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234 lines
8.5 KiB
Plaintext
234 lines
8.5 KiB
Plaintext
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The Common Clk Framework
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Mike Turquette <mturquette@ti.com>
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This document endeavours to explain the common clk framework details,
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and how to port a platform over to this framework. It is not yet a
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detailed explanation of the clock api in include/linux/clk.h, but
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perhaps someday it will include that information.
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Part 1 - introduction and interface split
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The common clk framework is an interface to control the clock nodes
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available on various devices today. This may come in the form of clock
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gating, rate adjustment, muxing or other operations. This framework is
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enabled with the CONFIG_COMMON_CLK option.
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The interface itself is divided into two halves, each shielded from the
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details of its counterpart. First is the common definition of struct
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clk which unifies the framework-level accounting and infrastructure that
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has traditionally been duplicated across a variety of platforms. Second
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is a common implementation of the clk.h api, defined in
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drivers/clk/clk.c. Finally there is struct clk_ops, whose operations
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are invoked by the clk api implementation.
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The second half of the interface is comprised of the hardware-specific
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callbacks registered with struct clk_ops and the corresponding
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hardware-specific structures needed to model a particular clock. For
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the remainder of this document any reference to a callback in struct
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clk_ops, such as .enable or .set_rate, implies the hardware-specific
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implementation of that code. Likewise, references to struct clk_foo
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serve as a convenient shorthand for the implementation of the
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hardware-specific bits for the hypothetical "foo" hardware.
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Tying the two halves of this interface together is struct clk_hw, which
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is defined in struct clk_foo and pointed to within struct clk. This
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allows easy for navigation between the two discrete halves of the common
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clock interface.
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Part 2 - common data structures and api
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Below is the common struct clk definition from
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include/linux/clk-private.h, modified for brevity:
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struct clk {
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const char *name;
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const struct clk_ops *ops;
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struct clk_hw *hw;
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char **parent_names;
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struct clk **parents;
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struct clk *parent;
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struct hlist_head children;
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struct hlist_node child_node;
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...
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};
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The members above make up the core of the clk tree topology. The clk
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api itself defines several driver-facing functions which operate on
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struct clk. That api is documented in include/linux/clk.h.
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Platforms and devices utilizing the common struct clk use the struct
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clk_ops pointer in struct clk to perform the hardware-specific parts of
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the operations defined in clk.h:
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struct clk_ops {
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int (*prepare)(struct clk_hw *hw);
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void (*unprepare)(struct clk_hw *hw);
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int (*enable)(struct clk_hw *hw);
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void (*disable)(struct clk_hw *hw);
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int (*is_enabled)(struct clk_hw *hw);
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unsigned long (*recalc_rate)(struct clk_hw *hw,
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unsigned long parent_rate);
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long (*round_rate)(struct clk_hw *hw, unsigned long,
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unsigned long *);
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int (*set_parent)(struct clk_hw *hw, u8 index);
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u8 (*get_parent)(struct clk_hw *hw);
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int (*set_rate)(struct clk_hw *hw, unsigned long);
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void (*init)(struct clk_hw *hw);
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};
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Part 3 - hardware clk implementations
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The strength of the common struct clk comes from its .ops and .hw pointers
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which abstract the details of struct clk from the hardware-specific bits, and
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vice versa. To illustrate consider the simple gateable clk implementation in
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drivers/clk/clk-gate.c:
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struct clk_gate {
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struct clk_hw hw;
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void __iomem *reg;
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u8 bit_idx;
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...
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};
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struct clk_gate contains struct clk_hw hw as well as hardware-specific
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knowledge about which register and bit controls this clk's gating.
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Nothing about clock topology or accounting, such as enable_count or
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notifier_count, is needed here. That is all handled by the common
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framework code and struct clk.
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Let's walk through enabling this clk from driver code:
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struct clk *clk;
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clk = clk_get(NULL, "my_gateable_clk");
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clk_prepare(clk);
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clk_enable(clk);
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The call graph for clk_enable is very simple:
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clk_enable(clk);
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clk->ops->enable(clk->hw);
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[resolves to...]
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clk_gate_enable(hw);
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[resolves struct clk gate with to_clk_gate(hw)]
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clk_gate_set_bit(gate);
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And the definition of clk_gate_set_bit:
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static void clk_gate_set_bit(struct clk_gate *gate)
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{
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u32 reg;
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reg = __raw_readl(gate->reg);
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reg |= BIT(gate->bit_idx);
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writel(reg, gate->reg);
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}
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Note that to_clk_gate is defined as:
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#define to_clk_gate(_hw) container_of(_hw, struct clk_gate, clk)
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This pattern of abstraction is used for every clock hardware
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representation.
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Part 4 - supporting your own clk hardware
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When implementing support for a new type of clock it only necessary to
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include the following header:
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#include <linux/clk-provider.h>
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include/linux/clk.h is included within that header and clk-private.h
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must never be included from the code which implements the operations for
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a clock. More on that below in Part 5.
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To construct a clk hardware structure for your platform you must define
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the following:
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struct clk_foo {
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struct clk_hw hw;
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... hardware specific data goes here ...
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};
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To take advantage of your data you'll need to support valid operations
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for your clk:
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struct clk_ops clk_foo_ops {
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.enable = &clk_foo_enable;
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.disable = &clk_foo_disable;
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};
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Implement the above functions using container_of:
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#define to_clk_foo(_hw) container_of(_hw, struct clk_foo, hw)
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int clk_foo_enable(struct clk_hw *hw)
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{
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struct clk_foo *foo;
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foo = to_clk_foo(hw);
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... perform magic on foo ...
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return 0;
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};
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Below is a matrix detailing which clk_ops are mandatory based upon the
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hardware capbilities of that clock. A cell marked as "y" means
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mandatory, a cell marked as "n" implies that either including that
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callback is invalid or otherwise uneccesary. Empty cells are either
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optional or must be evaluated on a case-by-case basis.
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clock hardware characteristics
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-----------------------------------------------------------
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| gate | change rate | single parent | multiplexer | root |
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|------|-------------|---------------|-------------|------|
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.prepare | | | | | |
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.unprepare | | | | | |
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.enable | y | | | | |
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.disable | y | | | | |
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.is_enabled | y | | | | |
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.recalc_rate | | y | | | |
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.round_rate | | y | | | |
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.set_rate | | y | | | |
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.set_parent | | | n | y | n |
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.get_parent | | | n | y | n |
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.init | | | | | |
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-----------------------------------------------------------
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Finally, register your clock at run-time with a hardware-specific
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registration function. This function simply populates struct clk_foo's
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data and then passes the common struct clk parameters to the framework
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with a call to:
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clk_register(...)
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See the basic clock types in drivers/clk/clk-*.c for examples.
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Part 5 - static initialization of clock data
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For platforms with many clocks (often numbering into the hundreds) it
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may be desirable to statically initialize some clock data. This
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presents a problem since the definition of struct clk should be hidden
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from everyone except for the clock core in drivers/clk/clk.c.
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To get around this problem struct clk's definition is exposed in
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include/linux/clk-private.h along with some macros for more easily
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initializing instances of the basic clock types. These clocks must
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still be initialized with the common clock framework via a call to
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__clk_init.
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clk-private.h must NEVER be included by code which implements struct
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clk_ops callbacks, nor must it be included by any logic which pokes
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around inside of struct clk at run-time. To do so is a layering
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violation.
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To better enforce this policy, always follow this simple rule: any
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statically initialized clock data MUST be defined in a separate file
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from the logic that implements its ops. Basically separate the logic
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from the data and all is well.
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