USB Pro Controller after resuming from suspend
When suspending the computer, a Switch Pro Controller connected via USB will
lose its internal status. However, because the USB connection was technically
never lost, when resuming the computer, the driver will attempt to communicate
with the controller as if nothing happened (and fail).
Because of this, the user was forced to manually disconnect the controller
(or to press the sync button on the controller to power it off), so that it
can be re-initialized.

With this patch, the controller will be automatically re-initialized after
resuming from suspend.

Closes: https://bugzilla.kernel.org/show_bug.cgi?id=216233

Signed-off-by: Martino Fontana <tinozzo123@gmail.com>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2023-10-05 12:50:34 +02:00
Martino Fontana
928276075f HID: nintendo: cleanup LED code
- Support player LED patterns up to 8 players.
  (Note that the behavior still consinsts in increasing the player number
  every time a controller is connected, never decreasing it. It should be
  as is described in https://bugzilla.kernel.org/show_bug.cgi?id=216225.
  However, any implementation here would stop making sense as soon as a
  non-Nintendo controller is connected, which is why I'm not bothering.)

- Split part of `joycon_home_led_brightness_set` (which is called by hid)
  into `joycon_set_home_led` (which is what actually sets the LEDs), for
  consistency with player LEDs.

- `joycon_player_led_brightness_set` won't try it to "determine which
  player led this is" anymore: it's already looking at every LED
  brightness value.

- Instead of first registering the `led_classdev`, then attempting to set
  the LED and unregistering the `led_classdev` if it fails, first attempt
  to set the LED, then register the `led_classdev` only if it succeeds
  (the class is still filled up in either case).

- If setting the player LEDs fails, still attempt setting the home LED.
  (I don't know there's a third party controller where this may actually
  happen, but who knows...)

- Use `JC_NUM_LEDS` where appropriate instead of 4.

- Print return codes in more places.

- Use spinlock instead of mutex for `input_num`. Copy its value to a local
  variable, so that it can be unlocked immediately.

- `input_num` starts counting from 0

- Less holding of mutexes in general.

Signed-off-by: Martino Fontana <tinozzo123@gmail.com>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2023-10-04 21:07:04 +02:00
Daniel J. Ogorchock
d750d14803 HID: nintendo: fix rumble rate limiter
It's been discovered that BT controller disconnect events correlate to
erratic input report timestamp deltas.

In experimentation, it's been found that ensuring that multiple
timestamp deltas are consistent prior to transmitting a rumble packet
drastically reduces the occurence rate of BT disconnects.

Alter the joycon_enforce_subcmd_rate() function to use this new
approach.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2023-03-10 15:02:15 +01:00
Daniel J. Ogorchock
bcba9f32c1 HID: nintendo: prevent rumble queue overruns
Make sure that we never throw out the most recent rumble setting,
opting to overwrite the prior queue head instead. This prevents
instances where we could get rumble stuck on if there were an overrun at
the wrong time.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2023-03-10 15:02:15 +01:00
Johnothan King
50503e360e HID: nintendo: check analog user calibration for plausibility
Arne Wendt writes:
  Cheap clone controllers may (falsely) report as having a user
  calibration for the analog sticks in place, but return
  wrong/impossible values for the actual calibration data.
  In the present case at mine, the controller reports having a
  user calibration in place and successfully executes the read
  commands. The reported user calibration however is
  min = center = max = 0.

  This pull request addresses problems of this kind by checking the
  provided user calibration-data for plausibility (min < center < max)
  and falling back to the default values if implausible.

I'll note that I was experiencing a crash because of this bug when using
the GuliKit KingKong 2 controller. The crash manifests as a divide by
zero error in the kernel logs:
kernel: divide error: 0000 [#1] PREEMPT SMP NOPTI

Link: https://github.com/nicman23/dkms-hid-nintendo/pull/25
Link: https://github.com/DanielOgorchock/linux/issues/36
Co-authored-by: Arne Wendt <arne.wendt@tuhh.de>
Signed-off-by: Johnothan King <johnothanking@protonmail.com>
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Link: https://lore.kernel.org/r/gvpL2G6VwXGJPvxX5KRiu9pVjvTivgayug_jdKDY6zfuAaAqncP9BkKLosjwUXNlgVVTMfJSKfwPF1K79cKAkwGComyC21vCV3q9B3EXNkE=@protonmail.com
2022-09-21 13:25:26 +01:00
Icenowy Zheng
8b30fb40f8 HID: nintendo: deregister home LED when it fails
Some Pro Controller compatible controllers do not support home LED, and
will fail when setting it. Currently this leads to probe failure.

Change the code that fails probing to deregistering home LED.

Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
[bentiss: changed "dflt" to "default"]
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Link: https://lore.kernel.org/r/20220415100432.23453-1-icenowy@aosc.io
2022-09-21 09:48:23 +01:00
Daniel J. Ogorchock
1ff89e06c2 HID: nintendo: fix rumble worker null pointer deref
We can dereference a null pointer trying to queue work to a destroyed
workqueue.

