[media] v4l: vsp1: video: Reorder functions

Move the pipeline initialization and cleanup functions to prepare for
the next commit. No functional code change is performed here.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
This commit is contained in:
Laurent Pinchart 2016-01-17 19:55:18 -02:00 committed by Mauro Carvalho Chehab
parent ff7e97c94d
commit 76c2975596

View File

@ -172,6 +172,139 @@ static int __vsp1_video_try_format(struct vsp1_video *video,
* Pipeline Management
*/
/*
* vsp1_video_complete_buffer - Complete the current buffer
* @video: the video node
*
* This function completes the current buffer by filling its sequence number,
* time stamp and payload size, and hands it back to the videobuf core.
*
* When operating in DU output mode (deep pipeline to the DU through the LIF),
* the VSP1 needs to constantly supply frames to the display. In that case, if
* no other buffer is queued, reuse the one that has just been processed instead
* of handing it back to the videobuf core.
*
* Return the next queued buffer or NULL if the queue is empty.
*/
static struct vsp1_vb2_buffer *
vsp1_video_complete_buffer(struct vsp1_video *video)
{
struct vsp1_pipeline *pipe = video->rwpf->pipe;
struct vsp1_vb2_buffer *next = NULL;
struct vsp1_vb2_buffer *done;
unsigned long flags;
unsigned int i;
spin_lock_irqsave(&video->irqlock, flags);
if (list_empty(&video->irqqueue)) {
spin_unlock_irqrestore(&video->irqlock, flags);
return NULL;
}
done = list_first_entry(&video->irqqueue,
struct vsp1_vb2_buffer, queue);
/* In DU output mode reuse the buffer if the list is singular. */
if (pipe->lif && list_is_singular(&video->irqqueue)) {
spin_unlock_irqrestore(&video->irqlock, flags);
return done;
}
list_del(&done->queue);
if (!list_empty(&video->irqqueue))
next = list_first_entry(&video->irqqueue,
struct vsp1_vb2_buffer, queue);
spin_unlock_irqrestore(&video->irqlock, flags);
done->buf.sequence = video->sequence++;
done->buf.vb2_buf.timestamp = ktime_get_ns();
for (i = 0; i < done->buf.vb2_buf.num_planes; ++i)
vb2_set_plane_payload(&done->buf.vb2_buf, i,
vb2_plane_size(&done->buf.vb2_buf, i));
vb2_buffer_done(&done->buf.vb2_buf, VB2_BUF_STATE_DONE);
return next;
}
static void vsp1_video_frame_end(struct vsp1_pipeline *pipe,
struct vsp1_rwpf *rwpf)
{
struct vsp1_video *video = rwpf->video;
struct vsp1_vb2_buffer *buf;
unsigned long flags;
buf = vsp1_video_complete_buffer(video);
if (buf == NULL)
return;
spin_lock_irqsave(&pipe->irqlock, flags);
video->rwpf->mem = buf->mem;
pipe->buffers_ready |= 1 << video->pipe_index;
spin_unlock_irqrestore(&pipe->irqlock, flags);
}
static void vsp1_video_pipeline_run(struct vsp1_pipeline *pipe)
{
struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
unsigned int i;
if (!pipe->dl)
pipe->dl = vsp1_dl_list_get(pipe->output->dlm);
for (i = 0; i < vsp1->info->rpf_count; ++i) {
struct vsp1_rwpf *rwpf = pipe->inputs[i];
if (rwpf)
vsp1_rwpf_set_memory(rwpf, pipe->dl);
}
if (!pipe->lif)
vsp1_rwpf_set_memory(pipe->output, pipe->dl);
vsp1_dl_list_commit(pipe->dl);
pipe->dl = NULL;
vsp1_pipeline_run(pipe);
}
static void vsp1_video_pipeline_frame_end(struct vsp1_pipeline *pipe)
{
struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
enum vsp1_pipeline_state state;
unsigned long flags;
unsigned int i;
/* Complete buffers on all video nodes. */
for (i = 0; i < vsp1->info->rpf_count; ++i) {
if (!pipe->inputs[i])
continue;
vsp1_video_frame_end(pipe, pipe->inputs[i]);
}
vsp1_video_frame_end(pipe, pipe->output);
spin_lock_irqsave(&pipe->irqlock, flags);
state = pipe->state;
pipe->state = VSP1_PIPELINE_STOPPED;
/* If a stop has been requested, mark the pipeline as stopped and
* return. Otherwise restart the pipeline if ready.
*/
if (state == VSP1_PIPELINE_STOPPING)
wake_up(&pipe->wq);
else if (vsp1_pipeline_ready(pipe))
