Fix regresson since the introduction of command stream checking on
evergreen (thread referenced below). Issue is cause by ddx allocating
bo with formula width*height*bpp while programming the GPU command
stream with ALIGN(height, 8). In some case (where page alignment does
not hide the extra size bo should be according to height alignment)
the kernel will reject the command stream.
This patch reprogram the command stream to slice - 1 (slice is
a derivative value from height) which avoid rejecting the command
stream while keeping the value of command stream checking from a
security point of view.
This patch also fix wrong computation of layer size for 2D tiled
surface. Which should fix issue when 2D color tiling is enabled.
This dump the radeon KMS_DRIVER_MINOR so userspace can know if
they are on a fixed kernel or not.
https://lkml.org/lkml/2012/6/3/80https://bugs.freedesktop.org/show_bug.cgi?id=50892https://bugs.freedesktop.org/show_bug.cgi?id=50857
!!! STABLE need a custom version of this patch for 3.4 !!!
v2: actually bump the minor version and add comment about stable
v3: do compute the height the ddx was trying to use
[airlied: drop left over debug]
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html