Document the VM functions in radeon_gart.c
v2: adjust per Christian's suggestions
v3: adjust to Christians's latest changes
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Document the non-VM functions in radeon_gart.c
v2: adjust per Christian's suggestions
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Adds documentation to most of the functions in
radeon_ring.c
v2: adjust per Christian's suggestions
v3: adjust per Christian's latest patches
v4: adjust per my latest changes
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Adds documentation to most of the functions in
radeon_fence.c
v2: address Christian's comments:
- split common concept description into it's own comment
- fix description of intr parameter
- Improve description of -EDEADLK error
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Adds documentation to most of the functions in
radeon_asic.c
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Adds documentation to most of the functions in
radeon_irq_kms.c
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Adds documentation to most of the functions in
radeon_kms.c
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Adds documentation to most of the functions in
radeon_device.c
v2: split out general descriptions as per Christian's
comments.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Add support for using memory buffers rather than
scratch registers. Some rings may not be able to
write to scratch registers.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Just store the index in the ring structure.
Idea taken from one of Jerome's wip rptr patches.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
When submitting a CONST_IB, emit a SWITCH_BUFFER
packet before the CONST_IB. This isn't strictly necessary
(the driver will work fine without it), but is good practice
and allows for more flexible DE/CE sychronization options
in the future. Current userspace drivers do not take
advantage of the CE yet.
v2: - clean up code flow a bit
- no need to flush caches for CONST IB
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Const IBs are executed on the CE not the CP, so we can't
fence them in the normal way.
So submit them directly before the IB instead, just as
the documentation says.
v2: keep the extra documentation
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Otherwise we can encounter out of memory situations under extreme load.
v2: add documentation for the new function
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Otherwise the sa managers out of memory
handling doesn't work.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
DRM_IOCTL_MODESET_CTL must only be used for UMS drivers. Make it a no-op
for KMS drivers.
Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Reviewed-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Dave Airlie <airlied@gmail.com>
Try to save whatever is on the rings when
we encounter an lockup.
v2: Fix spelling error. Free saved ring data if reset fails.
Add documentation for the new functions.
v3: Some more spelling fixes
v4: It doesn't make sense to save anything if all fences
are signaled
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Before emitting any indirect buffer, emit the offset of the next
valid ring content if any. This allow code that want to resume
ring to resume ring right after ib that caused GPU lockup.
v2: use scratch registers instead of storing it into memory
v3: skip over the surface sync for ni and si as well
v4: use SET_CONFIG_REG instead of PACKET0
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Making it easier to control when it is executed.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Just restore the page table instead. Addressing three
problem with this change:
1. Calling vm_manager_suspend in the suspend path is
problematic cause it wants to wait for the VM use
to end, which in case of a lockup never happens.
2. In case of a locked up memory controller
unbinding the VM seems to make it even more
unstable, creating an unrecoverable lockup
in the end.
3. If we want to backup/restore the leftover ring
content we must not unbind VMs in between.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Just reinitialize the shader content on resume instead.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
The IB pool is in gart memory, so it is completely
superfluous to unpin / repin it on suspend / resume.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
It's not critical, but the current code isn't
100% correct.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
For a normal suspend/resume we allready wait for
the rings to be empty, and for a suspend/reasume
in case of a lockup we REALLY don't want to wait
for anything.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Start with last signaled fence number instead
of last emitted one.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
It is possible that radeon_fence_process is called
after writeback is disabled for suspend, leading
to an invalid read of register 0x0.
This fixes a problem for me where the fence value
is temporary incremented by 0x100000000 on
suspend/resume.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
We don't need to pad anything if the number of dwords
written to the ring already matches the requirements.
Fixes some "writting more dword to ring than expected"
warnings.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
GPU reset need to be exclusive, one happening at a time. For this
add a rw semaphore so that any path that trigger GPU activities
have to take the semaphore as a reader thus allowing concurency.
The GPU reset path take the semaphore as a writer ensuring that
no concurrent reset take place.
v2: init rw semaphore
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Don't return success if scheduling the IB fails, otherwise
we end up with an oops in ttm_eu_fence_buffer_objects.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@vger.kernel.org
Waiting for a fence can fail for different reasons,
the most common is a deadlock.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Instead of returning the error handle it directly
and while at it fix the comments about the ring lock.
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
In order to support snoopable memory on non-LLC architectures (so that
we can bind vgem objects into the i915 GATT for example), we have to
avoid the prefetcher on the GPU from crossing memory domains and so
prevent allocation of a snoopable PTE immediately following an uncached
PTE. To do that, we need to extend the range allocator with support for
tracking and segregating different node colours.
This will be used by i915 to segregate memory domains within the GTT.
v2: Now with more drm_mm helpers and less driver interference.