vsp1_video_pipeline_run(pipe);
spin_unlock_irqrestore(&pipe->irqlock, flags);
}
static int vsp1_video_pipeline_build_branch(struct vsp1_pipeline *pipe,
struct vsp1_rwpf *input,
struct vsp1_rwpf *output)
@ -369,139 +502,6 @@ static void vsp1_video_pipeline_cleanup(struct vsp1_pipeline *pipe)
mutex_unlock(&pipe->lock);
}
/*
* vsp1_video_complete_buffer - Complete the current buffer
* @video: the video node
*
* This function completes the current buffer by filling its sequence number,
* time stamp and payload size, and hands it back to the videobuf core.
*
* When operating in DU output mode (deep pipeline to the DU through the LIF),
* the VSP1 needs to constantly supply frames to the display. In that case, if
* no other buffer is queued, reuse the one that has just been processed instead
* of handing it back to the videobuf core.
*
* Return the next queued buffer or NULL if the queue is empty.
*/
static struct vsp1_vb2_buffer *
vsp1_video_complete_buffer(struct vsp1_video *video)
{
struct vsp1_pipeline *pipe = video->rwpf->pipe;
struct vsp1_vb2_buffer *next = NULL;
struct vsp1_vb2_buffer *done;
unsigned long flags;
unsigned int i;
spin_lock_irqsave(&video->irqlock, flags);
if (list_empty(&video->irqqueue)) {
spin_unlock_irqrestore(&video->irqlock, flags);
return NULL;
}
done = list_first_entry(&video->irqqueue,
struct vsp1_vb2_buffer, queue);
/* In DU output mode reuse the buffer if the list is singular. */
if (pipe->lif && list_is_singular(&video->irqqueue)) {
spin_unlock_irqrestore(&video->irqlock, flags);
return done;
}
list_del(&done->queue);
if (!list_empty(&video->irqqueue))
next = list_first_entry(&video->irqqueue,
struct vsp1_vb2_buffer, queue);
spin_unlock_irqrestore(&video->irqlock, flags);
done->buf.sequence = video->sequence++;
done->buf.vb2_buf.timestamp = ktime_get_ns();
for (i = 0; i < done->buf.vb2_buf.num_planes; ++i)
vb2_set_plane_payload(&done->buf.vb2_buf, i,
vb2_plane_size(&done->buf.vb2_buf, i));
vb2_buffer_done(&done->buf.vb2_buf, VB2_BUF_STATE_DONE);
return next;
}
static void vsp1_video_frame_end(struct vsp1_pipeline *pipe,
struct vsp1_rwpf *rwpf)
{
struct vsp1_video *video = rwpf->video;
struct vsp1_vb2_buffer *buf;
unsigned long flags;
buf = vsp1_video_complete_buffer(video);
if (buf == NULL)
return;
spin_lock_irqsave(&pipe->irqlock, flags);
video->rwpf->mem = buf->mem;
pipe->buffers_ready |= 1 << video->pipe_index;
spin_unlock_irqrestore(&pipe->irqlock, flags);
}
static void vsp1_video_pipeline_run(struct vsp1_pipeline *pipe)
{
struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
unsigned int i;
if (!pipe->dl)
pipe->dl = vsp1_dl_list_get(pipe->output->dlm);
for (i = 0; i < vsp1->info->rpf_count; ++i) {
struct vsp1_rwpf *rwpf = pipe->inputs[i];
if (rwpf)
vsp1_rwpf_set_memory(rwpf, pipe->dl);
}
if (!pipe->lif)
vsp1_rwpf_set_memory(pipe->output, pipe->dl);
vsp1_dl_list_commit(pipe->dl);
pipe->dl = NULL;
vsp1_pipeline_run(pipe);
}
static void vsp1_video_pipeline_frame_end(struct vsp1_pipeline *pipe)
{
struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
enum vsp1_pipeline_state state;
unsigned long flags;
unsigned int i;
/* Complete buffers on all video nodes. */
for (i = 0; i < vsp1->info->rpf_count; ++i) {
if (!pipe->inputs[i])
continue;
vsp1_video_frame_end(pipe, pipe->inputs[i]);
}
vsp1_video_frame_end(pipe, pipe->output);
spin_lock_irqsave(&pipe->irqlock, flags);
state = pipe->state;
pipe->state = VSP1_PIPELINE_STOPPED;
/* If a stop has been requested, mark the pipeline as stopped and
* return. Otherwise restart the pipeline if ready.
*/
if (state == VSP1_PIPELINE_STOPPING)
wake_up(&pipe->wq);
else if (vsp1_pipeline_ready(pipe))
vsp1_video_pipeline_run(pipe);
spin_unlock_irqrestore(&pipe->irqlock, flags);
}
/* -----------------------------------------------------------------------------
* videobuf2 Queue Operations
*/