Some WPF instances, on Gen3 devices, can perform 90° rotation when
writing frames to memory. Implement support for this using the
V4L2_CID_ROTATE control.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Fix all multi-line comments to comply with the kernel coding style.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
With multiple inputs through the BRU it is feasible for the streams to
race each other at stream-on.
Multiple VIDIOC_STREAMON calls racing each other could have process
N-1 skipping over the pipeline setup section and then start the pipeline
early, if videobuf2 has already enqueued buffers to the driver for
process N but not called the .start_streaming() operation yet
In the case of the video pipelines, this
can present two serious issues.
1) A null-dereference if the pipe->dl is committed at the same time as
the vsp1_video_setup_pipeline() is processing
2) A hardware hang, where a display list is committed without having
called vsp1_video_setup_pipeline() first
Repair this issue, by ensuring that only the stream which configures the
pipeline is able to start it.
Signed-off-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
v4l2_fh_init is already done. So call the v4l2_fh_exit in error
condition before returing from the function.
Signed-off-by: Shailendra Verma <shailendra.v@samsung.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
The media_entity_pipeline_start() and media_entity_pipeline_stop()
functions are renamed as media_pipeline_start() and media_pipeline_stop(),
respectively. The reason is two-fold: the pipeline struct is, rightly,
already called media_pipeline (rather than media_entity_pipeline) and what
this really is about is a pipeline. A pipeline consists of entities ---
and, well, other objects embedded in these entities.
As the pipeline object will be in the future moved from entities to pads
in order to support multiple pipelines through a single entity, do the
renaming now.
Similarly, functions operating on struct media_entity_graph as well as the
struct itself are renamed by dropping the "entity_" part from the prefix
of the function family and the data structure. The graph traversal which
is what the functions are about is not specifically about entities only
and will operate on pads for the same reason as the media pipeline.
The patch has been generated using the following command:
git grep -l media_entity |xargs perl -i -pe '
s/media_entity_pipeline/media_pipeline/g;
s/media_entity_graph/media_graph/g'
And a few manual edits related to line start alignment and line wrapping.
Signed-off-by: Sakari Ailus <sakari.ailus@linux.intel.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Support both the HSV24 and HSV32 formats. From a hardware point of view
pretend the formats are RGB, the RPF and WPF will just pass the data
through without performing any processing.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: Ricardo Ribalda Delgado <ricardo.ribalda@gmail.com>
Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Several multi-line comments added at the vsp1 patch series
violate the Kernel CodingStyle. Fix them.
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
The VYUY format isn't supported on Gen3 hardware, disable it.
Gen2 hardware supports VYUY in practice even though the documentation
doesn't advertise it, so keep it for Gen2 devices.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Adapt vsp1_video_pipeline_run() such that it can iterate each partition
required for constructing this frame's display list chain in the event
that multiple display lists are required to process in hardware.
The first display list is held as the head list object, whilst any
following parition display lists are linked to the head by means of
vsp1_dl_list_add_chain().
Linking the chained display list headers to process using the auto start
mechanism of the hardware is performed during the vsp1_dl_list_commit().
Signed-off-by: Kieran Bingham <kieran+renesas@bingham.xyz>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Niklas Söderlund <niklas.soderlund+renesas@ragnatech.se>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
The partition algorithm needs to determine the capabilities of each
entity in the pipeline to identify the correct maximum partition width.
Extend the vsp1 entity operations to provide a max_width operation and
use this call to calculate the number of partitions that will be
processed by the algorithm.
Gen 2 hardware does not require multiple partitioning, and as such
will always return a single partition.
Signed-off-by: Kieran Bingham <kieran+renesas@bingham.xyz>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: Niklas Söderlund <niklas.soderlund+renesas@ragnatech.se>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
The new VSP1_ENTITY_PARAMS_PARTITION configuration parameters type
covers all registers that need to be configured for every partition.
This prepares for support of image partitioning, and replaces the
.set_memory() operation as the memory registers take different values
for every partition.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Replace the current boolean parameter (full / !full) with an explicit
enum.
- VSP1_ENTITY_PARAMS_INIT for parameters to be configured at pipeline
initialization time only (V4L2 stream on or DRM atomic update)
- VSP1_ENTITY_PARAMS_RUNTIME for all parameters that can be freely
modified at runtime (through V4L2 controls)
This will allow future extensions when implementing image partitioning
support.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: Niklas Söderlund <niklas.soderlund+renesas@ragnatech.se>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
The frame-end function releases and completes the buffers on the input
and output entities of the pipe before marking the pipe->state as
'STOPPED'. This introduces a race whereby with the pipe->state still
'RUNNING', a QBUF handler can commence processing a frame before the
frame_end function has completed.
