sound: avoid endless loop
'sound play 1 100000' results in an endless loop on the sandbox.
If the frequency exceeds half the sampling rate, zero out the output
buffer.
Fixes: 511ed5fdd3
("SOUND: SAMSUNG: Add I2S driver")
Signed-off-by: Heinrich Schuchardt <heinrich.schuchardt@canonical.com>
Reviewed-by: Simon Glass <sjg@chromium.org>
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@ -15,7 +15,10 @@ void sound_create_square_wave(uint sample_rate, unsigned short *data, int size,
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const int period = freq ? sample_rate / freq : 0;
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const int half = period / 2;
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assert(freq);
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if (!half) {
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memset(data, 0, size);
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return;
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}
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/* Make sure we don't overflow our buffer */
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if (size % 2)
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