linux/drivers/gpu/drm/sun4i/sunxi_engine.h
Icenowy Zheng 8796933843 drm/sun4i: abstract a engine type
As we are going to add support for the Allwinner DE2 engine in sun4i-drm
driver, we will finally have two types of display engines -- the DE1
backend and the DE2 mixer. They both do some display blending and feed
graphics data to TCON, and is part of the "Display Engine" called by
Allwinner, so I choose to call them both "engine" here.

Abstract the engine type to a new struct with an ops struct, which contains
functions that should be called outside the engine-specified code (in
TCON, CRTC or TV Encoder code).

In order to preserve bisectability, we also switch the backend and layer
code in its own module.

Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Chen-Yu Tsai <wens@csie.org>
Signed-off-by: Maxime Ripard <maxime.ripard@free-electrons.com>
2017-06-01 09:47:23 +02:00

99 lines
2.7 KiB
C

/*
* Copyright (C) 2017 Icenowy Zheng <icenowy@aosc.io>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*/
#ifndef _SUNXI_ENGINE_H_
#define _SUNXI_ENGINE_H_
struct drm_plane;
struct drm_device;
struct sunxi_engine;
struct sunxi_engine_ops {
void (*commit)(struct sunxi_engine *engine);
struct drm_plane **(*layers_init)(struct drm_device *drm,
struct sunxi_engine *engine);
void (*apply_color_correction)(struct sunxi_engine *engine);
void (*disable_color_correction)(struct sunxi_engine *engine);
};
/**
* struct sunxi_engine - the common parts of an engine for sun4i-drm driver
* @ops: the operations of the engine
* @node: the of device node of the engine
* @regs: the regmap of the engine
* @id: the id of the engine (-1 if not used)
*/
struct sunxi_engine {
const struct sunxi_engine_ops *ops;
struct device_node *node;
struct regmap *regs;
int id;
/* Engine list management */
struct list_head list;
};
/**
* sunxi_engine_commit() - commit all changes of the engine
* @engine: pointer to the engine
*/
static inline void
sunxi_engine_commit(struct sunxi_engine *engine)
{
if (engine->ops && engine->ops->commit)
engine->ops->commit(engine);
}
/**
* sunxi_engine_layers_init() - Create planes (layers) for the engine
* @drm: pointer to the drm_device for which planes will be created
* @engine: pointer to the engine
*/
static inline struct drm_plane **
sunxi_engine_layers_init(struct drm_device *drm, struct sunxi_engine *engine)
{
if (engine->ops && engine->ops->layers_init)
return engine->ops->layers_init(drm, engine);
return ERR_PTR(-ENOSYS);
}
/**
* sunxi_engine_apply_color_correction - Apply the RGB2YUV color correction
* @engine: pointer to the engine
*
* This functionality is optional for an engine, however, if the engine is
* intended to be used with TV Encoder, the output will be incorrect
* without the color correction, due to TV Encoder expects the engine to
* output directly YUV signal.
*/
static inline void
sunxi_engine_apply_color_correction(struct sunxi_engine *engine)
{
if (engine->ops && engine->ops->apply_color_correction)
engine->ops->apply_color_correction(engine);
}
/**
* sunxi_engine_disable_color_correction - Disable the color space correction
* @engine: pointer to the engine
*
* This function is paired with apply_color_correction().
*/
static inline void
sunxi_engine_disable_color_correction(struct sunxi_engine *engine)
{
if (engine->ops && engine->ops->disable_color_correction)
engine->ops->disable_color_correction(engine);
}
#endif /* _SUNXI_ENGINE_H_ */