forked from Minki/linux
a7dde1b7a5
The old field is gone and the register now has a different field, QRMAXCNT for how many TMU requests get serviced before thread switch. We were accidentally reducing it from its default of 0x3 (4 requests) to 0x0 (1). v2: Skip setting the reg at all on 4.x, instead of trying to update only the old field. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190220233658.986-2-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
378 lines
19 KiB
C
378 lines
19 KiB
C
// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2017-2018 Broadcom */
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#ifndef V3D_REGS_H
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#define V3D_REGS_H
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#include <linux/bitops.h>
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#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
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/* Using the GNU statement expression extension */
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#define V3D_SET_FIELD(value, field) \
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({ \
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u32 fieldval = (value) << field##_SHIFT; \
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WARN_ON((fieldval & ~field##_MASK) != 0); \
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fieldval & field##_MASK; \
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})
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#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
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field##_SHIFT)
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/* Hub registers for shared hardware between V3D cores. */
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#define V3D_HUB_AXICFG 0x00000
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# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
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# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
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#define V3D_HUB_UIFCFG 0x00004
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#define V3D_HUB_IDENT0 0x00008
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#define V3D_HUB_IDENT1 0x0000c
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# define V3D_HUB_IDENT1_WITH_MSO BIT(19)
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# define V3D_HUB_IDENT1_WITH_TSY BIT(18)
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# define V3D_HUB_IDENT1_WITH_TFU BIT(17)
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# define V3D_HUB_IDENT1_WITH_L3C BIT(16)
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# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
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# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
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# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
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# define V3D_HUB_IDENT1_NCORES_SHIFT 8
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# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
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# define V3D_HUB_IDENT1_REV_SHIFT 4
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# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
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# define V3D_HUB_IDENT1_TVER_SHIFT 0
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#define V3D_HUB_IDENT2 0x00010
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# define V3D_HUB_IDENT2_WITH_MMU BIT(8)
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# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
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# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
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#define V3D_HUB_IDENT3 0x00014
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# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
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# define V3D_HUB_IDENT3_IPREV_SHIFT 8
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# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
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# define V3D_HUB_IDENT3_IPIDX_SHIFT 0
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#define V3D_HUB_INT_STS 0x00050
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#define V3D_HUB_INT_SET 0x00054
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#define V3D_HUB_INT_CLR 0x00058
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#define V3D_HUB_INT_MSK_STS 0x0005c
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#define V3D_HUB_INT_MSK_SET 0x00060
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#define V3D_HUB_INT_MSK_CLR 0x00064
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# define V3D_HUB_INT_MMU_WRV BIT(5)
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# define V3D_HUB_INT_MMU_PTI BIT(4)
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# define V3D_HUB_INT_MMU_CAP BIT(3)
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# define V3D_HUB_INT_MSO BIT(2)
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# define V3D_HUB_INT_TFUC BIT(1)
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# define V3D_HUB_INT_TFUF BIT(0)
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#define V3D_GCA_CACHE_CTRL 0x0000c
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# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
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#define V3D_GCA_SAFE_SHUTDOWN 0x000b0
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# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
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#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
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# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
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# define V3D_TOP_GR_BRIDGE_REVISION 0x00000
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# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
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# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
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# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
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# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
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/* 7268 reset reg */
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# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
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# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
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/* 7278 reset reg */
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# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
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# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
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#define V3D_TFU_CS 0x00400
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/* Stops current job, empties input fifo. */
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# define V3D_TFU_CS_TFURST BIT(31)
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# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16)
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# define V3D_TFU_CS_CVTCT_SHIFT 16
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# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8)
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# define V3D_TFU_CS_NFREE_SHIFT 8
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# define V3D_TFU_CS_BUSY BIT(0)
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#define V3D_TFU_SU 0x00404
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/* Interrupt when FINTTHR input slots are free (0 = disabled) */
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# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8)
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# define V3D_TFU_SU_FINTTHR_SHIFT 8
