fsl_diu: fix alignment error that caused malloc corruption
When aligning malloc()ed screen_base, invalid offset was added. This not only caused misaligned result (which did not cause hardware misbehaviour), but - worse - caused screen_base + smem_len to be out of malloc()ed space, which in turn caused breakage of futher malloc()/free() operation. This patch fixes screen_base alignment. Also this patch makes memset() that cleans framebuffer to be executed on first initialization of diu, not only on re-initialization. It looks correct to clean the framebuffer instead of displaying random garbage; I believe that was disabled only because that memset caused breakage of malloc/free described above - which no longer happens with the fix described above. Signed-off-by: Nikita V. Youshchenko <yoush@debian.org>
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@ -242,10 +242,10 @@ int fsl_diu_init(int xres,
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printf("Unable to allocate fb memory 1\n");
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return -1;
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}
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} else {
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memset(info->screen_base, 0, info->smem_len);
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}
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memset(info->screen_base, 0, info->smem_len);
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dr.diu_reg->desc[0] = (unsigned int) &dummy_ad;
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dr.diu_reg->desc[1] = (unsigned int) &dummy_ad;
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dr.diu_reg->desc[2] = (unsigned int) &dummy_ad;
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@ -403,7 +403,7 @@ static int map_video_memory(struct fb_info *info, unsigned long bytes_align)
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mask = bytes_align - 1;
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offset = (unsigned long)info->screen_base & mask;
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if (offset) {
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info->screen_base += offset;
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info->screen_base += (bytes_align - offset);
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info->smem_len = info->smem_len - (bytes_align - offset);
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} else
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info->smem_len = info->smem_len - bytes_align;
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