mirror of
https://github.com/iAmInActions/SpaceCadetPinballPPC.git
synced 2024-11-22 03:55:21 +00:00
8ab50ea7b7
Fixed bad clamping in frame time tool.
293 lines
7.2 KiB
C++
293 lines
7.2 KiB
C++
#include "pch.h"
|
|
#include "gdrv.h"
|
|
|
|
#include "GroupData.h"
|
|
#include "partman.h"
|
|
#include "pb.h"
|
|
#include "score.h"
|
|
#include "winmain.h"
|
|
|
|
ColorRgba gdrv::current_palette[256]{};
|
|
|
|
gdrv_bitmap8::gdrv_bitmap8(int width, int height, bool indexed)
|
|
{
|
|
assertm(width >= 0 && height >= 0, "Negative bitmap8 dimensions");
|
|
|
|
Width = width;
|
|
Height = height;
|
|
Stride = width;
|
|
IndexedStride = width;
|
|
BitmapType = BitmapTypes::DibBitmap;
|
|
Texture = nullptr;
|
|
IndexedBmpPtr = nullptr;
|
|
XPosition = 0;
|
|
YPosition = 0;
|
|
Resolution = 0;
|
|
|
|
if (indexed)
|
|
IndexedBmpPtr = new char[Height * IndexedStride];
|
|
BmpBufPtr1 = new ColorRgba[Height * Stride];
|
|
}
|
|
|
|
gdrv_bitmap8::gdrv_bitmap8(const dat8BitBmpHeader& header)
|
|
{
|
|
assertm(header.Width >= 0 && header.Height >= 0, "Negative bitmap8 dimensions");
|
|
|
|
if (header.IsFlagSet(bmp8Flags::Spliced))
|
|
BitmapType = BitmapTypes::Spliced;
|
|
else if (header.IsFlagSet(bmp8Flags::DibBitmap))
|
|
BitmapType = BitmapTypes::DibBitmap;
|
|
else
|
|
BitmapType = BitmapTypes::RawBitmap;
|
|
|
|
Width = header.Width;
|
|
Stride = header.Width;
|
|
IndexedStride = header.Width;
|
|
Height = header.Height;
|
|
XPosition = header.XPosition;
|
|
YPosition = header.YPosition;
|
|
Resolution = header.Resolution;
|
|
Texture = nullptr;
|
|
|
|
int sizeInBytes;
|
|
if (BitmapType == BitmapTypes::Spliced)
|
|
{
|
|
sizeInBytes = header.Size;
|
|
}
|
|
else
|
|
{
|
|
if (BitmapType == BitmapTypes::RawBitmap)
|
|
assertm(Width % 4 == 0 || header.IsFlagSet(bmp8Flags::RawBmpUnaligned), "Wrong raw bitmap align flag");
|
|
if (Width % 4)
|
|
IndexedStride = Width - Width % 4 + 4;
|
|
sizeInBytes = Height * IndexedStride;
|
|
assertm(sizeInBytes == header.Size, "Wrong bitmap8 size");
|
|
}
|
|
|
|
IndexedBmpPtr = new char[sizeInBytes];
|
|
BmpBufPtr1 = new ColorRgba[Stride * Height];
|
|
}
|
|
|
|
gdrv_bitmap8::~gdrv_bitmap8()
|
|
{
|
|
if (BitmapType != BitmapTypes::None)
|
|
{
|
|
delete[] BmpBufPtr1;
|
|
delete[] IndexedBmpPtr;
|
|
if (Texture)
|
|
SDL_DestroyTexture(Texture);
|
|
}
|
|
}
|
|
|
|
void gdrv_bitmap8::ScaleIndexed(float scaleX, float scaleY)
|
|
{
|
|
if (!IndexedBmpPtr)
|
|
{
|
|
assertm(false, "Scaling non-indexed bitmap");
|
|
return;
|
|
}
|
|
|
|
int newWidht = static_cast<int>(Width * scaleX), newHeight = static_cast<int>(Height * scaleY);
|
|
if (Width == newWidht && Height == newHeight)
|
|
return;
|
|
|
|
auto newIndBuf = new char[newHeight * newWidht];
|
|
for (int dst = 0, y = 0; y < newHeight; y++)
