video: Split SPLASH_SCREEN_ALIGN from bmp command

The bmp command already has a way to centre the image. Using this CONFIG
option to also centre it makes it impossible to control where images are
placed on the screen. Drop the extra check.

Simplify the Kconfig file we are here.

Signed-off-by: Simon Glass <sjg@chromium.org>
This commit is contained in:
Simon Glass 2022-10-18 06:24:16 -06:00 committed by Anatolij Gustschin
parent 7fcb30c0e0
commit 988d19dd5b
2 changed files with 5 additions and 6 deletions

View File

@ -259,9 +259,7 @@ int bmp_display(ulong addr, int x, int y)
if (!ret) {
bool align = false;
if (CONFIG_IS_ENABLED(SPLASH_SCREEN_ALIGN) ||
x == BMP_ALIGN_CENTER ||
y == BMP_ALIGN_CENTER)
if (x == BMP_ALIGN_CENTER || y == BMP_ALIGN_CENTER)
align = true;
ret = video_bmp_display(dev, addr, x, y, align);

View File

@ -838,9 +838,10 @@ config SPLASH_SCREEN
image data before it is processed and sent to the frame buffer by
U-Boot. Define your own version to use this feature.
if SPLASH_SCREEN
config SPLASHIMAGE_GUARD
bool "Support unaligned BMP images"
depends on SPLASH_SCREEN
help
If this option is set, then U-Boot will prevent the environment
variable "splashimage" from being set to a problematic address
@ -854,7 +855,6 @@ config SPLASHIMAGE_GUARD
config SPLASH_SCREEN_ALIGN
bool "Allow positioning the splash image anywhere on the display"
depends on SPLASH_SCREEN || CMD_BMP
help
If this option is set the splash image can be freely positioned
on the screen. Environment variable "splashpos" specifies the
@ -876,7 +876,6 @@ config SPLASH_SCREEN_ALIGN
config SPLASH_SOURCE
bool "Control the source of the splash image"
depends on SPLASH_SCREEN
help
Use the splash_source.c library. This library provides facilities to
declare board specific splash image locations, routines for loading
@ -907,6 +906,8 @@ config SPLASH_SOURCE
In case the environment variable "splashfile" is not defined the
default name 'splash.bmp' will be used.
endif # SPLASH_SCREEN
config VIDEO_BMP_GZIP
bool "Gzip compressed BMP image support"
depends on CMD_BMP || SPLASH_SCREEN