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/* Skips resetting the CRC at the start of CRC generation. */
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# define V3D_TFU_SU_CRCCHAIN BIT(4)
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/* skips writes, computes CRC of the image. miplevels must be 0. */
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# define V3D_TFU_SU_CRC BIT(3)
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# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0)
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# define V3D_TFU_SU_THROTTLE_SHIFT 0
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#define V3D_TFU_ICFG 0x00408
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/* Interrupt when the conversion is complete. */
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# define V3D_TFU_ICFG_IOC BIT(0)
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/* Input Image Address */
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#define V3D_TFU_IIA 0x0040c
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/* Input Chroma Address */
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#define V3D_TFU_ICA 0x00410
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/* Input Image Stride */
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#define V3D_TFU_IIS 0x00414
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/* Input Image U-Plane Address */
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#define V3D_TFU_IUA 0x00418
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/* Output Image Address */
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#define V3D_TFU_IOA 0x0041c
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/* Image Output Size */
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#define V3D_TFU_IOS 0x00420
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/* TFU YUV Coefficient 0 */
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#define V3D_TFU_COEF0 0x00424
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/* Use these regs instead of the defaults. */
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# define V3D_TFU_COEF0_USECOEF BIT(31)
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/* TFU YUV Coefficient 1 */
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#define V3D_TFU_COEF1 0x00428
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/* TFU YUV Coefficient 2 */
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#define V3D_TFU_COEF2 0x0042c
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/* TFU YUV Coefficient 3 */
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#define V3D_TFU_COEF3 0x00430
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#define V3D_TFU_CRC 0x00434
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/* Per-MMU registers. */
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#define V3D_MMUC_CONTROL 0x01000
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# define V3D_MMUC_CONTROL_CLEAR BIT(3)
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# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
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# define V3D_MMUC_CONTROL_FLUSH BIT(1)
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# define V3D_MMUC_CONTROL_ENABLE BIT(0)
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#define V3D_MMU_CTL 0x01200
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# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
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# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
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# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
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# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
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# define V3D_MMU_CTL_PT_INVALID BIT(20)
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# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
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# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
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# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
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# define V3D_MMU_CTL_WRITE_VIOLATION BIT(16)
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# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
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# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
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# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
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# define V3D_MMU_CTL_TLB_CLEARING BIT(7)
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# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
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# define V3D_MMU_CTL_TLB_CLEAR BIT(2)
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# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
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# define V3D_MMU_CTL_ENABLE BIT(0)
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#define V3D_MMU_PT_PA_BASE 0x01204
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#define V3D_MMU_HIT 0x01208
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#define V3D_MMU_MISSES 0x0120c
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#define V3D_MMU_STALLS 0x01210
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#define V3D_MMU_ADDR_CAP 0x01214
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# define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
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# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
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# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
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#define V3D_MMU_SHOOT_DOWN 0x01218
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# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
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# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
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# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
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# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
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#define V3D_MMU_BYPASS_START 0x0121c
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#define V3D_MMU_BYPASS_END 0x01220
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/* AXI ID of the access that faulted */
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#define V3D_MMU_VIO_ID 0x0122c
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/* Address for illegal PTEs to return */
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#define V3D_MMU_ILLEGAL_ADDR 0x01230
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# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
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/* Address that faulted */
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#define V3D_MMU_VIO_ADDR 0x01234
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/* Per-V3D-core registers */
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#define V3D_CTL_IDENT0 0x00000
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# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
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# define V3D_IDENT0_VER_SHIFT 24
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#define V3D_CTL_IDENT1 0x00004
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/* Multiples of 1kb */
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# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
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# define V3D_IDENT1_VPM_SIZE_SHIFT 28
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# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
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# define V3D_IDENT1_NSEM_SHIFT 16
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# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
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# define V3D_IDENT1_NTMU_SHIFT 12