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Dave Airlie <airlied@redhat.com
Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Cc: Ben Skeggs <bskeggs@redhat.com>
Cc: Jerome Glisse <jglisse@redhat.com>
Cc: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@gmail.com>
If drm can't find proc it should fail more gracefully, than just
oopsing, this tests drm_class is NULL, and sets it to NULL in the
fail paths.
Reported-by: Fengguang Wu <fengguang.wu@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Daniel writes:
New pull for -next. Highlights:
- rc6/turbo support for hsw (Eugeni)
- improve corner-case of the reset handling code - gpu reset handling
should be rock-solid now
- support for fb offset > 4096 pixels on gen4+ (yeah, you need some fairly
big screens to hit that)
- the "Flush Me Harder" patch to fix the gen6+ fallout from disabling the
flushing_list
- no more /dev/agpgart on gen6+!
- HAS_PCH_xxx improvements from Paulo
- a few minor bits&pieces all over, most of it in thew hsw code
* tag 'drm-intel-next-2012-07-06' of git://people.freedesktop.org/~danvet/drm-intel: (40 commits)
drm/i915: program FDI_RX TP and FDI delays
drm/i915: introduce for_each_encoder_on_crtc
drm/i915: adjust framebuffer base address on gen4+
drm/i915: introduce crtc->dspaddr_offset
drm/i915: Reject page flips with changed format/offset/pitch
drm/i915: Zero initialize mode_cmd
drm/i915: don't return a spurious -EIO from intel_ring_begin
drm/i915: properly SIGBUS on I/O errors
drm/i915: don't hang userspace when the gpu reset is stuck
drm/i915: non-interruptible sleeps can't handle -EAGAIN
drm/i915: don't trylock in the gpu reset code
drm/i915: fix PIPE_DDI_PORT_MASK
drm/i915: prevent bogus intel_update_fbc notifications
drm/i915: re-initialize DDI buffer translations after resume
drm/i915: don't ironlake_init_pch_refclk() on LPT
drm/i915: get rid of dev_priv->info->has_pch_split
drm/i915: add PCH_NONE to enum intel_pch
drm/i915: prefer wide & slow to fast & narrow in DP configs
drm/i915: fix up ilk rc6 disabling confusion
drm/i915: move force wake support into intel_pm
...
This is required for a stable FDI connection.
v2: fix and simplify the FDI_RX_MISC bits as noticed by Paulo Zanoni.
CC: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We already have this pattern at quite a few places, and moving part of
the modeset helper stuff into the driver will add more.
v2: Don't clobber the crtc struct name with the macro parameter ...
v3: Convert two more places noticed by Paulo Zanoni.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The tileoffset register only supports a limited offset in x/y of 4096,
so for giant screen configuration with a shared fb we wrap around.
Fix this by computing a linear offset in tiles (pages) and only use
the tileoffset register to offset within the tile.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
To avoid recomputing the display framebuffer offset on gen2/3
pageflips. This is also prep work to do similar trickery on gen4+
Also:
- kill "Start", such upper-case remnants from the ddx must surely die.
- rename "Offset" to linear_offset, to make it clearer that on gen4+
this is only used by the hw for linear buffers, for tiled buffers it
uses the TILEOFF register.
- call DSAPADDR DSPLINOFF on gen4+ for the same reason (and because
the documentation really renamed the register).
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
MI display flips can't handle some changes in the framebuffer
format or layout. Return an error in such cases.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Zero initialize the mode_cmd structure when creating the kernel
framebuffer. Avoids having uninitialized data in offsets[0] for
instance.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The issue with this check is that it results in userspace receiving an
-EIO while the gpu reset hasn't completed, resulting in fallback to sw
rendering or worse.
Now there's also a stern comment in intel_ring_wait_seqno saying that
intel_ring_begin should not return -EAGAIN, ever, because some callers
can't handle that. But after an audit of the callsites I don't see any
issues. I guess the last problematic spot disappeared with the removal
of the pipelined fencing code.
So do the right thing and call check_wedge, which should properly
decide whether an -EAGAIN or -EIO is appropriate if wedged is set.
Note that the early check for a wedged gpu before touching the ring is
rather important (and it took me quite some time of acting like the
densest doofus to figure that out): If we don't do that and the gpu
died for good, not having been resurrect by the reset code, userspace
can merrily fill up the entire ring until it notices that something is
amiss.
Allowing userspace to emit more render, despite that we know that it
will fail can't lead to anything good (and by experience can lead to
all sorts of havoc, including angering the OOM gods and hard-hanging
the hw for good).
v2: Fix EAGAIN mispell, noticed by Chris Wilson.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
... instead of looping endless with no hope of ever serving that
page-fault. We only need to break out of this loop when the gpu died,
to run the reset work (and hopefully resurrect it).