|
|
{
|
|
for (int x = 0; x < newWidht; x++, dst++)
|
|
{
|
|
auto px = static_cast<int>(x / scaleX);
|
|
auto py = static_cast<int>(y / scaleY);
|
|
newIndBuf[dst] = IndexedBmpPtr[(py * IndexedStride) + px];
|
|
}
|
|
}
|
|
|
|
Stride = IndexedStride = Width = newWidht;
|
|
Height = newHeight;
|
|
|
|
delete IndexedBmpPtr;
|
|
IndexedBmpPtr = newIndBuf;
|
|
delete BmpBufPtr1;
|
|
BmpBufPtr1 = new ColorRgba[Stride * Height];
|
|
}
|
|
|
|
void gdrv_bitmap8::CreateTexture(const char* scaleHint, int access)
|
|
{
|
|
if (Texture != nullptr)
|
|
{
|
|
SDL_DestroyTexture(Texture);
|
|
}
|
|
|
|
UsingSdlHint hint{ SDL_HINT_RENDER_SCALE_QUALITY, scaleHint };
|
|
Texture = SDL_CreateTexture
|
|
(
|
|
winmain::Renderer,
|
|
SDL_PIXELFORMAT_BGRA32,
|
|
access,
|
|
Width, Height
|
|
);
|
|
SDL_SetTextureBlendMode(Texture, SDL_BLENDMODE_NONE);
|
|
}
|
|
|
|
void gdrv_bitmap8::BlitToTexture()
|
|
{
|
|
assertm(Texture, "Updating null texture");
|
|
int pitch = 0;
|
|
ColorRgba* lockedPixels;
|
|
auto result = SDL_LockTexture
|
|
(
|
|
Texture,
|
|
nullptr,
|
|
reinterpret_cast<void**>(&lockedPixels),
|
|
&pitch
|
|
);
|
|
assertm(result == 0, "Updating non-streaming texture");
|
|
assertm(static_cast<unsigned>(pitch) == Width * sizeof(ColorRgba), "Padding on vScreen texture");
|
|
|
|
std::memcpy(lockedPixels, BmpBufPtr1, Width * Height * sizeof(ColorRgba));
|
|
|
|
SDL_UnlockTexture(Texture);
|
|
}
|
|
|
|
int gdrv::display_palette(ColorRgba* plt)
|
|
{
|
|
// Colors from Windows system palette
|
|
const ColorRgba sysPaletteColors[10]
|
|
{
|
|
ColorRgba{0, 0, 0, 0}, // Color 0: transparent
|
|
ColorRgba{0x80, 0, 0, 0xff},
|
|
ColorRgba{0, 0x80, 0, 0xff},
|
|
ColorRgba{0x80, 0x80, 0, 0xff},
|
|
ColorRgba{0, 0, 0x80, 0xff},
|
|
ColorRgba{0x80, 0, 0x80, 0xff},
|
|
ColorRgba{0, 0x80, 0x80, 0xff},
|
|
ColorRgba{0xC0, 0xC0, 0xC0, 0xff},
|
|
ColorRgba{0xC0, 0xDC, 0xC0, 0xff},
|
|
ColorRgba{0xA6, 0xCA, 0xF0, 0xff},
|
|
};
|
|
|
|
std::memset(current_palette, 0, sizeof current_palette);
|
|
std::memcpy(current_palette, sysPaletteColors, sizeof sysPaletteColors);
|
|
|
|
for (int index = 10; plt && index < 246; index++)
|
|
{
|
|
auto srcClr = plt[index];
|
|
srcClr.SetAlpha(0xff);
|
|
current_palette[index] = ColorRgba{ srcClr };
|
|
current_palette[index].SetAlpha(2);
|
|
}
|
|
|
|
current_palette[255] = ColorRgba::White();
|
|
|
|
for (const auto group : pb::record_table->Groups)
|
|
{
|
|
for (int i = 0; i <= 2; i++)
|
|
{
|
|
auto bmp = group->GetBitmap(i);
|
|
if (bmp)
|
|
{
|
|
ApplyPalette(*bmp);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void gdrv::fill_bitmap(gdrv_bitmap8* bmp, int width, int height, int xOff, int yOff, uint8_t fillChar)
|
|
{
|
|
fill_bitmap(bmp, width, height, xOff, yOff, current_palette[fillChar]);
