splash_source: add support for filesystem formatted mmc
Add support for loading splash image from an SD card formatted with a filesystem. Update boards to maintain original behavior where needed. Cc: Igor Grinberg <grinberg@compulab.co.il> Cc: Tom Rini <trini@konsulko.com> Signed-off-by: Nikita Kiryanov <nikita@compulab.co.il>
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@ -39,6 +39,7 @@ static struct splash_location cm_fx6_splash_locations[] = {
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{
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.name = "sf",
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.storage = SPLASH_STORAGE_SF,
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.flags = SPLASH_STORAGE_RAW,
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.offset = 0x100000,
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},
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};
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@ -64,6 +64,7 @@ struct splash_location splash_locations[] = {
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{
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.name = "nand",
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.storage = SPLASH_STORAGE_NAND,
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.flags = SPLASH_STORAGE_RAW,
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.offset = 0x100000,
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},
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};
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@ -13,6 +13,7 @@
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#include <spi_flash.h>
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#include <spi.h>
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#include <bmp_layout.h>
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#include <fs.h>
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DECLARE_GLOBAL_DATA_PTR;
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@ -103,6 +104,56 @@ splash_address_too_high:
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return -EFAULT;
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}
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static int splash_select_fs_dev(struct splash_location *location)
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{
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int res;
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switch (location->storage) {
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case SPLASH_STORAGE_MMC:
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res = fs_set_blk_dev("mmc", location->devpart, FS_TYPE_ANY);
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break;
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default:
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printf("Error: unsupported location storage.\n");
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return -ENODEV;
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}
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if (res)
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printf("Error: could not access storage.\n");
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return res;
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}
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#define SPLASH_SOURCE_DEFAULT_FILE_NAME "splash.bmp"
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static int splash_load_fs(struct splash_location *location, u32 bmp_load_addr)
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{
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int res;
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loff_t bmp_size;
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char *splash_file;
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splash_file = getenv("splashfile");
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if (!splash_file)
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splash_file = SPLASH_SOURCE_DEFAULT_FILE_NAME;
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res = splash_select_fs_dev(location);
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if (res)
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return res;
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res = fs_size(splash_file, &bmp_size);
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if (res) {
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printf("Error (%d): cannot determine file size\n", res);
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return res;
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}
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if (bmp_load_addr + bmp_size >= gd->start_addr_sp) {
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printf("Error: splashimage address too high. Data overwrites U-Boot and/or placed beyond DRAM boundaries.\n");
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return -EFAULT;
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}
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splash_select_fs_dev(location);
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return fs_read(splash_file, bmp_load_addr, 0, 0, NULL);
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}
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/**
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* select_splash_location - return the splash location based on board support
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* and env variable "splashsource".
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@ -172,5 +223,10 @@ int splash_source_load(struct splash_location *locations, uint size)
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if (!splash_location)
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return -EINVAL;
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return splash_load_raw(splash_location, bmp_load_addr);
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if (splash_location->flags & SPLASH_STORAGE_RAW)
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return splash_load_raw(splash_location, bmp_load_addr);
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else if (splash_location->flags & SPLASH_STORAGE_FS)
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return splash_load_fs(splash_location, bmp_load_addr);
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return -EINVAL;
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}
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@ -19,3 +19,8 @@ splashsource works as follows:
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use that splash location.
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- If splashsource is undefined, use the first splash location as default.
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- If splashsource is set to an unsupported value, do not load a splash screen.
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A splash source location can describe either storage with raw data, or storage
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formatted with a file system. In case of a filesystem, the splash screen data is
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loaded as a file. The name of the splash screen file can be controlled with the
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environment variable "splashfile".
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@ -27,12 +27,20 @@
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enum splash_storage {
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SPLASH_STORAGE_NAND,
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SPLASH_STORAGE_SF,
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SPLASH_STORAGE_MMC,
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};
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enum splash_flags {
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SPLASH_STORAGE_RAW,
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SPLASH_STORAGE_FS,
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};
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struct splash_location {
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char *name;
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enum splash_storage storage;
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enum splash_flags flags;
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u32 offset; /* offset from start of storage */
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char *devpart; /* Use the load command dev:part conventions */
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};
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int splash_source_load(struct splash_location *locations, uint size);
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