d30ba2315a
When called with ENVOP_SAVE, env_get_location() only returns the gd->env_load_location variable without actually checking for the environment location and priority. This behaviour causes env_save() to fall into an infinite loop when the low-level drv->save() call fails. The env_save() function should not loop through the environment location list but it should save the environment into the location stored in gd->env_load_location by the last env_load() call. Signed-off-by: Nicholas Faustini <nicholas.faustini@azcomtech.com> Reviewed-by: Simon Goldschmidt <sgoldschmidt@de.pepperl-fuchs.com>
263 lines
5.5 KiB
C
263 lines
5.5 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Copyright (C) 2017 Google, Inc
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* Written by Simon Glass <sjg@chromium.org>
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*/
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#include <common.h>
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#include <environment.h>
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DECLARE_GLOBAL_DATA_PTR;
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#if defined(CONFIG_NEEDS_MANUAL_RELOC)
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void env_fix_drivers(void)
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{
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struct env_driver *drv;
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const int n_ents = ll_entry_count(struct env_driver, env_driver);
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struct env_driver *entry;
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drv = ll_entry_start(struct env_driver, env_driver);
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for (entry = drv; entry != drv + n_ents; entry++) {
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if (entry->name)
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entry->name += gd->reloc_off;
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if (entry->load)
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entry->load += gd->reloc_off;
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if (entry->save)
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entry->save += gd->reloc_off;
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if (entry->init)
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entry->init += gd->reloc_off;
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}
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}
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#endif
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static struct env_driver *_env_driver_lookup(enum env_location loc)
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{
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struct env_driver *drv;
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const int n_ents = ll_entry_count(struct env_driver, env_driver);
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struct env_driver *entry;
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drv = ll_entry_start(struct env_driver, env_driver);
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for (entry = drv; entry != drv + n_ents; entry++) {
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if (loc == entry->location)
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return entry;
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}
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/* Not found */
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return NULL;
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}
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static enum env_location env_locations[] = {
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#ifdef CONFIG_ENV_IS_IN_EEPROM
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ENVL_EEPROM,
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#endif
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#ifdef CONFIG_ENV_IS_IN_EXT4
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ENVL_EXT4,
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#endif
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#ifdef CONFIG_ENV_IS_IN_FAT
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ENVL_FAT,
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#endif
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#ifdef CONFIG_ENV_IS_IN_FLASH
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ENVL_FLASH,
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#endif
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#ifdef CONFIG_ENV_IS_IN_MMC
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ENVL_MMC,
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#endif
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#ifdef CONFIG_ENV_IS_IN_NAND
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ENVL_NAND,
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#endif
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#ifdef CONFIG_ENV_IS_IN_NVRAM
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ENVL_NVRAM,
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#endif
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#ifdef CONFIG_ENV_IS_IN_REMOTE
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ENVL_REMOTE,
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#endif
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#ifdef CONFIG_ENV_IS_IN_SPI_FLASH
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ENVL_SPI_FLASH,
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#endif
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#ifdef CONFIG_ENV_IS_IN_UBI
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ENVL_UBI,
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#endif
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#ifdef CONFIG_ENV_IS_NOWHERE
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ENVL_NOWHERE,
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#endif
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};
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static bool env_has_inited(enum env_location location)
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{
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return gd->env_has_init & BIT(location);
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}
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static void env_set_inited(enum env_location location)
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{
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/*
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* We're using a 32-bits bitmask stored in gd (env_has_init)
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* using the above enum value as the bit index. We need to
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* make sure that we're not overflowing it.
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*/
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BUILD_BUG_ON(ARRAY_SIZE(env_locations) > BITS_PER_LONG);
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gd->env_has_init |= BIT(location);
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}
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/**
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* env_get_location() - Returns the best env location for a board
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* @op: operations performed on the environment
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* @prio: priority between the multiple environments, 0 being the
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* highest priority
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*
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* This will return the preferred environment for the given priority.
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* This is overridable by boards if they need to.
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*
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* All implementations are free to use the operation, the priority and
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* any other data relevant to their choice, but must take into account
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* the fact that the lowest prority (0) is the most important location
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* in the system. The following locations should be returned by order
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* of descending priorities, from the highest to the lowest priority.
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*
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* Returns:
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* an enum env_location value on success, a negative error code otherwise
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*/
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__weak enum env_location env_get_location(enum env_operation op, int prio)
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{
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if (prio >= ARRAY_SIZE(env_locations))
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return ENVL_UNKNOWN;
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gd->env_load_prio = prio;
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return env_locations[prio];
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}
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/**
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* env_driver_lookup() - Finds the most suited environment location
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* @op: operations performed on the environment
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* @prio: priority between the multiple environments, 0 being the
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* highest priority
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*
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* This will try to find the available environment with the highest
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* priority in the system.
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*
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* Returns:
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* NULL on error, a pointer to a struct env_driver otherwise
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*/
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static struct env_driver *env_driver_lookup(enum env_operation op, int prio)
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{
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enum env_location loc = env_get_location(op, prio);
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struct env_driver *drv;
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if (loc == ENVL_UNKNOWN)
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return NULL;
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drv = _env_driver_lookup(loc);
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if (!drv) {
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debug("%s: No environment driver for location %d\n", __func__,
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loc);
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return NULL;
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}
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return drv;
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}
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__weak int env_get_char_spec(int index)
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{
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return *(uchar *)(gd->env_addr + index);
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}
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int env_get_char(int index)
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{
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if (gd->env_valid == ENV_INVALID)
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return default_environment[index];
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else
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return env_get_char_spec(index);
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}
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int env_load(void)
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{
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struct env_driver *drv;
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int prio;
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for (prio = 0; (drv = env_driver_lookup(ENVOP_LOAD, prio)); prio++) {
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int ret;
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if (!drv->load)
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continue;
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if (!env_has_inited(drv->location))
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continue;
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printf("Loading Environment from %s... ", drv->name);
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ret = drv->load();
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if (ret)
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printf("Failed (%d)\n", ret);
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else
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printf("OK\n");
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if (!ret)
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return 0;
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}
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/*
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* In case of invalid environment, we set the 'default' env location
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* to the highest priority. In this way, next calls to env_save()
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* will restore the environment at the right place.
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*/
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env_get_location(ENVOP_LOAD, 0);
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return -ENODEV;
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}
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int env_save(void)
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{
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struct env_driver *drv;
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drv = env_driver_lookup(ENVOP_SAVE, gd->env_load_prio);
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if (drv) {
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int ret;
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if (!drv->save)
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return -ENODEV;
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if (!env_has_inited(drv->location))
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return -ENODEV;
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printf("Saving Environment to %s... ", drv->name);
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ret = drv->save();
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if (ret)
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printf("Failed (%d)\n", ret);
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else
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printf("OK\n");
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if (!ret)
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return 0;
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}
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return -ENODEV;
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}
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int env_init(void)
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{
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struct env_driver *drv;
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int ret = -ENOENT;
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int prio;
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for (prio = 0; (drv = env_driver_lookup(ENVOP_INIT, prio)); prio++) {
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if (!drv->init || !(ret = drv->init()))
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env_set_inited(drv->location);
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debug("%s: Environment %s init done (ret=%d)\n", __func__,
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drv->name, ret);
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}
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if (!prio)
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return -ENODEV;
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if (ret == -ENOENT) {
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gd->env_addr = (ulong)&default_environment[0];
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gd->env_valid = ENV_VALID;
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return 0;
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}
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return ret;
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}
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