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drm/rect: Add drm_rect_overlap()
Check if two rectangles overlap. It's a bit similar to drm_rect_intersect() but this won't modify the rectangle. Simplifies a bit drm_panic. Signed-off-by: Jocelyn Falempe <jfalempe@redhat.com> Reviewed-by: Thomas Zimmermann <tzimmermann@suse.de> Link: https://patchwork.freedesktop.org/patch/msgid/20240822073852.562286-3-jfalempe@redhat.com
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@ -529,8 +529,7 @@ static void draw_panic_static_user(struct drm_scanout_buffer *sb)
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/* Fill with the background color, and draw text on top */
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drm_panic_fill(sb, &r_screen, bg_color);
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if ((r_msg.x1 >= logo_width || r_msg.y1 >= logo_height) &&
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logo_width <= sb->width && logo_height <= sb->height) {
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if (!drm_rect_overlap(&r_logo, &r_msg)) {
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if (logo_mono)
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drm_panic_blit(sb, &r_logo, logo_mono->data, DIV_ROUND_UP(logo_width, 8),
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fg_color);
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@ -238,6 +238,21 @@ static inline void drm_rect_fp_to_int(struct drm_rect *dst,
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drm_rect_height(src) >> 16);
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}
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/**
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* drm_rect_overlap - Check if two rectangles overlap
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* @a: first rectangle
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* @b: second rectangle
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*
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* RETURNS:
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* %true if the rectangles overlap, %false otherwise.
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*/
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static inline bool drm_rect_overlap(const struct drm_rect *a,
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const struct drm_rect *b)
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{
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return (a->x2 > b->x1 && b->x2 > a->x1 &&
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a->y2 > b->y1 && b->y2 > a->y1);
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}
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bool drm_rect_intersect(struct drm_rect *r, const struct drm_rect *clip);
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bool drm_rect_clip_scaled(struct drm_rect *src, struct drm_rect *dst,
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const struct drm_rect *clip);
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