u-boot/include/sound.h
Simon Glass 2850266965 sound: Add uclass operations for beeping
Some audio codecs such as Intel HDA do not need to use digital data to
play sounds, but instead have a way to emit beeps. Add this interface as
an option. If the beep interface is not supported, then the sound uclass
falls back to the I2S interface.

Signed-off-by: Simon Glass <sjg@chromium.org>
Reviewed-by: Bin Meng <bmeng.cn@gmail.com>
2019-02-20 15:27:08 +08:00

142 lines
3.3 KiB
C

/* SPDX-License-Identifier: GPL-2.0+ */
/*
* Copyright (C) 2012 Samsung Electronics
* R. Chandrasekar < rcsekar@samsung.com>
*/
#ifndef __SOUND_H__
#define __SOUND_H__
/* sound codec enum */
enum sound_compat {
AUDIO_COMPAT_SPI,
AUDIO_COMPAT_I2C,
};
/* Codec information structure to store the info from device tree */
struct sound_codec_info {
int i2c_bus;
int i2c_dev_addr;
};
/**
* struct sound_uc_priv - private uclass information about each sound device
*
* This is used to line the codec and i2s together
*
* @codec: Codec that is used for this sound device
* @i2s: I2S bus that is used for this sound device
* @setup_done: true if setup() has been called
*/
struct sound_uc_priv {
struct udevice *codec;
struct udevice *i2s;
int setup_done;
};
/**
* Generates square wave sound data for 1 second
*
* @sample_rate: Sample rate in Hz
* @data: data buffer pointer
* @size: size of the buffer in bytes
* @freq: frequency of the wave
* @channels: Number of channels to use
*/
void sound_create_square_wave(uint sample_rate, unsigned short *data, int size,
uint freq, uint channels);
/*
* The sound uclass brings together a data transport (currently only I2C) and a
* codec (currently connected over I2C).
*/
/* Operations for sound */
struct sound_ops {
/**
* setup() - Set up to play a sound (optional)
*/
int (*setup)(struct udevice *dev);
/**
* play() - Play a beep
*
* @dev: Sound device
* @data: Data buffer to play
* @data_size: Size of data buffer in bytes
* @return 0 if OK, -ve on error
*/
int (*play)(struct udevice *dev, void *data, uint data_size);
/**
* start_beep() - Start beeping (optional)
*
* This tells the sound hardware to start a beep. It will continue until
* stopped by sound_stop_beep().
*
* @dev: Sound device
* @frequency_hz: Beep frequency in hertz
* @return if OK, -ENOSYS if not supported, -ve on error
*/
int (*start_beep)(struct udevice *dev, int frequency_hz);
/**
* stop_beep() - Stop beeping (optional)
*
* This tells the sound hardware to stop a previously started beep.
*
* @dev: Sound device
* @return if OK, -ve on error
*/
int (*stop_beep)(struct udevice *dev);
};
#define sound_get_ops(dev) ((struct sound_ops *)(dev)->driver->ops)
/**
* setup() - Set up to play a sound
*/
int sound_setup(struct udevice *dev);
/**
* play() - Play a beep
*
* @dev: Sound device
* @msecs: Duration of beep in milliseconds
* @frequency_hz: Frequency of the beep in Hertz
* @return 0 if OK, -ve on error
*/
int sound_beep(struct udevice *dev, int msecs, int frequency_hz);
/**
* sound_start_beep() - Start beeping
*
* This tells the sound hardware to start a beep. It will continue until stopped
* by sound_stop_beep().
*
* @dev: Sound device
* @frequency_hz: Beep frequency in hertz
* @return if OK, -ve on error
*/
int sound_start_beep(struct udevice *dev, int frequency_hz);
/**
* sound_stop_beep() - Stop beeping
*
* This tells the sound hardware to stop a previously started beep.
*
* @dev: Sound device
* @return if OK, -ve on error
*/
int sound_stop_beep(struct udevice *dev);
/**
* sound_find_codec_i2s() - Called by sound drivers to locate codec and i2s
*
* This finds the audio codec and i2s devices and puts them in the uclass's
* private data for this device.
*/
int sound_find_codec_i2s(struct udevice *dev);
#endif /* __SOUND__H__ */