dfaad8208f
If there is only one menu item available, prompting user to enter choice makes little sense and just causes unnecessary boot delay. This change makes menu_get_choice return the only one item when there is no other choices. Signed-off-by: Leon Yu <leoyu@nvidia.com> Cc: Tom Warren <twarren@nvidia.com> Cc: Stephen Warren <swarren@nvidia.com> Cc: Thierry Reding <treding@nvidia.com>
418 lines
10 KiB
C
418 lines
10 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/*
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* Copyright 2010-2011 Calxeda, Inc.
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* Copyright (c) 2019, NVIDIA CORPORATION. All rights reserved.
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*/
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#include <common.h>
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#include <cli.h>
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#include <malloc.h>
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#include <errno.h>
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#include <linux/list.h>
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#include "menu.h"
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/*
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* Internally, each item in a menu is represented by a struct menu_item.
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*
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* These items will be alloc'd and initialized by menu_item_add and destroyed
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* by menu_item_destroy, and the consumer of the interface never sees that
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* this struct is used at all.
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*/
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struct menu_item {
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char *key;
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void *data;
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struct list_head list;
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};
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/*
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* The menu is composed of a list of items along with settings and callbacks
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* provided by the user. An incomplete definition of this struct is available
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* in menu.h, but the full definition is here to prevent consumers from
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* relying on its contents.
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*/
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struct menu {
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struct menu_item *default_item;
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int timeout;
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char *title;
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int prompt;
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void (*item_data_print)(void *);
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char *(*item_choice)(void *);
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void *item_choice_data;
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struct list_head items;
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int item_cnt;
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};
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/*
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* An iterator function for menu items. callback will be called for each item
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* in m, with m, a pointer to the item, and extra being passed to callback. If
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* callback returns a value other than NULL, iteration stops and the value
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* return by callback is returned from menu_items_iter. This allows it to be
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* used for search type operations. It is also safe for callback to remove the
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* item from the list of items.
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*/
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static inline void *menu_items_iter(struct menu *m,
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void *(*callback)(struct menu *, struct menu_item *, void *),
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void *extra)
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{
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struct list_head *pos, *n;
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struct menu_item *item;
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void *ret;
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list_for_each_safe(pos, n, &m->items) {
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item = list_entry(pos, struct menu_item, list);
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ret = callback(m, item, extra);
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if (ret)
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return ret;
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}
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return NULL;
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}
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/*
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* Print a menu_item. If the consumer provided an item_data_print function
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* when creating the menu, call it with a pointer to the item's private data.
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* Otherwise, print the key of the item.
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*/
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static inline void *menu_item_print(struct menu *m,
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struct menu_item *item,
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void *extra)
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{
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if (!m->item_data_print) {
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puts(item->key);
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putc('\n');
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} else {
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m->item_data_print(item->data);
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}
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return NULL;
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}
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/*
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* Free the memory used by a menu item. This includes the memory used by its
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* key.
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*/
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static inline void *menu_item_destroy(struct menu *m,
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struct menu_item *item,
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void *extra)
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{
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if (item->key)
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free(item->key);
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free(item);
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return NULL;
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}
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__weak void menu_display_statusline(struct menu *m)
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{
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}
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/*
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* Display a menu so the user can make a choice of an item. First display its
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* title, if any, and then each item in the menu.
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*/
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static inline void menu_display(struct menu *m)
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{
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if (m->title) {
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puts(m->title);
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putc('\n');
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}
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menu_display_statusline(m);
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menu_items_iter(m, menu_item_print, NULL);
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}
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/*
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* Check if an item's key matches a provided string, pointed to by extra. If
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* extra is NULL, an item with a NULL key will match. Otherwise, the item's
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* key has to match according to strcmp.
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*
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* This is called via menu_items_iter, so it returns a pointer to the item if
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* the key matches, and returns NULL otherwise.
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*/
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static inline void *menu_item_key_match(struct menu *m,
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struct menu_item *item, void *extra)
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{
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char *item_key = extra;
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if (!item_key || !item->key) {
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if (item_key == item->key)
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return item;
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return NULL;
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}
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if (strcmp(item->key, item_key) == 0)
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return item;
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return NULL;
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}
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/*
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* Find the first item with a key matching item_key, if any exists.
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*/
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static inline struct menu_item *menu_item_by_key(struct menu *m,
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char *item_key)
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{
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return menu_items_iter(m, menu_item_key_match, item_key);
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}
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/*
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* Set *choice to point to the default item's data, if any default item was
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* set, and returns 1. If no default item was set, returns -ENOENT.
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*/
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int menu_default_choice(struct menu *m, void **choice)
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{
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if (m->default_item) {
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*choice = m->default_item->data;
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return 1;
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}
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return -ENOENT;
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}
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/*
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* Displays the menu and asks the user to choose an item. *choice will point
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* to the private data of the item the user chooses. The user makes a choice
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* by inputting a string matching the key of an item. Invalid choices will
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* cause the user to be prompted again, repeatedly, until the user makes a
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* valid choice. The user can exit the menu without making a choice via ^c.
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*
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* Returns 1 if the user made a choice, or -EINTR if they bail via ^c.
