- Setting dp M2/N2 values plus state checker support (Vandana Kannan)
- chv power well support (Ville)
- DP training pattern 3 support for chv (Ville)
- cleanup of the hsw/bdw ddi pll code, prep work for skl (Damien)
- dsi video burst mode support (Shobhit)
- piles of other chv fixes all over (Ville et. al.)
- cleanup of the ddi translation tables setup code (Damien)
- 180 deg rotation support (Ville & Sonika Jindal)
* tag 'drm-intel-next-2014-08-08' of git://anongit.freedesktop.org/drm-intel: (59 commits)
drm/i915: Update DRIVER_DATE to 20140808
drm/i915: No busy-loop wait_for in the ring init code
drm/i915: Add sprite watermark programming for VLV and CHV
drm/i915: Round-up clock and limit drain latency
drm/i915: Generalize drain latency computation
drm/i915: Free pending page flip events at .preclose()
drm/i915: clean up PPGTT checking logic
drm/i915: Polish the chv cmnlane resrt macros
drm/i915: Hack to tie both common lanes together on chv
drm/i915: Add cherryview_update_wm()
drm/i915: Update DDL only for current CRTC
drm/i915: Parametrize VLV_DDL registers
drm/i915: Fill out the FWx watermark register defines
drm: Resetting rotation property
drm/i915: Add rotation property for sprites
drm: Add rotation_property to mode_config
drm/i915: Make intel_plane_restore() return an error
drm/i915: Add 180 degree sprite rotation support
drm/i915: Introduce a for_each_intel_encoder() macro
drm/i915: Demote the DRRS messages to debug messages
...
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html