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# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
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# define V3D_IDENT1_QUPS_SHIFT 8
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# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
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# define V3D_IDENT1_NSLC_SHIFT 4
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# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
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# define V3D_IDENT1_REV_SHIFT 0
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#define V3D_CTL_IDENT2 0x00008
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# define V3D_IDENT2_BCG_INT BIT(28)
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#define V3D_CTL_MISCCFG 0x00018
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# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1)
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# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1
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# define V3D_MISCCFG_OVRTMUOUT BIT(0)
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#define V3D_CTL_L2CACTL 0x00020
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# define V3D_L2CACTL_L2CCLR BIT(2)
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# define V3D_L2CACTL_L2CDIS BIT(1)
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# define V3D_L2CACTL_L2CENA BIT(0)
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#define V3D_CTL_SLCACTL 0x00024
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# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
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# define V3D_SLCACTL_TVCCS_SHIFT 24
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# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
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# define V3D_SLCACTL_TDCCS_SHIFT 16
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# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
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# define V3D_SLCACTL_UCC_SHIFT 8
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# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
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# define V3D_SLCACTL_ICC_SHIFT 0
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#define V3D_CTL_L2TCACTL 0x00030
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# define V3D_L2TCACTL_TMUWCF BIT(8)
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# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
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# define V3D_L2TCACTL_FLM_FLUSH 0
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# define V3D_L2TCACTL_FLM_CLEAR 1
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# define V3D_L2TCACTL_FLM_CLEAN 2
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# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
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# define V3D_L2TCACTL_FLM_SHIFT 1
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# define V3D_L2TCACTL_L2TFLS BIT(0)
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#define V3D_CTL_L2TFLSTA 0x00034
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#define V3D_CTL_L2TFLEND 0x00038
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#define V3D_CTL_INT_STS 0x00050
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#define V3D_CTL_INT_SET 0x00054
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#define V3D_CTL_INT_CLR 0x00058
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#define V3D_CTL_INT_MSK_STS 0x0005c
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#define V3D_CTL_INT_MSK_SET 0x00060
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#define V3D_CTL_INT_MSK_CLR 0x00064
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# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
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# define V3D_INT_QPU_SHIFT 16
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# define V3D_INT_GMPV BIT(5)
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# define V3D_INT_TRFB BIT(4)
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# define V3D_INT_SPILLUSE BIT(3)
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# define V3D_INT_OUTOMEM BIT(2)
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# define V3D_INT_FLDONE BIT(1)
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# define V3D_INT_FRDONE BIT(0)
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#define V3D_CLE_CT0CS 0x00100
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#define V3D_CLE_CT1CS 0x00104
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#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
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#define V3D_CLE_CT0EA 0x00108
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#define V3D_CLE_CT1EA 0x0010c
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#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
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#define V3D_CLE_CT0CA 0x00110
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#define V3D_CLE_CT1CA 0x00114
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#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
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#define V3D_CLE_CT0RA 0x00118
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#define V3D_CLE_CT1RA 0x0011c
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#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n)
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#define V3D_CLE_CT0LC 0x00120
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#define V3D_CLE_CT1LC 0x00124
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#define V3D_CLE_CT0PC 0x00128
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#define V3D_CLE_CT1PC 0x0012c
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#define V3D_CLE_PCS 0x00130
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#define V3D_CLE_BFC 0x00134
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#define V3D_CLE_RFC 0x00138
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#define V3D_CLE_TFBC 0x0013c
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#define V3D_CLE_TFIT 0x00140
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#define V3D_CLE_CT1CFG 0x00144
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#define V3D_CLE_CT1TILECT 0x00148
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#define V3D_CLE_CT1TSKIP 0x0014c
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#define V3D_CLE_CT1PTCT 0x00150
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#define V3D_CLE_CT0SYNC 0x00154
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#define V3D_CLE_CT1SYNC 0x00158
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#define V3D_CLE_CT0QTS 0x0015c
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# define V3D_CLE_CT0QTS_ENABLE BIT(1)
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#define V3D_CLE_CT0QBA 0x00160
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#define V3D_CLE_CT1QBA 0x00164
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#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
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#define V3D_CLE_CT0QEA 0x00168
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#define V3D_CLE_CT1QEA 0x0016c
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#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
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#define V3D_CLE_CT0QMA 0x00170
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#define V3D_CLE_CT0QMS 0x00174
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#define V3D_CLE_CT1QCFG 0x00178
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/* If set without ETPROC, entirely skip tiles with no primitives. */
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# define V3D_CLE_QCFG_ETFILT BIT(7)
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/* If set with ETFILT, just write the clear color to tiles with no
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* primitives.