To clarify questions Chris raised on irc: This is about handling I/O
errors not from our own code, but e.g. when the disk died when trying
to swap in a gem bo. So this patch remidies the issue that the current
handling only handles gpu-death-induced cases of -EIO. Admittedly,
dying disks are much rarer than hanging gpus ...To clarify questions
Chris raised on irc: This is about handling I/O errors not from our
own code, but e.g. when the disk died when trying to swap in a gem bo.
So this patch remidies the issue that the current handling only
handles gpu-death-induced cases of -EIO. Admittedly, dying disks are
much rarer than hanging gpus ...
This seems to have been lost in:
commit d9bc7e9f32
Author: Chris Wilson <chris@chris-wilson.co.uk>
Date: Mon Feb 7 13:09:31 2011 +0000
drm/i915: Fix infinite loop regression from 21dd3734
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
With the gpu reset no longer using a trylock we've increased the
chances of userspace getting stuck quite a bit. To make that
(hopefully) rare case more paletable time out when waiting for the gpu
reset code to complete and signal this little issue to the caller by
returning -EIO.
This should help userspace to somewhat gracefully fall back and
hopefully allow the user to grab some logs and reboot the machine
(instead of staring at a frozen X screen in agony).
Suggested by Chris Wilson because I've been stubborn about allowing
the gpu reset code no to fail, ever (by removing the trylock).
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
So don't return -EAGAIN, even in the case of a gpu hang. Remap it to
-EIO instead. Note that this isn't really an issue with
interruptability, but more that we have quite a few codepaths (mostly
around kms stuff) that simply can't handle any errors and hence not
even -EAGAIN. Instead of adding proper failure paths so that we could
restart these ioctls we've opted for the cheap way out of sleeping
non-interruptibly. Which works everywhere but when the gpu dies,
which this patch fixes.
So essentially interruptible == false means 'wait for the gpu or die
trying'.'
This patch is a bit ugly because intel_ring_begin is all non-interruptible
and hence only returns -EIO. But as the comment in there says,
auditing all the callsites would be a pain.
To avoid duplicating code, reuse i915_gem_check_wedge in __wait_seqno
and intel_wait_ring_buffer. Also use the opportunity to clarify the
different cases in i915_gem_check_wedge a bit with comments.
v2: Don't access dev_priv->mm.interruptible from check_wedge - we
might not hold dev->struct_mutex, making this racy. Instead pass
interruptible in as a parameter. I've noticed this because I've hit a
BUG_ON(!mutex_is_locked) at the top of check_wedge. This has been
added in
commit b4aca0106c
Author: Ben Widawsky <ben@bwidawsk.net>
Date: Wed Apr 25 20:50:12 2012 -0700
drm/i915: extract some common olr+wedge code
although that commit is missing any justification for this. I guess
it's just copy&paste, because the same commit add the same BUG_ON
check to check_olr, where it indeed makes sense.
But in check_wedge everything we access is protected by other means,
so this is superflous. And because it now gets in the way (we add a
new caller in __wait_seqno, which can be called without
dev->struct_mutext) let's just remove it.
v3: Group all the i915_gem_check_wedge refactoring into this patch, so
that this patch here is all about not returning -EAGAIN to callsites
that can't handle syscall restarting.
v4: Add clarification what interuptible == fales means in our code,
requested by Ben Widawsky.
v5: Fix EAGAIN mispell noticed by Chris Wilson.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Simply failing to reset the gpu because someone else might still hold
the mutex isn't a great idea - I see reliable silent reset failures.
And gpu reset simply needs to be reliable and Just Work.
"But ... the deadlocks!"
We already kick all processes waiting for the gpu before launching the
reset work item. New waiters need to check the wedging state anyway
and then bail out. If we have places that can deadlock, we simply need
to fix them.
"But ... testing!"
We have the gpu hangman, and if the current gpu load gem_exec_nop
isn't good enough to hit a specific case, we can add a new one.
"But ... don't we return -EAGAIN for non-interruptible calls to
wait_seqno now?"
Yep, but this problem already exists in the current code. A follow up
patch will remedy this by returning -EIO for non-interruptible sleeps
if the gpu died and the low-level wait bails out with -EAGAIN.
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Tested-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-Off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Only bits 30:28, bit 31 is PIPE_DDI_FUNC_ENABLE.
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This pollutes dmesg output even if we do not have FBC for the device, so
move the DRM_DEBUG_KMS statement lower.
v2: just kill the message as suggested by Daniel.
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This is necessary for the modesetting to work correctly after a
suspend-resume cycle. Without this, the pipes and clocks got the correct
configuration, but the underlying DDI buffers configuration was lost.
Signed-off-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>