console: Add option to keep it silent until env is loaded
Add a config-option which forces the console to stay silent until the proper environment is loaded from flash. This is important when the default environment does not silence the console but no output must be printed when 'silent' is set in the flash environment. After the environment from flash is loaded, the console will be silenced/unsilenced depending on it. If PRE_CONSOLE_BUFFER is also used, the buffer will now be flushed if the console should not be silenced. Signed-off-by: Harald Seiler <hws@denx.de> Reviewed-by: Simon Glass <sjg@chromium.org>
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@ -164,6 +164,16 @@ config SILENT_CONSOLE_UPDATE_ON_RELOC
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(e.g. NAND). This option makes the value of the 'silent'
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(e.g. NAND). This option makes the value of the 'silent'
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environment variable take effect at relocation.
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environment variable take effect at relocation.
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config SILENT_CONSOLE_UNTIL_ENV
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bool "Keep console silent until environment is loaded"
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depends on SILENT_CONSOLE
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help
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This option makes sure U-Boot will never use the console unless the
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environment from flash does not contain the 'silent' variable. If
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set, the console is kept silent until after the environment was
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loaded. Use this in combination with PRE_CONSOLE_BUFFER to print out
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earlier messages after loading the environment when allowed.
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config PRE_CONSOLE_BUFFER
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config PRE_CONSOLE_BUFFER
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bool "Buffer characters before the console is available"
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bool "Buffer characters before the console is available"
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help
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help
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@ -970,6 +970,11 @@ static bool console_update_silent(void)
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if (!IS_ENABLED(CONFIG_SILENT_CONSOLE))
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if (!IS_ENABLED(CONFIG_SILENT_CONSOLE))
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return false;
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return false;
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if (IS_ENABLED(CONFIG_SILENT_CONSOLE_UNTIL_ENV) && !(gd->flags & GD_FLG_ENV_READY)) {
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gd->flags |= GD_FLG_SILENT;
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return false;
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}
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if (env_get("silent")) {
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if (env_get("silent")) {
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gd->flags |= GD_FLG_SILENT;
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gd->flags |= GD_FLG_SILENT;
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return false;
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return false;
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