splash_source: add support for filesystem formatted mmc

Add support for loading splash image from an SD card formatted with
a filesystem. Update boards to maintain original behavior where needed.

Cc: Igor Grinberg <grinberg@compulab.co.il>
Cc: Tom Rini <trini@konsulko.com>
Signed-off-by: Nikita Kiryanov <nikita@compulab.co.il>
This commit is contained in:
Nikita Kiryanov 2015-10-29 11:54:41 +02:00 committed by Stefano Babic
parent bcbb6448b9
commit 870dd3095f
5 changed files with 72 additions and 1 deletions

View File

@ -39,6 +39,7 @@ static struct splash_location cm_fx6_splash_locations[] = {
{
.name = "sf",
.storage = SPLASH_STORAGE_SF,
.flags = SPLASH_STORAGE_RAW,
.offset = 0x100000,
},
};

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@ -64,6 +64,7 @@ struct splash_location splash_locations[] = {
{
.name = "nand",
.storage = SPLASH_STORAGE_NAND,
.flags = SPLASH_STORAGE_RAW,
.offset = 0x100000,
},
};

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@ -13,6 +13,7 @@
#include <spi_flash.h>
#include <spi.h>
#include <bmp_layout.h>
#include <fs.h>
DECLARE_GLOBAL_DATA_PTR;
@ -103,6 +104,56 @@ splash_address_too_high:
return -EFAULT;
}
static int splash_select_fs_dev(struct splash_location *location)
{
int res;
switch (location->storage) {
case SPLASH_STORAGE_MMC:
res = fs_set_blk_dev("mmc", location->devpart, FS_TYPE_ANY);
break;
default:
printf("Error: unsupported location storage.\n");
return -ENODEV;
}
if (res)
printf("Error: could not access storage.\n");
return res;
}
#define SPLASH_SOURCE_DEFAULT_FILE_NAME "splash.bmp"
static int splash_load_fs(struct splash_location *location, u32 bmp_load_addr)
{
int res;
loff_t bmp_size;
char *splash_file;
splash_file = getenv("splashfile");
if (!splash_file)
splash_file = SPLASH_SOURCE_DEFAULT_FILE_NAME;
res = splash_select_fs_dev(location);
if (res)
return res;
res = fs_size(splash_file, &bmp_size);
if (res) {
printf("Error (%d): cannot determine file size\n", res);
return res;
}
if (bmp_load_addr + bmp_size >= gd->start_addr_sp) {
printf("Error: splashimage address too high. Data overwrites U-Boot and/or placed beyond DRAM boundaries.\n");
return -EFAULT;
}
splash_select_fs_dev(location);
return fs_read(splash_file, bmp_load_addr, 0, 0, NULL);
}
/**
* select_splash_location - return the splash location based on board support
* and env variable "splashsource".
@ -172,5 +223,10 @@ int splash_source_load(struct splash_location *locations, uint size)
if (!splash_location)
return -EINVAL;
return splash_load_raw(splash_location, bmp_load_addr);
if (splash_location->flags & SPLASH_STORAGE_RAW)
return splash_load_raw(splash_location, bmp_load_addr);
else if (splash_location->flags & SPLASH_STORAGE_FS)
return splash_load_fs(splash_location, bmp_load_addr);
return -EINVAL;
}

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@ -19,3 +19,8 @@ splashsource works as follows:
use that splash location.
- If splashsource is undefined, use the first splash location as default.
- If splashsource is set to an unsupported value, do not load a splash screen.
A splash source location can describe either storage with raw data, or storage
formatted with a file system. In case of a filesystem, the splash screen data is
loaded as a file. The name of the splash screen file can be controlled with the
environment variable "splashfile".

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@ -27,12 +27,20 @@
enum splash_storage {
SPLASH_STORAGE_NAND,
SPLASH_STORAGE_SF,
SPLASH_STORAGE_MMC,
};
enum splash_flags {
SPLASH_STORAGE_RAW,
SPLASH_STORAGE_FS,
};
struct splash_location {
char *name;
enum splash_storage storage;
enum splash_flags flags;
u32 offset; /* offset from start of storage */
char *devpart; /* Use the load command dev:part conventions */
};
int splash_source_load(struct splash_location *locations, uint size);