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*/
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# define V3D_CLE_QCFG_ETPROC BIT(6)
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# define V3D_CLE_QCFG_ETSFLUSH BIT(1)
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# define V3D_CLE_QCFG_MCDIS BIT(0)
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#define V3D_PTB_BPCA 0x00300
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#define V3D_PTB_BPCS 0x00304
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#define V3D_PTB_BPOA 0x00308
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#define V3D_PTB_BPOS 0x0030c
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#define V3D_PTB_BXCF 0x00310
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# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
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# define V3D_PTB_BXCF_CLIPDISA BIT(0)
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#define V3D_V3_PCTR_0_EN 0x00674
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#define V3D_V3_PCTR_0_EN_ENABLE BIT(31)
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#define V3D_V4_PCTR_0_EN 0x00650
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/* When a bit is set, resets the counter to 0. */
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#define V3D_V3_PCTR_0_CLR 0x00670
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#define V3D_V4_PCTR_0_CLR 0x00654
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#define V3D_PCTR_0_OVERFLOW 0x00658
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#define V3D_V3_PCTR_0_PCTRS0 0x00684
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#define V3D_V3_PCTR_0_PCTRS15 0x00660
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#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \
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4 * (x))
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/* Each src reg muxes four counters each. */
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#define V3D_V4_PCTR_0_SRC_0_3 0x00660
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#define V3D_V4_PCTR_0_SRC_28_31 0x0067c
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# define V3D_PCTR_S0_MASK V3D_MASK(6, 0)
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# define V3D_PCTR_S0_SHIFT 0
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# define V3D_PCTR_S1_MASK V3D_MASK(14, 8)
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# define V3D_PCTR_S1_SHIFT 8
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# define V3D_PCTR_S2_MASK V3D_MASK(22, 16)
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# define V3D_PCTR_S2_SHIFT 16
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# define V3D_PCTR_S3_MASK V3D_MASK(30, 24)
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# define V3D_PCTR_S3_SHIFT 24
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# define V3D_PCTR_CYCLE_COUNT 32
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/* Output values of the counters. */
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#define V3D_PCTR_0_PCTR0 0x00680
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#define V3D_PCTR_0_PCTR31 0x006fc
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#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \
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4 * (x))
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#define V3D_GMP_STATUS 0x00800
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# define V3D_GMP_STATUS_GMPRST BIT(31)
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# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
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# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
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# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
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# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
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# define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
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# define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
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# define V3D_GMP_STATUS_CFG_BUSY BIT(3)
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# define V3D_GMP_STATUS_CNTOVF BIT(2)
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# define V3D_GMP_STATUS_INVPROT BIT(1)
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# define V3D_GMP_STATUS_VIO BIT(0)
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#define V3D_GMP_CFG 0x00804
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# define V3D_GMP_CFG_LBURSTEN BIT(3)
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# define V3D_GMP_CFG_PGCRSEN BIT()
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# define V3D_GMP_CFG_STOP_REQ BIT(1)
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# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
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#define V3D_GMP_VIO_ADDR 0x00808
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#define V3D_GMP_VIO_TYPE 0x0080c
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#define V3D_GMP_TABLE_ADDR 0x00810
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#define V3D_GMP_CLEAR_LOAD 0x00814
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#define V3D_GMP_PRESERVE_LOAD 0x00818
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#define V3D_GMP_VALID_LINES 0x00820
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#endif /* V3D_REGS_H */
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