If the device is disconnected, nintendo_hid_remove is called, in which
the rumble_queue is destroyed. Avoid using that queue to defer rumble
work once the controller state is set to JOYCON_CTLR_STATE_REMOVED.

This eliminates the null pointer dereference.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2022-08-25 15:15:17 +02:00
Jiri Kosina
db244339fa Merge branch 'for-5.20/nintendo' into for-linus 2022-08-02 21:24:28 +02:00
Guenter Roeck
ab5f3404b7 HID: nintendo: Add missing array termination
joycon_dpad_inputs_jc[] is unterminated. This may result in odd warnings
such as

input: input_set_capability: invalid code 3077588140 for type 1

or in kernel crashes in nintendo_hid_probe(). Terminate the array to fix
the problem.

Fixes: 2af16c1f84 ("HID: nintendo: add nintendo switch controller driver")
Cc: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Guenter Roeck <linux@roeck-us.net>
Reviewed-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2022-07-21 13:48:16 +02:00
Thomas Schneider
842fec0581 HID: nintendo: Set phys property of input device based on HID phys
While the MAC address the uniq identifier is set to (cf. commit
1425247383 ("HID: nintendo: set controller uniq to MAC")) is certainly
unique, the physical location can be more helpful in user interfaces.  The
underlying hid_device already provides a suitable value, so we can simply
reuse this here.

Signed-off-by: Thomas Schneider <qsx@chaotikum.eu>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2022-06-15 16:42:32 +02:00
Daniel J. Ogorchock
92cdfba401 HID: nintendo: fix unused const warning
JC_RUMBLE_ZERO_AMP_PKT_CNT is only used when force feedback support in
the driver is enabled. Place the declaration in the CONFIG_NINTENDO_FF
ifdef to avoid a warning when compiling without rumble support.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2022-06-08 11:49:06 +02:00
Jia-Ju Bai
fe23b6bbea HID: nintendo: check the return value of alloc_workqueue()
The function alloc_workqueue() in nintendo_hid_probe() can fail, but
there is no check of its return value. To fix this bug, its return value
should be checked with new error handling code.

Fixes: c4eae84fef ("HID: nintendo: add rumble support")
Reported-by: TOTE Robot <oslab@tsinghua.edu.cn>
Signed-off-by: Jia-Ju Bai <baijiaju1990@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2022-03-01 15:56:43 +01:00
Jiri Kosina
f61e06391d HID: nintendo: eliminate dead datastructures in !CONFIG_NINTENDO_FF case
The rumbling-related identifiers are never used in !CONFIG_NINTENDO_FF
case, so let's hide them in order to avoid unused warnings.

Reported-by: kernel test robot <lkp@intel.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-11-19 15:58:30 +01:00
Dan Carpenter
304dd3680b HID: nintendo: unlock on error in joycon_leds_create()
These two error paths need to drop the lock before returning.

Fixes: c5e6267695 ("HID: nintendo: add player led support")
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-11-10 09:59:50 +01:00
Jiri Kosina
daf11ca2b9 HID: nintendo: fix -Werror build
There are a lot of warnings due to unused protocol constants, but I believe
it's good to leave them in the sources for documentation purposes for further
development.

Switch them over from static conts to macros to avoid the warnings.

Reported-by: kernel test robot <lkp@intel.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-11-01 15:31:19 +01:00
Daniel J. Ogorchock
dad74e18f7 HID: nintendo: prevent needless queueing of the rumble worker
This patch adds a check for if the rumble queue ringbuffer is empty
prior to queuing the rumble workqueue. If the current rumble setting is
using a non-zero amplitude though, it will queue the worker anyway. This
is because the controller will automatically disable the rumble effect
if it isn't "refreshed".

This change improves bluetooth communication reliability with the
controller, since it reduces the amount of traffic.

Note that we still send a few periodic zero packets to avoid scenarios
where the controller fails to process the zero amplitude packet. Without
sending a few to be sure, the rumble could get stuck on until the
controller times out.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:52 +02:00
Daniel J. Ogorchock
e93363f716 HID: nintendo: ratelimit subcommands and rumble
It has been found that sending subcommands and rumble data packets at
too great a rate can result in controller disconnects. This patch limits
the rate of subcommands/rumble to once every 25 milliseconds.

