forked from Minki/linux
38c2c7917a
We were setting the wrong flags to enable PTI errors, so we were seeing reads to invalid PTEs show up as write errors. Also, we weren't turning on the interrupts. The AXI IDs we were dumping included the outstanding write number and so they looked basically random. And the VIO_ADDR decoding was based on the MMU VA_WIDTH for the first platform I worked on and was wrong on others. In short, this was a thorough mess from early HW enabling. Tested on V3D 4.1 and 4.2 with intentional L2T, CLE, PTB, and TLB faults. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-4-eric@anholt.net Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
498 lines
25 KiB
C
498 lines
25 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2017-2018 Broadcom */
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#ifndef V3D_REGS_H
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#define V3D_REGS_H
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#include <linux/bitops.h>
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#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
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/* Using the GNU statement expression extension */
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#define V3D_SET_FIELD(value, field) \
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({ \
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u32 fieldval = (value) << field##_SHIFT; \
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WARN_ON((fieldval & ~field##_MASK) != 0); \
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fieldval & field##_MASK; \
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})
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#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
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field##_SHIFT)
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/* Hub registers for shared hardware between V3D cores. */
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#define V3D_HUB_AXICFG 0x00000
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# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
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# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
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#define V3D_HUB_UIFCFG 0x00004
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#define V3D_HUB_IDENT0 0x00008
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#define V3D_HUB_IDENT1 0x0000c
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# define V3D_HUB_IDENT1_WITH_MSO BIT(19)
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# define V3D_HUB_IDENT1_WITH_TSY BIT(18)
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# define V3D_HUB_IDENT1_WITH_TFU BIT(17)
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# define V3D_HUB_IDENT1_WITH_L3C BIT(16)
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# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
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# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
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# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
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# define V3D_HUB_IDENT1_NCORES_SHIFT 8
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# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
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# define V3D_HUB_IDENT1_REV_SHIFT 4
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# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
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# define V3D_HUB_IDENT1_TVER_SHIFT 0
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#define V3D_HUB_IDENT2 0x00010
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# define V3D_HUB_IDENT2_WITH_MMU BIT(8)
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# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
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# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
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#define V3D_HUB_IDENT3 0x00014
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# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
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# define V3D_HUB_IDENT3_IPREV_SHIFT 8
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# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
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# define V3D_HUB_IDENT3_IPIDX_SHIFT 0
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#define V3D_HUB_INT_STS 0x00050
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#define V3D_HUB_INT_SET 0x00054
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#define V3D_HUB_INT_CLR 0x00058
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#define V3D_HUB_INT_MSK_STS 0x0005c
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#define V3D_HUB_INT_MSK_SET 0x00060
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#define V3D_HUB_INT_MSK_CLR 0x00064
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# define V3D_HUB_INT_MMU_WRV BIT(5)
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# define V3D_HUB_INT_MMU_PTI BIT(4)
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# define V3D_HUB_INT_MMU_CAP BIT(3)
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# define V3D_HUB_INT_MSO BIT(2)
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# define V3D_HUB_INT_TFUC BIT(1)
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# define V3D_HUB_INT_TFUF BIT(0)
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#define V3D_GCA_CACHE_CTRL 0x0000c
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# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
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#define V3D_GCA_SAFE_SHUTDOWN 0x000b0
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# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
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#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
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# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
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# define V3D_TOP_GR_BRIDGE_REVISION 0x00000
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# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
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# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
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# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
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# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
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/* 7268 reset reg */
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# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
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# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
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/* 7278 reset reg */
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# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
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# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
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#define V3D_TFU_CS 0x00400
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/* Stops current job, empties input fifo. */
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# define V3D_TFU_CS_TFURST BIT(31)
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# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
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# define V3D_TFU_CS_CVTCT_SHIFT 16
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# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
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# define V3D_TFU_CS_NFREE_SHIFT 8
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# define V3D_TFU_CS_BUSY BIT(0)
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#define V3D_TFU_SU 0x00404
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/* Interrupt when FINTTHR input slots are free (0 = disabled) */
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# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
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# define V3D_TFU_SU_FINTTHR_SHIFT 8
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/* Skips resetting the CRC at the start of CRC generation. */
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# define V3D_TFU_SU_CRCCHAIN BIT(4)
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/* skips writes, computes CRC of the image. miplevels must be 0. */
