dm: sound: Use the correct number of channels for sound
At present the 'beep' sound generates a waveform for only one channel even
if two are being used. This means that the beep is twice the frequency it
should be. Correct this by making it a parameter.
The fix in a previous commit was correct for sandbox but not for other
boards.
Fixes: 03f11e87a8
("sound: Correct data output in sound_create_square_wave()")
Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
parent
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@ -53,7 +53,7 @@ int sound_beep(struct udevice *dev, int msecs, int frequency_hz)
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}
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sound_create_square_wave(i2s_uc_priv->samplingrate, data, data_size,
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frequency_hz);
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frequency_hz, i2s_uc_priv->channels);
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while (msecs >= 1000) {
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ret = sound_play(dev, data, data_size);
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@ -8,7 +8,7 @@
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#include <sound.h>
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void sound_create_square_wave(uint sample_rate, unsigned short *data, int size,
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uint freq)
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uint freq, uint channels)
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{
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const unsigned short amplitude = 16000; /* between 1 and 32767 */
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const int period = freq ? sample_rate / freq : 0;
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@ -21,14 +21,17 @@ void sound_create_square_wave(uint sample_rate, unsigned short *data, int size,
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size--;
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while (size) {
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int i;
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int i, j;
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for (i = 0; size && i < half; i++) {
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size -= 2;
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*data++ = amplitude;
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for (j = 0; j < channels; j++)
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*data++ = amplitude;
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}
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for (i = 0; size && i < period - half; i++) {
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size -= 2;
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*data++ = -amplitude;
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for (j = 0; j < channels; j++)
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*data++ = -amplitude;
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}
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}
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}
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@ -37,13 +37,14 @@ struct sound_uc_priv {
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/**
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* Generates square wave sound data for 1 second
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*
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* @param sample_rate Sample rate in Hz
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* @param data data buffer pointer
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* @param size size of the buffer in bytes
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* @param freq frequency of the wave
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* @sample_rate: Sample rate in Hz
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* @data: data buffer pointer
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* @size: size of the buffer in bytes
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* @freq: frequency of the wave
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* @channels: Number of channels to use
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*/
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void sound_create_square_wave(uint sample_rate, unsigned short *data, int size,
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uint freq);
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uint freq, uint channels);
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/*
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* The sound uclass brings together a data transport (currently only I2C) and a
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