Similar to sending subcommands, it is more reliable to send the rumble
data packets immediately after we've received an input report from the
controller. This results in far fewer bluetooth disconnects for the
controller.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:52 +02:00
Daniel J. Ogorchock
4c048f6b2c HID: nintendo: improve rumble performance and stability
This patch alters the method that the rumble data is sent to the
controller. Rather than using the enable rumble subcommand for this
purpose, the driver now employs the RUMBLE_ONLY output report. This has
the advantage of not needing to receive a subcommand reply (to the major
benefit of reducing IMU latency) and also seems to make the rumble
vibrations more continuous. Perhaps most importantly it reduces
disconnects during times of heavy rumble.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:52 +02:00
Daniel J. Ogorchock
4ff5b10840 HID: nintendo: add IMU support
This patch adds support for the controller's IMU. The accelerometer and
gyro data are both provided to userspace using a second input device.
The devices can be associated using their uniq value (set to the
controller's MAC address).

A large part of this patch's functionality was provided by Carl Mueller.

The IMU device is blacklisted from the joydev input handler.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:52 +02:00
Daniel J. Ogorchock
83d640c4f8 HID: nintendo: add support for reading user calibration
If the controller's SPI flash contains user stick calibration(s), they
should be prioritized over the factory calibrations. The user
calibrations have 2 magic bytes preceding them. If the bytes are the
correct magic values, the user calibration is used.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:52 +02:00
Daniel J. Ogorchock
294a828759 HID: nintendo: add support for charging grip
This patch adds support for the joy-con charging grip. The peripheral
essentially behaves the same as a pro controller, but with two joy-cons
attached to the grip. However the grip exposes the two joy-cons as
separate hid devices, so extra handling is required. The joy-con is
queried to check if it is a right or left joy-con (since the product ID
is identical between left/right when using the grip).

Since controller model detection is now more complicated, the various
checks for hid product values have been replaced with helper macros to
reduce code duplication.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:52 +02:00
Daniel J. Ogorchock
1425247383 HID: nintendo: set controller uniq to MAC
This patch sets the input device's uniq identifier to the controller's
MAC address. This is useful for future association between an IMU input
device with the normal input device as well as associating the
controller with any serial joy-con driver.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:52 +02:00
Daniel J. Ogorchock
012bd52c69 HID: nintendo: reduce device removal subcommand errors
This patch fixes meaningless error output from trying to send
subcommands immediately after controller removal. It now disables
subcommands as soon as possible on removal.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
c7d0d63617 HID: nintendo: patch hw version for userspace HID mappings
This patch sets the most significant bit of the hid hw version to allow
userspace to distinguish between this driver's input mappings vs. the
default hid mappings. This prevents breaking userspace applications that
use SDL2 for gamepad input, allowing them to distinguish the mappings
based on the version.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
479da173c4 HID: nintendo: send subcommands after receiving input report
Waiting to send subcommands until right after receiving an input report
drastically improves subcommand reliability. If the driver has finished
initial controller configuration, it now waits until receiving an input
report for all subcommands.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
6b5dca2dea HID: nintendo: improve subcommand reliability
The controller occasionally doesn't respond to subcommands. It appears
that it's dropping them. To improve reliability, this patch attempts one
retry in the case of a synchronous send timeout. In testing, this has
resolved all timeout failures (most common for LED setting and rumble
setting subcommands).

The 1 second timeout is excessively long for rumble and LED subcommands,
so the timeout has been made a param for joycon_hid_send_sync. Most
subcommands continue to use the 1s timeout, since they can result in
long response times. Rumble and LED setting subcommands have been
reduced to 250ms, since response times for them are much quicker (and
this significantly reduces the observable impact in the case of a retry
being required).

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
c4eae84fef HID: nintendo: add rumble support
This patch adds support for controller rumble.

The ff_effect weak magnitude is associated with the pro controller's
right motor (or with a right joy-con). The strong magnitude is
associated with the pro's left motor (or a left joy-con).

The rumble data is sent periodically (currently configured for every 50
milliseconds). If the controller receives no rumble data for too long a
time period, it will stop vibrating. The data is also sent every time
joycon_set_rumble is called to avoid latency of up to 50ms.

Because the rumble subcommands are sent in a deferred workqueue (they
can't be sent in the play_effect function due to the hid send sleeping),
the effects are queued. This ensures that no rumble effect is missed due
to them arriving in too quick of succession.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
697e5c7a34 HID: nintendo: add home led support
This patch adds the ability to set the intensity level of the home
button's LED.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
08ebba5c27 HID: nintendo: add power supply support
This patch adds power_supply functionality to the switch controller
driver for its battery.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
c5e6267695 HID: nintendo: add player led support
This patch adds led_classdev functionality to the switch controller
driver. It adds support for the 4 player LEDs. The Home Button LED still
needs to be supported on the pro controllers and right joy-con.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00
Daniel J. Ogorchock
2af16c1f84 HID: nintendo: add nintendo switch controller driver
The hid-nintendo driver supports the Nintendo Switch Pro Controllers and
the Joy-Cons. The Pro Controllers can be used over USB or Bluetooth.

The Joy-Cons each create their own, independent input devices, so it is
up to userspace to combine them if desired.

Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
2021-10-27 10:05:51 +02:00