forked from Minki/linux
fce8c41c9f
signals_enabled and pending have requirements on the order in which they are modified. This used to be done by declaring them volatile and putting an mb() where the ordering requirements were in effect. After getting a better (I hope) understanding of how to do this correctly, the volatile declarations are gone and the mb()'s replaced by barrier()'s. One of the mb()'s was deleted because I see no problematic writes that could be re-ordered past that point. Signed-off-by: Jeff Dike <jdike@linux.intel.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
272 lines
5.8 KiB
C
272 lines
5.8 KiB
C
/*
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* Copyright (C) 2004 PathScale, Inc
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* Copyright (C) 2004 - 2007 Jeff Dike (jdike@{addtoit,linux.intel}.com)
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* Licensed under the GPL
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*/
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#include <stdlib.h>
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#include <stdarg.h>
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#include <errno.h>
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#include <signal.h>
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#include <strings.h>
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#include "kern_util.h"
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#include "os.h"
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#include "sysdep/barrier.h"
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#include "sysdep/sigcontext.h"
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#include "user.h"
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/* Copied from linux/compiler-gcc.h since we can't include it directly */
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#define barrier() __asm__ __volatile__("": : :"memory")
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/*
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* These are the asynchronous signals. SIGPROF is excluded because we want to
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* be able to profile all of UML, not just the non-critical sections. If
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* profiling is not thread-safe, then that is not my problem. We can disable
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* profiling when SMP is enabled in that case.
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*/
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#define SIGIO_BIT 0
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#define SIGIO_MASK (1 << SIGIO_BIT)
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#define SIGVTALRM_BIT 1
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#define SIGVTALRM_MASK (1 << SIGVTALRM_BIT)
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static int signals_enabled;
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static unsigned int pending;
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void sig_handler(int sig, struct sigcontext *sc)
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{
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int enabled;
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enabled = signals_enabled;
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if (!enabled && (sig == SIGIO)) {
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pending |= SIGIO_MASK;
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return;
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}
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block_signals();
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sig_handler_common_skas(sig, sc);
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set_signals(enabled);
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}
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static void real_alarm_handler(struct sigcontext *sc)
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{
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struct uml_pt_regs regs;
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if (sc != NULL)
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copy_sc(®s, sc);
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regs.is_user = 0;
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unblock_signals();
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timer_handler(SIGVTALRM, ®s);
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}
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void alarm_handler(int sig, struct sigcontext *sc)
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{
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int enabled;
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enabled = signals_enabled;
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if (!signals_enabled) {
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pending |= SIGVTALRM_MASK;
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return;
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}
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block_signals();
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real_alarm_handler(sc);
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set_signals(enabled);
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}
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void timer_init(void)
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{
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set_handler(SIGVTALRM, (__sighandler_t) alarm_handler,
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SA_ONSTACK | SA_RESTART, SIGUSR1, SIGIO, SIGWINCH, -1);
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}
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void set_sigstack(void *sig_stack, int size)
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{
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stack_t stack = ((stack_t) { .ss_flags = 0,
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.ss_sp = (__ptr_t) sig_stack,
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.ss_size = size - sizeof(void *) });
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if (sigaltstack(&stack, NULL) != 0)
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panic("enabling signal stack failed, errno = %d\n", errno);
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}
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void remove_sigstack(void)
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{
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stack_t stack = ((stack_t) { .ss_flags = SS_DISABLE,
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.ss_sp = NULL,
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.ss_size = 0 });
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if (sigaltstack(&stack, NULL) != 0)
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panic("disabling signal stack failed, errno = %d\n", errno);
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}
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void (*handlers[_NSIG])(int sig, struct sigcontext *sc);
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void handle_signal(int sig, struct sigcontext *sc)
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{
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unsigned long pending = 1UL << sig;
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do {
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int nested, bail;
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/*
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* pending comes back with one bit set for each
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* interrupt that arrived while setting up the stack,
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* plus a bit for this interrupt, plus the zero bit is
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* set if this is a nested interrupt.