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# define V3D_TFU_SU_CRC BIT(3)
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# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
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# define V3D_TFU_SU_THROTTLE_SHIFT 0
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#define V3D_TFU_ICFG 0x00408
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/* Interrupt when the conversion is complete. */
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# define V3D_TFU_ICFG_IOC BIT(0)
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/* Input Image Address */
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#define V3D_TFU_IIA 0x0040c
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/* Input Chroma Address */
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#define V3D_TFU_ICA 0x00410
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/* Input Image Stride */
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#define V3D_TFU_IIS 0x00414
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/* Input Image U-Plane Address */
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#define V3D_TFU_IUA 0x00418
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/* Output Image Address */
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#define V3D_TFU_IOA 0x0041c
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/* Image Output Size */
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#define V3D_TFU_IOS 0x00420
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/* TFU YUV Coefficient 0 */
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#define V3D_TFU_COEF0 0x00424
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/* Use these regs instead of the defaults. */
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# define V3D_TFU_COEF0_USECOEF BIT(31)
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/* TFU YUV Coefficient 1 */
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#define V3D_TFU_COEF1 0x00428
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/* TFU YUV Coefficient 2 */
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#define V3D_TFU_COEF2 0x0042c
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/* TFU YUV Coefficient 3 */
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#define V3D_TFU_COEF3 0x00430
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#define V3D_TFU_CRC 0x00434
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/* Per-MMU registers. */
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#define V3D_MMUC_CONTROL 0x01000
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# define V3D_MMUC_CONTROL_CLEAR BIT(3)
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# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
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# define V3D_MMUC_CONTROL_FLUSH BIT(1)
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# define V3D_MMUC_CONTROL_ENABLE BIT(0)
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#define V3D_MMU_CTL 0x01200
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# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
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# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
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# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
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# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
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# define V3D_MMU_CTL_PT_INVALID BIT(20)
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# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
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# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
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# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
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# define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
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# define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
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# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
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# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
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# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
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# define V3D_MMU_CTL_TLB_CLEARING BIT(7)
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# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
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# define V3D_MMU_CTL_TLB_CLEAR BIT(2)
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# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
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# define V3D_MMU_CTL_ENABLE BIT(0)
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#define V3D_MMU_PT_PA_BASE 0x01204
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#define V3D_MMU_HIT 0x01208
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#define V3D_MMU_MISSES 0x0120c
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#define V3D_MMU_STALLS 0x01210
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#define V3D_MMU_ADDR_CAP 0x01214
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# define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
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# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
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# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
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#define V3D_MMU_SHOOT_DOWN 0x01218
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# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
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# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
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# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
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# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
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#define V3D_MMU_BYPASS_START 0x0121c
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#define V3D_MMU_BYPASS_END 0x01220
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/* AXI ID of the access that faulted */
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#define V3D_MMU_VIO_ID 0x0122c
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/* Address for illegal PTEs to return */
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#define V3D_MMU_ILLEGAL_ADDR 0x01230
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# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
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/* Address that faulted */
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#define V3D_MMU_VIO_ADDR 0x01234
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#define V3D_MMU_DEBUG_INFO 0x01238
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# define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
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# define V3D_MMU_PA_WIDTH_SHIFT 8
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# define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
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# define V3D_MMU_VA_WIDTH_SHIFT 4
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# define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
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# define V3D_MMU_VERSION_SHIFT 0
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/* Per-V3D-core registers */
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#define V3D_CTL_IDENT0 0x00000
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# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
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# define V3D_IDENT0_VER_SHIFT 24
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#define V3D_CTL_IDENT1 0x00004
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/* Multiples of 1kb */
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# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
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# define V3D_IDENT1_VPM_SIZE_SHIFT 28
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# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
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# define V3D_IDENT1_NSEM_SHIFT 16
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# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
