forked from OpenGamers/abaddon
remove disconnect emit when stopping client
This commit is contained in:
@@ -48,8 +48,6 @@ void DiscordClient::Stop() {
|
||||
m_guild_to_users.clear();
|
||||
|
||||
m_websocket.Stop();
|
||||
|
||||
m_signal_disconnected.emit(false, GatewayCloseCode::UserDisconnect);
|
||||
}
|
||||
|
||||
bool DiscordClient::IsStarted() const {
|
||||
|
||||
Reference in New Issue
Block a user