forked from Minki/linux
1da177e4c3
Initial git repository build. I'm not bothering with the full history, even though we have it. We can create a separate "historical" git archive of that later if we want to, and in the meantime it's about 3.2GB when imported into git - space that would just make the early git days unnecessarily complicated, when we don't have a lot of good infrastructure for it. Let it rip!
77 lines
2.8 KiB
Plaintext
77 lines
2.8 KiB
Plaintext
Installing and using Creative AWE midi sound under Linux.
|
|
|
|
This documentation is devoted to the Creative Sound Blaster AWE32, AWE64 and
|
|
SB32.
|
|
|
|
1) Make sure you have an ORIGINAL Creative SB32, AWE32 or AWE64 card. This
|
|
is important, because the driver works only with real Creative cards.
|
|
|
|
2) The first thing you need to do is re-compile your kernel with support for
|
|
your sound card. Run your favourite tool to configure the kernel and when
|
|
you get to the "Sound" menu you should enable support for the following:
|
|
|
|
Sound card support,
|
|
OSS sound modules,
|
|
100% Sound Blaster compatibles (SB16/32/64, ESS, Jazz16) support,
|
|
AWE32 synth
|
|
|
|
If your card is "Plug and Play" you will also need to enable these two
|
|
options, found under the "Plug and Play configuration" menu:
|
|
|
|
Plug and Play support
|
|
ISA Plug and Play support
|
|
|
|
Now compile and install the kernel in normal fashion. If you don't know
|
|
how to do this you can find instructions for this in the README file
|
|
located in the root directory of the kernel source.
|
|
|
|
3) Before you can start playing midi files you will have to load a sound
|
|
bank file. The utility needed for doing this is called "sfxload", and it
|
|
is one of the utilities found in a package called "awesfx". If this
|
|
package is not available in your distribution you can download the AWE
|
|
snapshot from Creative Labs Open Source website:
|
|
|
|
http://www.opensource.creative.com/snapshot.html
|
|
|
|
Once you have unpacked the AWE snapshot you will see a "awesfx"
|
|
directory. Follow the instructions in awesfx/docs/INSTALL to install the
|
|
utilities in this package. After doing this, sfxload should be installed
|
|
as:
|
|
|
|
/usr/local/bin/sfxload
|
|
|
|
To enable AWE general midi synthesis you should also get the sound bank
|
|
file for general midi from:
|
|
|
|
http://members.xoom.com/yar/synthgm.sbk.gz
|
|
|
|
Copy it to a directory of your choice, and unpack it there.
|
|
|
|
4) Edit /etc/modprobe.conf, and insert the following lines at the end of the
|
|
file:
|
|
|
|
alias sound-slot-0 sb
|
|
alias sound-service-0-1 awe_wave
|
|
install awe_wave /sbin/modprobe --first-time -i awe_wave && /usr/local/bin/sfxload PATH_TO_SOUND_BANK_FILE
|
|
|
|
You will of course have to change "PATH_TO_SOUND_BANK_FILE" to the full
|
|
path of of the sound bank file. That will enable the Sound Blaster and AWE
|
|
wave synthesis. To play midi files you should get one of these programs if
|
|
you don't already have them:
|
|
|
|
Playmidi: http://playmidi.openprojects.net
|
|
|
|
AWEMidi Player (drvmidi) Included in the previously mentioned AWE
|
|
snapshot.
|
|
|
|
You will probably have to pass the "-e" switch to playmidi to have it use
|
|
your midi device. drvmidi should work without switches.
|
|
|
|
If something goes wrong please e-mail me. All comments and suggestions are
|
|
welcome.
|
|
|
|
Yaroslav Rosomakho (alons55@dialup.ptt.ru)
|
|
http://www.yar.opennet.ru
|
|
|
|
Last Updated: Feb 3 2001
|