u-boot/common/menu.c
Leon Yu dfaad8208f menu: don't bother going interactive with just one menu item
If there is only one menu item available, prompting user to enter
choice makes little sense and just causes unnecessary boot delay. This
change makes menu_get_choice return the only one item when there is no
other choices.

Signed-off-by: Leon Yu <leoyu@nvidia.com>
Cc: Tom Warren <twarren@nvidia.com>
Cc: Stephen Warren <swarren@nvidia.com>
Cc: Thierry Reding <treding@nvidia.com>
2019-07-24 13:16:29 -04:00

418 lines
10 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/*
* Copyright 2010-2011 Calxeda, Inc.
* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
*/
#include <common.h>
#include <cli.h>
#include <malloc.h>
#include <errno.h>
#include <linux/list.h>
#include "menu.h"
/*
* Internally, each item in a menu is represented by a struct menu_item.
*
* These items will be alloc'd and initialized by menu_item_add and destroyed
* by menu_item_destroy, and the consumer of the interface never sees that
* this struct is used at all.
*/
struct menu_item {
char *key;
void *data;
struct list_head list;
};
/*
* The menu is composed of a list of items along with settings and callbacks
* provided by the user. An incomplete definition of this struct is available
* in menu.h, but the full definition is here to prevent consumers from
* relying on its contents.
*/
struct menu {
struct menu_item *default_item;
int timeout;
char *title;
int prompt;
void (*item_data_print)(void *);
char *(*item_choice)(void *);
void *item_choice_data;
struct list_head items;
int item_cnt;
};
/*
* An iterator function for menu items. callback will be called for each item
* in m, with m, a pointer to the item, and extra being passed to callback. If
* callback returns a value other than NULL, iteration stops and the value
* return by callback is returned from menu_items_iter. This allows it to be
* used for search type operations. It is also safe for callback to remove the
* item from the list of items.
*/
static inline void *menu_items_iter(struct menu *m,
void *(*callback)(struct menu *, struct menu_item *, void *),
void *extra)
{
struct list_head *pos, *n;
struct menu_item *item;
void *ret;
list_for_each_safe(pos, n, &m->items) {
item = list_entry(pos, struct menu_item, list);
ret = callback(m, item, extra);
if (ret)
return ret;
}
return NULL;
}
/*
* Print a menu_item. If the consumer provided an item_data_print function
* when creating the menu, call it with a pointer to the item's private data.
* Otherwise, print the key of the item.
*/
static inline void *menu_item_print(struct menu *m,
struct menu_item *item,
void *extra)
{
if (!m->item_data_print) {
puts(item->key);
putc('\n');
} else {
m->item_data_print(item->data);
}
return NULL;
}
/*
* Free the memory used by a menu item. This includes the memory used by its
* key.
*/
static inline void *menu_item_destroy(struct menu *m,
struct menu_item *item,
void *extra)
{
if (item->key)
free(item->key);
free(item);
return NULL;
}
__weak void menu_display_statusline(struct menu *m)
{
}
/*
* Display a menu so the user can make a choice of an item. First display its
* title, if any, and then each item in the menu.
*/
static inline void menu_display(struct menu *m)
{
if (m->title) {
puts(m->title);
putc('\n');
}
menu_display_statusline(m);
menu_items_iter(m, menu_item_print, NULL);
}
/*
* Check if an item's key matches a provided string, pointed to by extra. If
* extra is NULL, an item with a NULL key will match. Otherwise, the item's
* key has to match according to strcmp.
*
* This is called via menu_items_iter, so it returns a pointer to the item if
* the key matches, and returns NULL otherwise.
*/
static inline void *menu_item_key_match(struct menu *m,
struct menu_item *item, void *extra)
{
char *item_key = extra;
if (!item_key || !item->key) {
if (item_key == item->key)
return item;
return NULL;
}
if (strcmp(item->key, item_key) == 0)
return item;
return NULL;
}
/*
* Find the first item with a key matching item_key, if any exists.
*/
static inline struct menu_item *menu_item_by_key(struct menu *m,
char *item_key)
{
return menu_items_iter(m, menu_item_key_match, item_key);
}
/*
* Set *choice to point to the default item's data, if any default item was
* set, and returns 1. If no default item was set, returns -ENOENT.
*/
int menu_default_choice(struct menu *m, void **choice)
{
if (m->default_item) {
*choice = m->default_item->data;
return 1;
}
return -ENOENT;
}
/*
* Displays the menu and asks the user to choose an item. *choice will point
* to the private data of the item the user chooses. The user makes a choice
* by inputting a string matching the key of an item. Invalid choices will
* cause the user to be prompted again, repeatedly, until the user makes a
* valid choice. The user can exit the menu without making a choice via ^c.
*
* Returns 1 if the user made a choice, or -EINTR if they bail via ^c.
