forked from Minki/linux
7358bb2f32
The admin guide is a good start, but it's time to turn it into something better than an unordered blob of files. This is a first step in that direction. The TOC has been split up and annotated, the guides have been reordered, and minor tweaks have been applied to a few of them. One consequence of splitting up the TOC is that we don't really want to use :numbered: anymore, since the count resets every time and there doesn't seem to be a way to change that. Eventually we probably want to group the documents into sub-books, at which point we can go back to a single TOC, but it's probably early to do that. Reviewed-by: Mauro Carvalho Chehab <mchehab@s-opensource.com> Signed-off-by: Jonathan Corbet <corbet@lwn.net>
67 lines
2.0 KiB
ReStructuredText
67 lines
2.0 KiB
ReStructuredText
Software cursor for VGA
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=======================
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by Pavel Machek <pavel@atrey.karlin.mff.cuni.cz>
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and Martin Mares <mj@atrey.karlin.mff.cuni.cz>
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Linux now has some ability to manipulate cursor appearance. Normally, you
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can set the size of hardware cursor (and also work around some ugly bugs in
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those miserable Trident cards [#f1]_. You can now play a few new tricks:
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you can make your cursor look
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like a non-blinking red block, make it inverse background of the character it's
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over or to highlight that character and still choose whether the original
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hardware cursor should remain visible or not. There may be other things I have
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never thought of.
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The cursor appearance is controlled by a ``<ESC>[?1;2;3c`` escape sequence
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where 1, 2 and 3 are parameters described below. If you omit any of them,
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they will default to zeroes.
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first Parameter
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specifies cursor size::
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0=default
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1=invisible
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2=underline,
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...
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8=full block
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+ 16 if you want the software cursor to be applied
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+ 32 if you want to always change the background color
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+ 64 if you dislike having the background the same as the
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foreground.
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Highlights are ignored for the last two flags.
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second parameter
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selects character attribute bits you want to change
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(by simply XORing them with the value of this parameter). On standard
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VGA, the high four bits specify background and the low four the
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foreground. In both groups, low three bits set color (as in normal
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color codes used by the console) and the most significant one turns
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on highlight (or sometimes blinking -- it depends on the configuration
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of your VGA).
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third parameter
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consists of character attribute bits you want to set.
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Bit setting takes place before bit toggling, so you can simply clear a
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bit by including it in both the set mask and the toggle mask.
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.. [#f1] see ``#define TRIDENT_GLITCH`` in ``drivers/video/vgacon.c``.
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Examples
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--------
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To get normal blinking underline, use::
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echo -e '\033[?2c'
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To get blinking block, use::
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echo -e '\033[?6c'
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To get red non-blinking block, use::
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echo -e '\033[?17;0;64c'
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