dm: sandbox: sound: Convert to use driver model
Update sandbox's device tree and config to use driver model for sound. Use the double buffer for sound output so that we don't need to wait for the sound to complete before returning. Signed-off-by: Simon Glass <sjg@chromium.org>
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@ -4,6 +4,7 @@
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*/
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#include <errno.h>
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#include <unistd.h>
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#include <linux/input.h>
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#include <SDL/SDL.h>
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#include <sound.h>
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@ -40,6 +41,7 @@ static struct sdl_info {
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bool inited;
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int cur_buf;
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struct buf_info buf[2];
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bool running;
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} sdl;
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static void sandbox_sdl_poll_events(void)
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@ -331,6 +333,7 @@ int sandbox_sdl_sound_init(void)
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sdl.audio_active = true;
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sdl.sample_rate = wanted.freq;
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sdl.cur_buf = 0;
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sdl.running = 0;
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return 0;
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@ -340,27 +343,39 @@ err:
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return -1;
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}
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int sandbox_sdl_sound_start(uint frequency)
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int sandbox_sdl_sound_play(const void *data, uint size)
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{
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struct buf_info *buf = &sdl.buf[0];
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struct buf_info *buf;
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if (!sdl.audio_active)
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return -1;
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sdl.frequency = frequency;
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sound_create_square_wave(sdl.sample_rate, (unsigned short *)buf->data,
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buf->alloced, frequency);
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return 0;
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buf = &sdl.buf[0];
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if (buf->size)
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buf = &sdl.buf[1];
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while (buf->size)
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usleep(1000);
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if (size > buf->alloced)
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return -E2BIG;
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memcpy(buf->data, data, size);
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buf->size = size;
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buf->pos = 0;
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buf->size = buf->alloced;
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SDL_PauseAudio(0);
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if (!sdl.running) {
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SDL_PauseAudio(0);
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sdl.running = 1;
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}
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return 0;
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}
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int sandbox_sdl_sound_stop(void)
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{
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if (!sdl.audio_active)
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return -1;
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SDL_PauseAudio(1);
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if (sdl.running) {
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SDL_PauseAudio(1);
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sdl.running = 0;
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}
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return 0;
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}
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@ -18,6 +18,11 @@
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stdout-path = "/serial";
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};
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audio: audio-codec {
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compatible = "sandbox,audio-codec";
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#sound-dai-cells = <1>;
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};
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cros_ec: cros-ec {
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reg = <0 0>;
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u-boot,dm-pre-reloc;
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@ -127,6 +132,11 @@
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};
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};
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i2s: i2s {
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compatible = "sandbox,i2s";
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#sound-dai-cells = <1>;
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};
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lcd {
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u-boot,dm-pre-reloc;
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compatible = "sandbox,lcd-sdl";
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@ -190,6 +200,17 @@
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compatible = "sandbox,reset";
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};
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sound {
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compatible = "sandbox,sound";
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cpu {
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sound-dai = <&i2s 0>;
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};
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codec {
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sound-dai = <&audio 0>;
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};
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};
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spi@0 {
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u-boot,dm-pre-reloc;
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#address-cells = <1>;
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@ -68,6 +68,14 @@ int sandbox_sdl_sound_start(uint frequency);
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*/
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int sandbox_sdl_sound_stop(void);
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/**
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* sandbox_sdl_sound_play() - Play a sound
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*
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* @data: Data to play (typically 16-bit)
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* @count: Number of bytes in data
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*/
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int sandbox_sdl_sound_play(const void *data, uint count);
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/**
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* sandbox_sdl_sound_init() - set up the sound system
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*
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