The entire RAMIN is allocated to be 'size', but the heap is
specified as 'base' + 'size' inside RAMIN, so it will overflow
past RAMIN by 'base' bytes on NV50+ and clobber other allocatons
unless it's size is adjusted.
Signed-off-by: Younes Manton <younes.m@gmail.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Abuses existing gpuobj_new() chan argument for this, which in turn forces
all NVOBJ_FLAG_VM allocations to be done from the global heap, not
suballocated from the channel's private heap. Not a problem though in
practise.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This needs a massive cleanup, but to catch bugs from the interface changes
vs the engine code cleanup, this will be done later.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
There's lots of more-or-less independant engines present on NVIDIA GPUs
these days, and we generally want to perform the same operations on them.
Implementing new ones requires hooking into lots of different places,
the aim of this work is to make this simpler and cleaner.
NV84:NV98 PCRYPT moved over as a test.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Fixes a possible lock ordering reversal between context_switch_lock
and ramin_lock.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Also imports a couple of helper functions that'll be used to implement
page flipping in the following commits..
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
In preparation for the addition of a new nv40 backend, we'll need to be
able to distinguish between a paged dma object and the on-chip GART.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Nouveau was checking drm_mm internals on teardown to see whether the
memory manager was initialized. Hide these internals in a small
inline helper function.
Acked-by: Ben Skeggs <bskeggs@redhat.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
As of this commit, it's guaranteed that if an object is in VRAM that its
GPU virtual address will be constant.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
There have been reports of PFIFO cache errors during context take down
(fdo bug 31637). They are caused by some GPU objects being taken out
while the channel is still potentially processing commands. Make sure
that all the previous rendering has landed before releasing a GPU
object.
Reported-by: Grzesiek Sójka <pld@pfu.pl>
Reported-by: Patrice Mandin <patmandin@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Acked-by: Ben Skeggs <bskeggs@redhat.com>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
No functional changes, just simplify some code paths a bit.
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
This really needs cleaning up somehow, and probably investigate what's
needed to do this on earlier generations. NVIDIA do something similar
there too.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
We previously added all the available classes for the entire generation,
even though the objects wouldn't work on the hardware.
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
The structs themselves, as well as the non-sw object creation function are
probably very misnamed now. That's a problem for later :)
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>
Reported-by: Tomas Miljenovic <tomasmiljenovic@gmail.com>
Signed-off-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Ben Skeggs <bskeggs@redhat.com>