forked from Minki/linux
20ccc8dd38
ABS_PRESSURE and ABS_MT_PRESSURE on touch devices usually represent contact size (as a finger flattens with higher pressure the contact size increases) and userspace translates the kernel pressure value back into contact size. For example, libinput has pressure thresholds when a touch is considered a palm (palm == large contact area -> high pressure). The values themselves are on an arbitrary scale and device-specific. On pressurepads however, the pressure axis may represent the real physical pressure. Pressurepads are touchpads without a hinge but an actual pressure sensor underneath the device instead, for example the Lenovo Yoga 9i. A high-enough pressure is converted to a button click by the firmware. Microsoft does not require a pressure axis to be present, see [1], so as seen from userspace most pressurepads are identical to clickpads - one button and INPUT_PROP_BUTTONPAD set. However, pressurepads that export the pressure axis break userspace because that axis no longer represents contact size, resulting in inconsistent touch tracking, e.g. [2]. Userspace needs to know when a pressure axis represents real pressure and the best way to do so is to define what the resolution field means. Userspace can then treat data with a pressure resolution as true pressure. This patch documents that the pressure resolution is in units/gram. This allows for fine-grained detail and tops out at roughly ~2000t, enough for the devices we're dealing with. Grams is not a scientific pressure unit but the alternative is: - Pascal: defined as force per area and area is unreliable on many devices and seems like the wrong option here anyway, especially for devices with a single pressure sensor only. - Newton: defined as mass * distance/acceleration and for the purposes of a pressure axis, the distance is tricky to interpret and we get the data to calculate acceleration from event timestamps anyway. For the purposes of touch devices and digitizers, grams seems the best choice and the easiest to interpret. Bonus side effect: we can use the existing hwdb infrastructure in userspace to fix devices that advertise false pressure. [1] https://docs.microsoft.com/en-us/windows-hardware/design/component-guidelines/windows-precision-touchpad-required-hid-top-level-collections#windows-precision-touchpad-input-reports [2] https://gitlab.freedesktop.org/libinput/libinput/-/issues/562 Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net> Acked-by: Benjamin Tissoires <benjamin.tissoires@redhat.com> Link: https://lore.kernel.org/r/20210112230310.GA149342@jelly Signed-off-by: Jonathan Corbet <corbet@lwn.net> |
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.. | ||
devices | ||
joydev | ||
event-codes.rst | ||
ff.rst | ||
gamepad.rst | ||
gameport-programming.rst | ||
index.rst | ||
input_kapi.rst | ||
input_uapi.rst | ||
input-programming.rst | ||
input.rst | ||
interactive.svg | ||
multi-touch-protocol.rst | ||
notifier.rst | ||
shape.svg | ||
uinput.rst | ||
userio.rst |