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*/
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static inline int menu_interactive_choice(struct menu *m, void **choice)
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{
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char cbuf[CONFIG_SYS_CBSIZE];
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struct menu_item *choice_item = NULL;
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int readret;
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while (!choice_item) {
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cbuf[0] = '\0';
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menu_display(m);
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if (!m->item_choice) {
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readret = cli_readline_into_buffer("Enter choice: ",
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cbuf, m->timeout);
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if (readret >= 0) {
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choice_item = menu_item_by_key(m, cbuf);
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if (!choice_item)
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printf("%s not found\n", cbuf);
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} else if (readret == -1) {
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printf("<INTERRUPT>\n");
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return -EINTR;
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} else {
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return menu_default_choice(m, choice);
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}
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} else {
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char *key = m->item_choice(m->item_choice_data);
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if (key)
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choice_item = menu_item_by_key(m, key);
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}
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if (!choice_item)
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m->timeout = 0;
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}
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*choice = choice_item->data;
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return 1;
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}
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/*
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* menu_default_set() - Sets the default choice for the menu. This is safe to
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* call more than once on a menu.
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*
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* m - Points to a menu created by menu_create().
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*
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* item_key - Points to a string that, when compared using strcmp, matches the
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* key for an existing item in the menu.
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*
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* Returns 1 if successful, -EINVAL if m is NULL, or -ENOENT if no item with a
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* key matching item_key is found.
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*/
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int menu_default_set(struct menu *m, char *item_key)
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{
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struct menu_item *item;
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if (!m)
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return -EINVAL;
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item = menu_item_by_key(m, item_key);
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if (!item)
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return -ENOENT;
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m->default_item = item;
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return 1;
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}
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/*
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* menu_get_choice() - Returns the user's selected menu entry, or the default
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* if the menu is set to not prompt or the timeout expires. This is safe to
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* call more than once.
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*
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* m - Points to a menu created by menu_create().
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*
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* choice - Points to a location that will store a pointer to the selected
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* menu item. If no item is selected or there is an error, no value will be
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* written at the location it points to.
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*
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* Returns 1 if successful, -EINVAL if m or choice is NULL, -ENOENT if no
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* default has been set and the menu is set to not prompt or the timeout
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* expires, or -EINTR if the user exits the menu via ^c.
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*/
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int menu_get_choice(struct menu *m, void **choice)
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{
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if (!m || !choice)
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return -EINVAL;
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if (!m->prompt || m->item_cnt == 1)
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return menu_default_choice(m, choice);
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return menu_interactive_choice(m, choice);
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}
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/*
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* menu_item_add() - Adds or replaces a menu item. Note that this replaces the
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* data of an item if it already exists, but doesn't change the order of the
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* item.
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*
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* m - Points to a menu created by menu_create().
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*
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* item_key - Points to a string that will uniquely identify the item. The
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* string will be copied to internal storage, and is safe to discard after
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* passing to menu_item_add.
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*
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* item_data - An opaque pointer associated with an item. It is never
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* dereferenced internally, but will be passed to the item_data_print, and
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* will be returned from menu_get_choice if the menu item is selected.
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*
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* Returns 1 if successful, -EINVAL if m is NULL, or -ENOMEM if there is
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* insufficient memory to add the menu item.
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*/
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int menu_item_add(struct menu *m, char *item_key, void *item_data)
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{
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struct menu_item *item;
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if (!m)
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return -EINVAL;
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item = menu_item_by_key(m, item_key);
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if (item) {
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item->data = item_data;
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return 1;
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}
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item = malloc(sizeof *item);
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if (!item)
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return -ENOMEM;
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item->key = strdup(item_key);
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if (!item->key) {
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free(item);
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return -ENOMEM;
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}
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item->data = item_data;
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list_add_tail(&item->list, &m->items);
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m->item_cnt++;
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return 1;
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}
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/*
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* menu_create() - Creates a menu handle with default settings
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*
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* title - If not NULL, points to a string that will be displayed before the
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* list of menu items. It will be copied to internal storage, and is safe to
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* discard after passing to menu_create().
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*
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* timeout - A delay in seconds to wait for user input. If 0, timeout is
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* disabled, and the default choice will be returned unless prompt is 1.
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*
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* prompt - If 0, don't ask for user input unless there is an interrupted
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* timeout. If 1, the user will be prompted for input regardless of the value
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* of timeout.
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*
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* item_data_print - If not NULL, will be called for each item when the menu
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* is displayed, with the pointer to the item's data passed as the argument.
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* If NULL, each item's key will be printed instead. Since an item's key is
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* what must be entered to select an item, the item_data_print function should
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* make it obvious what the key for each entry is.
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*
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* item_choice - If not NULL, will be called when asking the user to choose an
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* item. Returns a key string corresponding to the chosen item or NULL if
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* no item has been selected.
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*
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* item_choice_data - Will be passed as the argument to the item_choice function
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*
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* Returns a pointer to the menu if successful, or NULL if there is
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* insufficient memory available to create the menu.
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*/
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struct menu *menu_create(char *title, int timeout, int prompt,
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void (*item_data_print)(void *),
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char *(*item_choice)(void *),
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void *item_choice_data)
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{
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struct menu *m;
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m = malloc(sizeof *m);
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if (!m)
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return NULL;
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m->default_item = NULL;
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m->prompt = prompt;
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m->timeout = timeout;
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m->item_data_print = item_data_print;
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m->item_choice = item_choice;
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m->item_choice_data = item_choice_data;
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m->item_cnt = 0;
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if (title) {
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m->title = strdup(title);
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if (!m->title) {
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free(m);
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return NULL;
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}
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} else
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m->title = NULL;
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INIT_LIST_HEAD(&m->items);
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return m;
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}
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/*
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* menu_destroy() - frees the memory used by a menu and its items.
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*
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* m - Points to a menu created by menu_create().
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*
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* Returns 1 if successful, or -EINVAL if m is NULL.
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*/
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int menu_destroy(struct menu *m)
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{
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if (!m)
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return -EINVAL;
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menu_items_iter(m, menu_item_destroy, NULL);
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if (m->title)
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free(m->title);
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free(m);
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return 1;
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}
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