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https://github.com/ivoszbg/uniLoader.git
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commit
0147763114
@ -1,5 +1,4 @@
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menu "Device Support"
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config APPLE_N61AP
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bool "Support for Apple iPhone 6"
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default n
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@ -143,4 +142,10 @@ menu "Device Specific Addresses"
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default 3 if SAMSUNG_J5LTE
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default 4 if SAMSUNG_J4LTE
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config FRAMEBUFFER_BGRA
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bool "Framebuffer BGRA (for SimpleFB)"
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depends on SIMPLE_FB
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default y if SAMSUNG_J4LTE
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default n
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endmenu
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@ -9,10 +9,10 @@
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#define SIMPLEFB_H_
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typedef struct _color {
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unsigned char a;
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unsigned char r;
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unsigned char g;
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unsigned char b;
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unsigned char a;
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} color;
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typedef struct _font_params {
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@ -18,10 +18,14 @@ void clean_fb(volatile char *fb, int width, int height, int stride) {
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/* Unlike ARGB8888, we explicitly use 3 bytes to represent each pixel, making sure no extra padding byte is added. */
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void draw_pixel(volatile char *fb, int x, int y, int width, int stride, color c) {
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long int location = (x * stride) + (y * width * stride);
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#ifdef CONFIG_FRAMEBUFFER_BGRA
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*(fb + location) = c.b;
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*(fb + location + 2) = c.r;
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#else
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*(fb + location) = c.r;
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*(fb + location + 1) = c.g;
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*(fb + location + 2) = c.b;
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#endif
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*(fb + location + 1) = c.g;
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#if CONFIG_FRAMEBUFFER_STRIDE == 4
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*(fb + location + 3) = c.a;
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#endif
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