|
|
}
|
|
|
|
void gdrv::fill_bitmap(gdrv_bitmap8* bmp, int width, int height, int xOff, int yOff, ColorRgba fillColor)
|
|
{
|
|
auto bmpPtr = &bmp->BmpBufPtr1[bmp->Width * yOff + xOff];
|
|
for (; height > 0; --height)
|
|
{
|
|
for (int x = width; x > 0; --x)
|
|
*bmpPtr++ = fillColor;
|
|
bmpPtr += bmp->Stride - width;
|
|
}
|
|
}
|
|
|
|
void gdrv::copy_bitmap(gdrv_bitmap8* dstBmp, int width, int height, int xOff, int yOff, gdrv_bitmap8* srcBmp,
|
|
int srcXOff, int srcYOff)
|
|
{
|
|
auto srcPtr = &srcBmp->BmpBufPtr1[srcBmp->Stride * srcYOff + srcXOff];
|
|
auto dstPtr = &dstBmp->BmpBufPtr1[dstBmp->Stride * yOff + xOff];
|
|
|
|
for (int y = height; y > 0; --y)
|
|
{
|
|
std::memcpy(dstPtr, srcPtr, width * sizeof(ColorRgba));
|
|
srcPtr += srcBmp->Stride;
|
|
dstPtr += dstBmp->Stride;
|
|
}
|
|
}
|
|
|
|
void gdrv::copy_bitmap_w_transparency(gdrv_bitmap8* dstBmp, int width, int height, int xOff, int yOff,
|
|
gdrv_bitmap8* srcBmp, int srcXOff, int srcYOff)
|
|
{
|
|
auto srcPtr = &srcBmp->BmpBufPtr1[srcBmp->Stride * srcYOff + srcXOff];
|
|
auto dstPtr = &dstBmp->BmpBufPtr1[dstBmp->Stride * yOff + xOff];
|
|
|
|
for (int y = height; y > 0; --y)
|
|
{
|
|
for (int x = width; x > 0; --x)
|
|
{
|
|
if ((*srcPtr).Color)
|
|
*dstPtr = *srcPtr;
|
|
++srcPtr;
|
|
++dstPtr;
|
|
}
|
|
|
|
srcPtr += srcBmp->Stride - width;
|
|
dstPtr += dstBmp->Stride - width;
|
|
}
|
|
}
|
|
|
|
void gdrv::ScrollBitmapHorizontal(gdrv_bitmap8* bmp, int xStart)
|
|
{
|
|
auto srcPtr = bmp->BmpBufPtr1;
|
|
auto startOffset = xStart >= 0 ? 0 : -xStart;
|
|
auto endOffset = xStart >= 0 ? xStart : 0;
|
|
auto length = bmp->Width - std::abs(xStart);
|
|
for (int y = bmp->Height; y > 0; --y)
|
|
{
|
|
std::memmove(srcPtr + endOffset, srcPtr + startOffset, length * sizeof(ColorRgba));
|
|
srcPtr += bmp->Stride;
|
|
}
|
|
}
|
|
|
|
|
|
void gdrv::grtext_draw_ttext_in_box(LPCSTR text, int xOff, int yOff, int width, int height, int a6)
|
|
{
|
|
}
|
|
|
|
void gdrv::ApplyPalette(gdrv_bitmap8& bmp)
|
|
{
|
|
if (bmp.BitmapType == BitmapTypes::None)
|
|
return;
|
|
assertm(bmp.BitmapType != BitmapTypes::Spliced, "gdrv: wrong bitmap type");
|
|
assertm(bmp.IndexedBmpPtr != nullptr, "gdrv: non-indexed bitmap");
|
|
|
|
// Apply palette, flip horizontally
|
|
auto dst = bmp.BmpBufPtr1;
|
|
for (auto y = bmp.Height - 1; y >= 0; y--)
|
|
{
|
|
auto src = reinterpret_cast<uint8_t*>(bmp.IndexedBmpPtr) + bmp.IndexedStride * y;
|
|
for (auto x = 0; x < bmp.Width; x++)
|
|
{
|
|
*dst++ = current_palette[*src++];
|
|
}
|
|
}
|
|
}
|
|
|
|
void gdrv::CreatePreview(gdrv_bitmap8& bmp)
|
|
{
|
|
if (bmp.Texture)
|
|
return;
|
|
|
|
bmp.CreateTexture("nearest", SDL_TEXTUREACCESS_STATIC);
|
|
SDL_UpdateTexture(bmp.Texture, nullptr, bmp.BmpBufPtr1, bmp.Width * 4);
|
|
}
|