*/
static inline int menu_interactive_choice(struct menu *m, void **choice)
{
char cbuf[CONFIG_SYS_CBSIZE];
struct menu_item *choice_item = NULL;
int readret;
while (!choice_item) {
cbuf[0] = '\0';
menu_display(m);
if (!m->item_choice) {
readret = cli_readline_into_buffer("Enter choice: ",
cbuf, m->timeout);
if (readret >= 0) {
choice_item = menu_item_by_key(m, cbuf);
if (!choice_item)
printf("%s not found\n", cbuf);
} else if (readret == -1) {
printf("<INTERRUPT>\n");
return -EINTR;
} else {
return menu_default_choice(m, choice);
}
} else {
char *key = m->item_choice(m->item_choice_data);
if (key)
choice_item = menu_item_by_key(m, key);
}
if (!choice_item)
m->timeout = 0;
}
*choice = choice_item->data;
return 1;
}
/*
* menu_default_set() - Sets the default choice for the menu. This is safe to
* call more than once on a menu.
*
* m - Points to a menu created by menu_create().
*
* item_key - Points to a string that, when compared using strcmp, matches the
* key for an existing item in the menu.
*
* Returns 1 if successful, -EINVAL if m is NULL, or -ENOENT if no item with a
* key matching item_key is found.
*/
int menu_default_set(struct menu *m, char *item_key)
{
struct menu_item *item;
if (!m)
return -EINVAL;
item = menu_item_by_key(m, item_key);
if (!item)
return -ENOENT;
m->default_item = item;
return 1;
}
/*
* menu_get_choice() - Returns the user's selected menu entry, or the default
* if the menu is set to not prompt or the timeout expires. This is safe to
* call more than once.
*
* m - Points to a menu created by menu_create().
*
* choice - Points to a location that will store a pointer to the selected
* menu item. If no item is selected or there is an error, no value will be
* written at the location it points to.
*
* Returns 1 if successful, -EINVAL if m or choice is NULL, -ENOENT if no
* default has been set and the menu is set to not prompt or the timeout
* expires, or -EINTR if the user exits the menu via ^c.
*/
int menu_get_choice(struct menu *m, void **choice)
{
if (!m || !choice)
return -EINVAL;
if (!m->prompt || m->item_cnt == 1)
return menu_default_choice(m, choice);
return menu_interactive_choice(m, choice);
}
/*
* menu_item_add() - Adds or replaces a menu item. Note that this replaces the
* data of an item if it already exists, but doesn't change the order of the
* item.
*
* m - Points to a menu created by menu_create().
*
* item_key - Points to a string that will uniquely identify the item. The
* string will be copied to internal storage, and is safe to discard after
* passing to menu_item_add.
*
* item_data - An opaque pointer associated with an item. It is never
* dereferenced internally, but will be passed to the item_data_print, and
* will be returned from menu_get_choice if the menu item is selected.
*
* Returns 1 if successful, -EINVAL if m is NULL, or -ENOMEM if there is
* insufficient memory to add the menu item.
*/
int menu_item_add(struct menu *m, char *item_key, void *item_data)
{
struct menu_item *item;
if (!m)
return -EINVAL;
item = menu_item_by_key(m, item_key);
if (item) {
item->data = item_data;
return 1;
}
item = malloc(sizeof *item);
if (!item)
return -ENOMEM;
item->key = strdup(item_key);
if (!item->key) {
free(item);
return -ENOMEM;
}
item->data = item_data;
list_add_tail(&item->list, &m->items);
m->item_cnt++;
return 1;
}
/*
* menu_create() - Creates a menu handle with default settings
*
* title - If not NULL, points to a string that will be displayed before the
* list of menu items. It will be copied to internal storage, and is safe to
* discard after passing to menu_create().
*
* timeout - A delay in seconds to wait for user input. If 0, timeout is
* disabled, and the default choice will be returned unless prompt is 1.
*
* prompt - If 0, don't ask for user input unless there is an interrupted
* timeout. If 1, the user will be prompted for input regardless of the value
* of timeout.
*
* item_data_print - If not NULL, will be called for each item when the menu
* is displayed, with the pointer to the item's data passed as the argument.
* If NULL, each item's key will be printed instead. Since an item's key is
* what must be entered to select an item, the item_data_print function should
* make it obvious what the key for each entry is.
*
* item_choice - If not NULL, will be called when asking the user to choose an
* item. Returns a key string corresponding to the chosen item or NULL if
* no item has been selected.
*
* item_choice_data - Will be passed as the argument to the item_choice function
*
* Returns a pointer to the menu if successful, or NULL if there is
* insufficient memory available to create the menu.
*/
struct menu *menu_create(char *title, int timeout, int prompt,
void (*item_data_print)(void *),
char *(*item_choice)(void *),
void *item_choice_data)
{
struct menu *m;
m = malloc(sizeof *m);
if (!m)
return NULL;
m->default_item = NULL;
m->prompt = prompt;
m->timeout = timeout;
m->item_data_print = item_data_print;
m->item_choice = item_choice;
m->item_choice_data = item_choice_data;
m->item_cnt = 0;
if (title) {
m->title = strdup(title);
if (!m->title) {
free(m);
return NULL;
}
} else
m->title = NULL;
INIT_LIST_HEAD(&m->items);
return m;
}
/*
* menu_destroy() - frees the memory used by a menu and its items.
*
* m - Points to a menu created by menu_create().
*
* Returns 1 if successful, or -EINVAL if m is NULL.
*/
int menu_destroy(struct menu *m)
{
if (!m)
return -EINVAL;
menu_items_iter(m, menu_item_destroy, NULL);
if (m->title)
free(m->title);
free(m);
return 1;
}