In the event that this happens, a frame queued by QBUF hangs due to the
incorrect pipe->state setting which prevents vsp1_pipeline_run from
issuing a CMD_STRCMD.
By locking the entire function we prevent this from occurring, but we
also change the locking state of the buffer release code. This has been
analysed visually as acceptable, but it must be considered that this now
causes the video->irqlock to be taken under the pipe->irqlock context.
Signed-off-by: Kieran Bingham <kieran+renesas@bingham.xyz>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Pipelines can only be run if all their video nodes are streaming. Commit
b4dfb9b35a ("[media] v4l: vsp1: Stop the pipeline upon the first
STREAMOFF") fixed the pipeline stop sequence, but introduced a race
condition that makes it possible to run a pipeline after stopping the
stream on a video node by queuing a buffer on the other side of the
pipeline.
Fix this by clearing the buffers ready flag when stopping the stream,
which will prevent the QBUF handler from running the pipeline.
Fixes: b4dfb9b35a ("[media] v4l: vsp1: Stop the pipeline upon the first STREAMOFF")
Reported-by: Kieran Bingham <kieran@bingham.xyz>
Tested-by: Kieran Bingham <kieran@bingham.xyz>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
* topic/vsp1: (36 commits)
[media] v4l: vsp1: wpf: Add flipping support
[media] v4l: vsp1: rwpf: Support runtime modification of controls
[media] v4l: vsp1: Simplify alpha propagation
[media] v4l: vsp1: clu: Support runtime modification of controls
[media] v4l: vsp1: lut: Support runtime modification of controls
[media] v4l: vsp1: Support runtime modification of controls
[media] v4l: vsp1: Add Cubic Look Up Table (CLU) support
[media] v4l: vsp1: lut: Expose configuration through a control
[media] v4l: vsp1: lut: Initialize the mutex
[media] v4l: vsp1: dl: Don't free fragments with interrupts disabled
[media] v4l: vsp1: Set entities functions
[media] v4l: vsp1: Don't create LIF entity when the userspace API is enabled
[media] v4l: vsp1: Don't register media device when userspace API is disabled
[media] v4l: vsp1: Base link creation on availability of entities
[media] media: Add video statistics computation functions
[media] media: Add video processing entity functions
[media] v4l: vsp1: sru: Fix intensity control ID
[media] v4l: vsp1: Stop the pipeline upon the first STREAMOFF
[media] v4l: vsp1: Constify operation structures
[media] v4l: vsp1: pipe: Fix typo in comment
...
Make this a proper typed array. Drop the old allocate context code since
that is no longer used.
Note that the memops functions now get a struct device pointer instead of
the struct device ** that was there initially (actually a void pointer to
a struct containing only a struct device pointer).
This code is now a lot cleaner.
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Cc: Sakari Ailus <sakari.ailus@iki.fi>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Stop using alloc_ctx and just fill in the device pointer.
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Acked-by: Fabien Dessenne <fabien.dessenne@st.com>
Acked-by: Benoit Parrot <bparrot@ti.com>
Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Controls are applied to the hardware in the configure operation of the
VSP entities, which is only called when starting the video stream. To
enable runtime modification of controls we need to call the configure
operations for every frame. Doing so is currently not safe, as most
parameters shouldn't be modified during streaming. Furthermore the
configure operation can sleep, preventing it from being called from the
frame completion interrupt handler for the next frame.
Fix this by adding an argument to the configure operation to tell
entities whether to perform a full configuration (as done now) or a
partial runtime configuration. In the latter case the operation will
only configure the subset of parameters related to runtime-configurable
controls, and won't be allowed to sleep when doing so.
Because partial reconfiguration can depend on parameters computed when
performing a full configuration, the core guarantees that the configure
operation will always be called with full and partial modes in that
order at stream start. Entities thus don't have to duplicate
configuration steps in the full and partial code paths.
This change affects the VSP driver core only, all entities return
immediately from the configure operation when called for a partial
runtime configuration. Entities will be modified one by one in further
commits.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
The device is stopped when STREAMOFF is called on the last video node in
the pipeline. This results in possible memory corruption and/or crashes,
as userspace could free buffers while the hardware is still writing to
them, and the frame completion interrupt handler could try to access
buffers that don't exist anymore.
Fix this by stopping the pipeline upon the first STREAMOFF call, not the
last.