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* If bail is true, then we interrupted another
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* handler setting up the stack. In this case, we
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* have to return, and the upper handler will deal
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* with this interrupt.
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*/
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bail = to_irq_stack(&pending);
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if (bail)
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return;
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nested = pending & 1;
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pending &= ~1;
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while ((sig = ffs(pending)) != 0){
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sig--;
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pending &= ~(1 << sig);
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(*handlers[sig])(sig, sc);
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}
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/*
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* Again, pending comes back with a mask of signals
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* that arrived while tearing down the stack. If this
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* is non-zero, we just go back, set up the stack
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* again, and handle the new interrupts.
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*/
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if (!nested)
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pending = from_irq_stack(nested);
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} while (pending);
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}
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extern void hard_handler(int sig);
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void set_handler(int sig, void (*handler)(int), int flags, ...)
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{
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struct sigaction action;
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va_list ap;
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sigset_t sig_mask;
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int mask;
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handlers[sig] = (void (*)(int, struct sigcontext *)) handler;
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action.sa_handler = hard_handler;
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sigemptyset(&action.sa_mask);
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va_start(ap, flags);
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while ((mask = va_arg(ap, int)) != -1)
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sigaddset(&action.sa_mask, mask);
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va_end(ap);
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action.sa_flags = flags;
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action.sa_restorer = NULL;
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if (sigaction(sig, &action, NULL) < 0)
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panic("sigaction failed - errno = %d\n", errno);
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sigemptyset(&sig_mask);
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sigaddset(&sig_mask, sig);
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if (sigprocmask(SIG_UNBLOCK, &sig_mask, NULL) < 0)
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panic("sigprocmask failed - errno = %d\n", errno);
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}
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int change_sig(int signal, int on)
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{
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sigset_t sigset, old;
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sigemptyset(&sigset);
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sigaddset(&sigset, signal);
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if (sigprocmask(on ? SIG_UNBLOCK : SIG_BLOCK, &sigset, &old) < 0)
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return -errno;
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return !sigismember(&old, signal);
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}
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void block_signals(void)
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{
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signals_enabled = 0;
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/*
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* This must return with signals disabled, so this barrier
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* ensures that writes are flushed out before the return.
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* This might matter if gcc figures out how to inline this and
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* decides to shuffle this code into the caller.
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*/
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barrier();
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}
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void unblock_signals(void)
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{
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int save_pending;
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if (signals_enabled == 1)
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return;
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/*
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* We loop because the IRQ handler returns with interrupts off. So,
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* interrupts may have arrived and we need to re-enable them and
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* recheck pending.
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*/
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while(1) {
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/*
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* Save and reset save_pending after enabling signals. This
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* way, pending won't be changed while we're reading it.
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*/
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signals_enabled = 1;
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/*
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* Setting signals_enabled and reading pending must
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* happen in this order.
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*/
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barrier();
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save_pending = pending;
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if (save_pending == 0)
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return;
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pending = 0;
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/*
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* We have pending interrupts, so disable signals, as the
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* handlers expect them off when they are called. They will
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* be enabled again above.
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*/
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signals_enabled = 0;
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/*
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* Deal with SIGIO first because the alarm handler might
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* schedule, leaving the pending SIGIO stranded until we come
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* back here.
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*/
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if (save_pending & SIGIO_MASK)
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sig_handler_common_skas(SIGIO, NULL);
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if (save_pending & SIGVTALRM_MASK)
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real_alarm_handler(NULL);
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}
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}
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int get_signals(void)
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{
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return signals_enabled;
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}
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int set_signals(int enable)
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{
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int ret;
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if (signals_enabled == enable)
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return enable;
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ret = signals_enabled;
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if (enable)
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unblock_signals();
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else block_signals();
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return ret;
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}
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