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# define V3D_IDENT1_NTMU_SHIFT 12
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# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
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# define V3D_IDENT1_QUPS_SHIFT 8
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# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
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# define V3D_IDENT1_NSLC_SHIFT 4
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# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
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# define V3D_IDENT1_REV_SHIFT 0
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#define V3D_CTL_IDENT2 0x00008
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# define V3D_IDENT2_BCG_INT BIT(28)
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#define V3D_CTL_MISCCFG 0x00018
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# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
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# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
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# define V3D_MISCCFG_OVRTMUOUT BIT(0)
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#define V3D_CTL_L2CACTL 0x00020
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# define V3D_L2CACTL_L2CCLR BIT(2)
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# define V3D_L2CACTL_L2CDIS BIT(1)
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# define V3D_L2CACTL_L2CENA BIT(0)
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#define V3D_CTL_SLCACTL 0x00024
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# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
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# define V3D_SLCACTL_TVCCS_SHIFT 24
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# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
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# define V3D_SLCACTL_TDCCS_SHIFT 16
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# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
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# define V3D_SLCACTL_UCC_SHIFT 8
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# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
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# define V3D_SLCACTL_ICC_SHIFT 0
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#define V3D_CTL_L2TCACTL 0x00030
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# define V3D_L2TCACTL_TMUWCF BIT(8)
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# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
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/* Invalidates cache lines. */
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# define V3D_L2TCACTL_FLM_FLUSH 0
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/* Removes cachelines without writing dirty lines back. */
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# define V3D_L2TCACTL_FLM_CLEAR 1
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/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
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# define V3D_L2TCACTL_FLM_CLEAN 2
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# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
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# define V3D_L2TCACTL_FLM_SHIFT 1
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# define V3D_L2TCACTL_L2TFLS BIT(0)
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#define V3D_CTL_L2TFLSTA 0x00034
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#define V3D_CTL_L2TFLEND 0x00038
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#define V3D_CTL_INT_STS 0x00050
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#define V3D_CTL_INT_SET 0x00054
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#define V3D_CTL_INT_CLR 0x00058
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#define V3D_CTL_INT_MSK_STS 0x0005c
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#define V3D_CTL_INT_MSK_SET 0x00060
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#define V3D_CTL_INT_MSK_CLR 0x00064
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# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
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# define V3D_INT_QPU_SHIFT 16
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# define V3D_INT_CSDDONE BIT(7)
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# define V3D_INT_PCTR BIT(6)
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# define V3D_INT_GMPV BIT(5)
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# define V3D_INT_TRFB BIT(4)
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# define V3D_INT_SPILLUSE BIT(3)
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# define V3D_INT_OUTOMEM BIT(2)
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# define V3D_INT_FLDONE BIT(1)
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# define V3D_INT_FRDONE BIT(0)
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#define V3D_CLE_CT0CS 0x00100
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#define V3D_CLE_CT1CS 0x00104
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#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
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#define V3D_CLE_CT0EA 0x00108
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#define V3D_CLE_CT1EA 0x0010c
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#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
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#define V3D_CLE_CT0CA 0x00110
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#define V3D_CLE_CT1CA 0x00114
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#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
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#define V3D_CLE_CT0RA 0x00118
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#define V3D_CLE_CT1RA 0x0011c
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#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
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#define V3D_CLE_CT0LC 0x00120
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#define V3D_CLE_CT1LC 0x00124
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#define V3D_CLE_CT0PC 0x00128
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#define V3D_CLE_CT1PC 0x0012c
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#define V3D_CLE_PCS 0x00130
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#define V3D_CLE_BFC 0x00134
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#define V3D_CLE_RFC 0x00138
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#define V3D_CLE_TFBC 0x0013c
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#define V3D_CLE_TFIT 0x00140
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#define V3D_CLE_CT1CFG 0x00144
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#define V3D_CLE_CT1TILECT 0x00148
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#define V3D_CLE_CT1TSKIP 0x0014c
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#define V3D_CLE_CT1PTCT 0x00150
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#define V3D_CLE_CT0SYNC 0x00154
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#define V3D_CLE_CT1SYNC 0x00158
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#define V3D_CLE_CT0QTS 0x0015c
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# define V3D_CLE_CT0QTS_ENABLE BIT(1)
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#define V3D_CLE_CT0QBA 0x00160
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#define V3D_CLE_CT1QBA 0x00164
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#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
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#define V3D_CLE_CT0QEA 0x00168
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#define V3D_CLE_CT1QEA 0x0016c
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#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
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#define V3D_CLE_CT0QMA 0x00170
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#define V3D_CLE_CT0QMS 0x00174
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#define V3D_CLE_CT1QCFG 0x00178
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/* If set without ETPROC, entirely skip tiles with no primitives. */
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# define V3D_CLE_QCFG_ETFILT BIT(7)
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/* If set with ETFILT, just write the clear color to tiles with no
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* primitives.
