mirror of
https://github.com/iAmInActions/SpaceCadetPinballPPC.git
synced 2024-11-24 21:20:09 +00:00
70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
#pragma once
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#include "gdrv.h"
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#include "maths.h"
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#include "zdrv.h"
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enum class VisualTypes : char
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{
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None = 0,
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Sprite = 1,
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Ball = 2
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};
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struct render_sprite_type_struct
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{
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rectangle_type BmpRect;
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gdrv_bitmap8* Bmp;
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zmap_header_type* ZMap;
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char UnknownFlag;
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VisualTypes VisualType;
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int16_t Depth;
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rectangle_type DirtyRectPrev;
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int ZMapOffestY;
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int ZMapOffestX;
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rectangle_type DirtyRect;
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std::vector<render_sprite_type_struct*>* SpriteArray;
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rectangle_type BoundingRect;
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};
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class render
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{
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public:
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static gdrv_bitmap8 *vscreen, *background_bitmap;
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static SDL_Rect DestinationRect;
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static void init(gdrv_bitmap8* bmp, float zMin, float zScaler, int width, int height);
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static void uninit();
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static void recreate_screen_texture();
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static void update();
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static void sprite_modified(render_sprite_type_struct* sprite);
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static render_sprite_type_struct* create_sprite(VisualTypes visualType, gdrv_bitmap8* bmp,
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zmap_header_type* zMap,
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int xPosition, int yPosition, rectangle_type* rect);
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static void remove_sprite(render_sprite_type_struct* sprite, bool removeFromList);
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static void remove_ball(render_sprite_type_struct* ball, bool removeFromList);
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static void sprite_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, zmap_header_type* zMap, int xPos,
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int yPos);
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static void sprite_set_bitmap(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp);
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static void set_background_zmap(struct zmap_header_type* zMap, int offsetX, int offsetY);
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static void ball_set(render_sprite_type_struct* sprite, gdrv_bitmap8* bmp, float depth, int xPos, int yPos);
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static void shift(int offsetX, int offsetY);
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static void build_occlude_list();
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static void SpriteViewer(bool* show);
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static void PresentVScreen();
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private:
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static std::vector<render_sprite_type_struct*> dirty_list, sprite_list, ball_list;
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static zmap_header_type* background_zmap;
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static int zmap_offset, zmap_offsetY, offset_x, offset_y;
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static float zscaler, zmin, zmax;
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static rectangle_type vscreen_rect;
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static gdrv_bitmap8 *ball_bitmap[20];
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static zmap_header_type* zscreen;
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static SDL_Texture* vScreenTex;
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static void repaint(struct render_sprite_type_struct* sprite);
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static void paint_balls();
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static void unpaint_balls();
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static void BlitVScreen();
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};
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