From 4b570ac2eb54f66ff64f2864be6303b8d67cc7f9 Mon Sep 17 00:00:00 2001 From: Jocelyn Falempe Date: Thu, 22 Aug 2024 09:33:55 +0200 Subject: [PATCH] drm/rect: Add drm_rect_overlap() Check if two rectangles overlap. It's a bit similar to drm_rect_intersect() but this won't modify the rectangle. Simplifies a bit drm_panic. Signed-off-by: Jocelyn Falempe Reviewed-by: Thomas Zimmermann Link: https://patchwork.freedesktop.org/patch/msgid/20240822073852.562286-3-jfalempe@redhat.com --- drivers/gpu/drm/drm_panic.c | 3 +-- include/drm/drm_rect.h | 15 +++++++++++++++ 2 files changed, 16 insertions(+), 2 deletions(-) diff --git a/drivers/gpu/drm/drm_panic.c b/drivers/gpu/drm/drm_panic.c index 0a047152f88b..59fba23e5fd7 100644 --- a/drivers/gpu/drm/drm_panic.c +++ b/drivers/gpu/drm/drm_panic.c @@ -529,8 +529,7 @@ static void draw_panic_static_user(struct drm_scanout_buffer *sb) /* Fill with the background color, and draw text on top */ drm_panic_fill(sb, &r_screen, bg_color); - if ((r_msg.x1 >= logo_width || r_msg.y1 >= logo_height) && - logo_width <= sb->width && logo_height <= sb->height) { + if (!drm_rect_overlap(&r_logo, &r_msg)) { if (logo_mono) drm_panic_blit(sb, &r_logo, logo_mono->data, DIV_ROUND_UP(logo_width, 8), fg_color); diff --git a/include/drm/drm_rect.h b/include/drm/drm_rect.h index 73fcb899a01d..46f09cf68458 100644 --- a/include/drm/drm_rect.h +++ b/include/drm/drm_rect.h @@ -238,6 +238,21 @@ static inline void drm_rect_fp_to_int(struct drm_rect *dst, drm_rect_height(src) >> 16); } +/** + * drm_rect_overlap - Check if two rectangles overlap + * @a: first rectangle + * @b: second rectangle + * + * RETURNS: + * %true if the rectangles overlap, %false otherwise. + */ +static inline bool drm_rect_overlap(const struct drm_rect *a, + const struct drm_rect *b) +{ + return (a->x2 > b->x1 && b->x2 > a->x1 && + a->y2 > b->y1 && b->y2 > a->y1); +} + bool drm_rect_intersect(struct drm_rect *r, const struct drm_rect *clip); bool drm_rect_clip_scaled(struct drm_rect *src, struct drm_rect *dst, const struct drm_rect *clip);