Reported-by: Kuninori Morimoto <kuninori.morimoto.gx@renesas.com>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
The structures are never modified, make them const.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
The frame sequence number is global to the pipeline, there's no need to
store copies in each video node.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
Instead of embedding pipelines in the vsp1_video objects allocate them
on demand when they are needed. This fixes the streamon race condition
where pipelines objects from different video nodes could be used for the
same pipeline.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Move the pipeline initialization and cleanup functions to prepare for
the next commit. No functional code change is performed here.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
This prepares for dynamic pipeline allocation by providing a field that
can be used to store the pipeline pointer atomically under driver
control.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Pass the pipe explicitly instead of retrieving it through media
entities. This decouples device state stored in the pipeline from the
active state stored in entities, preparing for dynamic pipeline
creation.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The primary purpose of those functions is to build the pipeline, rename
them to make this clearer.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Modules write register values to the active display list pointed to by
the pipeline. In order to support preparing display lists ahead of time,
pass them explicitly to all configuration functions.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Reuse the runtime logic to initialize the default format instead of
open-coding it. This ensures coherency between intialization and
runtime.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The subdev s_stream operation is abused as a generic way to setup
modules at every frame. Move the code out to a new VSP1 entity configure
operation.
Most modules now have an empty s_stream operation that can be removed.
The only exception is the WPF module that needs to perform hardware
configuration when stopping the stream. The code can be simplified
accordingly as we know that that operation never fails.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Use the pad config structure part of the vsp1_entity to store all active
pad selection rectangles. This generalizes the code to operate on pad
config structures.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Don't restrict display list usage to the DRM pipeline, use them
unconditionally. This prepares the driver to support the request API.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The RPF source memory pointers need to be offset to take the crop
rectangle into account. Offsets are computed in the RPF stream start,
which can happen (when using the DRM pipeline) after calling the RPF
.set_memory() operation that programs the buffer addresses.
The .set_memory() operation tries to guard against the problem by
skipping programming of the registers when the module isn't streaming.
This will however only protect the first use of an RPF in a DRM
pipeline, as in all subsequent uses the module streaming flag will be
set and the .set_memory() operation will use potentially incorrect
offsets.
Fix this by allowing the caller to decide whether to program the
hardware immediately or just cache the addresses. While at it refactor
the memory set code and create a new vsp1_rwpf_set_memory() that cache
addresses and calls the .set_memory() operation to apply them to the
hardware.
As a side effect the driver now writes all three DMA address registers
regardless of the number of planes, and initializes unused addresses to
zero.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Commit 54b5a749b4 ("[media] v4l: vsp1: Use media entity enumeration
interface") wasn't aligned with the driver coding style. Fix it by
renaming the rval variable to ret.
Furthermore shorten lines by accessing the media_device instance in a
more straightforward fashion.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Use is_media_entity_v4l2_subdev() instead of is_media_entity_v4l2_io()
to check whether the entity is a subdev.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The IP version number carries enough information to identify the exact
device instance features. Drop the related DT properties and use the IP
version instead.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The pipeline inputs array stores pointers to all RPFs contained in the
pipeline. It's currently indexed contiguously by adding RPFs in the
order they are found during graph walk. This can't easily support
dynamic addition and removal of RPFs while streaming, which will be
required for combined VSP+DU support.
Make the array indexed by RPF index instead and skip NULL elements when
iterating over RPFs.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Format information and the related helper function are not specific to
the V4L2 API, move them from vsp1_video.c to vsp1_pipe.c.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The function will be used by the DU code, move it out of vsp1_video.c.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
No need to waste CPU cycles when the value we need is already available.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The code will be reused outside of vsp1_video.c.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Those functions are specific to video nodes, rename them for
consistency.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The code will be used to control the vsp1 driver from the DU driver
without using video nodes.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
To make the pipeline structure and operations usable without video
devices the frame end processing must be decoupled from struct
vsp1_video. Implement this by calling the video frame end function
indirectly through a function pointer in struct vsp1_pipeline.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The field is always equal to the num_inputs field plus one, remove the
duplicate.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Only RPFs and WPFs can be associated with video nodes, don't waste
memory by storing the video pointer in all entities.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The rwpf queue operation doesn't queue a buffer but sets the memory
address for the next run. Rename it to set_memory and pass it a new
structure independent of the video buffer than only contains memory
information.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
To make the video device nodes optional we need to decouple the [rw]pf
instances from the video devices. Move video devices out of struct
vsp1_rwpf and instantiate them dynamically in the core driver code.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
The structure represent a vsp1 videobuf2 buffer, name it accordingly.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>