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*/
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# define V3D_CLE_QCFG_ETPROC BIT(6)
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# define V3D_CLE_QCFG_ETSFLUSH BIT(1)
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# define V3D_CLE_QCFG_MCDIS BIT(0)
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#define V3D_PTB_BPCA 0x00300
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#define V3D_PTB_BPCS 0x00304
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#define V3D_PTB_BPOA 0x00308
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#define V3D_PTB_BPOS 0x0030c
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#define V3D_PTB_BXCF 0x00310
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# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
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# define V3D_PTB_BXCF_CLIPDISA BIT(0)
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#define V3D_V3_PCTR_0_EN 0x00674
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#define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
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#define V3D_V4_PCTR_0_EN 0x00650
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/* When a bit is set, resets the counter to 0. */
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#define V3D_V3_PCTR_0_CLR 0x00670
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#define V3D_V4_PCTR_0_CLR 0x00654
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#define V3D_PCTR_0_OVERFLOW 0x00658
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#define V3D_V3_PCTR_0_PCTRS0 0x00684
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#define V3D_V3_PCTR_0_PCTRS15 0x00660
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#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
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4 * (x))
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/* Each src reg muxes four counters each. */
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#define V3D_V4_PCTR_0_SRC_0_3 0x00660
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#define V3D_V4_PCTR_0_SRC_28_31 0x0067c
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# define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
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# define V3D_PCTR_S0_SHIFT 0
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# define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
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# define V3D_PCTR_S1_SHIFT 8
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# define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
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# define V3D_PCTR_S2_SHIFT 16
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# define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
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# define V3D_PCTR_S3_SHIFT 24
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# define V3D_PCTR_CYCLE_COUNT 32
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/* Output values of the counters. */
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#define V3D_PCTR_0_PCTR0 0x00680
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#define V3D_PCTR_0_PCTR31 0x006fc
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#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
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4 * (x))
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#define V3D_GMP_STATUS 0x00800
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# define V3D_GMP_STATUS_GMPRST BIT(31)
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# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
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# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
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# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
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# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
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# define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
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# define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
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# define V3D_GMP_STATUS_CFG_BUSY BIT(3)
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# define V3D_GMP_STATUS_CNTOVF BIT(2)
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# define V3D_GMP_STATUS_INVPROT BIT(1)
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# define V3D_GMP_STATUS_VIO BIT(0)
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#define V3D_GMP_CFG 0x00804
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# define V3D_GMP_CFG_LBURSTEN BIT(3)
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# define V3D_GMP_CFG_PGCRSEN BIT()
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# define V3D_GMP_CFG_STOP_REQ BIT(1)
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# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
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#define V3D_GMP_VIO_ADDR 0x00808
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#define V3D_GMP_VIO_TYPE 0x0080c
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#define V3D_GMP_TABLE_ADDR 0x00810
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#define V3D_GMP_CLEAR_LOAD 0x00814
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#define V3D_GMP_PRESERVE_LOAD 0x00818
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#define V3D_GMP_VALID_LINES 0x00820
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#define V3D_CSD_STATUS 0x00900
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# define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
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# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
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# define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
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# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
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# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
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# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
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#define V3D_CSD_QUEUED_CFG0 0x00904
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# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
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# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
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# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
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# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
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#define V3D_CSD_QUEUED_CFG1 0x00908
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# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
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# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
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# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
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# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
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#define V3D_CSD_QUEUED_CFG2 0x0090c
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# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
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# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
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# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
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# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
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#define V3D_CSD_QUEUED_CFG3 0x00910
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# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
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# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
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# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
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# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
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# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
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# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
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# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
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# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
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# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
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/* Number of batches, minus 1 */
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#define V3D_CSD_QUEUED_CFG4 0x00914
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/* Shader address, pnan, singleseg, threading, like a shader record. */
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#define V3D_CSD_QUEUED_CFG5 0x00918
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/* Uniforms address (4 byte aligned) */
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#define V3D_CSD_QUEUED_CFG6 0x0091c
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#define V3D_CSD_CURRENT_CFG0 0x00920
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#define V3D_CSD_CURRENT_CFG1 0x00924
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#define V3D_CSD_CURRENT_CFG2 0x00928
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#define V3D_CSD_CURRENT_CFG3 0x0092c
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#define V3D_CSD_CURRENT_CFG4 0x00930
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#define V3D_CSD_CURRENT_CFG5 0x00934
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#define V3D_CSD_CURRENT_CFG6 0x00938
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#define V3D_CSD_CURRENT_ID0 0x0093c
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# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
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# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
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# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
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# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
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# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
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# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
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#define V3D_CSD_CURRENT_ID1 0x00940
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# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
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# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
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# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
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# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
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#define V3D_ERR_FDBGO 0x00f04
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#define V3D_ERR_FDBGB 0x00f08
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#define V3D_ERR_FDBGR 0x00f0c
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#define V3D_ERR_FDBGS 0x00f10
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# define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
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# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
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# define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
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# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
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# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
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# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
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# define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
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# define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
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# define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
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# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
|
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# define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
|
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# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
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# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
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# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
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|
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#define V3D_ERR_STAT 0x00f20
|
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# define V3D_ERR_L2CARE BIT(15)
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# define V3D_ERR_VCMBE BIT(14)
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# define V3D_ERR_VCMRE BIT(13)
|
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# define V3D_ERR_VCDI BIT(12)
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# define V3D_ERR_VCDE BIT(11)
|
|
# define V3D_ERR_VDWE BIT(10)
|
|
# define V3D_ERR_VPMEAS BIT(9)
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|
# define V3D_ERR_VPMEFNA BIT(8)
|
|
# define V3D_ERR_VPMEWNA BIT(7)
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# define V3D_ERR_VPMERNA BIT(6)
|
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# define V3D_ERR_VPMERR BIT(5)
|
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# define V3D_ERR_VPMEWR BIT(4)
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# define V3D_ERR_VPAERRGL BIT(3)
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# define V3D_ERR_VPAEBRGL BIT(2)
|
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# define V3D_ERR_VPAERGS BIT(1)
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# define V3D_ERR_VPAEABB BIT(0)
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#endif /* V3D_REGS_H */
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